Sea of Loot & Salt

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Sea of Loot & Salt is a free fan-made
Pathfinder 2nd Edition https://groupfinder.eu/library/pathfinder-2nd-edition-2019
toolkit for players and GMs alike. It provides a loot generator, spell browser, encounter builder, rollable tables, a universal PF2e reference browser, and a rules glossary. The site is free to use, always. No features are locked behind payments of any kind.
A PF2e toolkit for players and game masters

Links

loot.wadbrant.com https://loot.wadbrant.com/ - Official website ko-fi.com https://ko-fi.com/wadbrant - Ko-Fi page

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October Twilight
Tabletop Roleplaying Games

October Twilight

English
Horror
Apocalyptic
It's October 13th, 1999 and the world has ended. Someone, no one is sure who, let something into our world. A kind of infection or corruption that affects both the body and the mind. Animals, people, even mundane objects... all became twisted and unnatural. Some speculate it's a kind of demonic possession, others that it's an alien or even transdimensional biological weapon. In the end, it doesn't matter. The whole world fell apart, twisted from within. The survivors cling to their wretched lives in a fallen world, trying to comprehend the horrors and fend them off for just one more day. The world is in tatters, monsters roam around consuming everything they can, strange occult powers spread among the damned, and even the very air seems tainted. Perhaps the rapture happened and the survivors are being punished because they were found wanting. Perhaps this is some kind of strange terrorist attack from another world. Or maybe it's all nothing more than a cosmic accident, a tragedy of happenstance as something never intended for this world found its way in. Can you survive and fight off the horrors coming from within and without? Description October Twilight is a survival horror/dungeon crawler tabletop roleplaying game for 2 or more players. One player must take the role of the Game Master. This game assumes familiarity with other roleplaying games and so much of the basic flow of roleplaying is not explained. The game is meant to feel like a PS1/PS2 era survival horror game and a post apocalyptic survival game. Food is scarce, ammunition is scarcer, and everything is trying to kill you. In the game, your team has a safe house they come back to between excursions. The safe house lives up to it's name, being safer than exploring the ruins of the fallen world outside your door. But, you burn resources like food and water at the safe house and have to go out to find more. You'll never have enough resources to simply hole up and wait out the end of the world. Touchstones and Inspirations: Resident Evil, Silent Hill, The Walking Dead, Darkest Dungeon, and Evil Dead 2.

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Dungeon Crawl Classics (2012)
Tabletop Roleplaying Games

Dungeon Crawl Classics (2012)

High-Fantasy
English
Rules-medium
Dungeon Crawl Classics Role Playing Game (DCC RPG or simply DCC) is a role-playing game published by Goodman Games in 2012. The game is famous for its chaotic magic, bizarre dice, and its distinct artwork. DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired. While it is an ongoing argument, DCC can be considered an OSR game. The system it directly evolved from is Dungeons & Dragons 3rd Edition (2000). Description You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. System Overview & Key Features The Level Zero Funnel Instead of carefully crafting a single hero, each player generates three or four completely random level zero peasants. You run this mob through a deadly introductory dungeon. The few survivors who manage to escape earn their first class level and become your actual player characters. The Dice Chain The game uses a set of unusual dice alongside the standard setup. These include a d3, d5, d7, d14, d16, d24, and d30. Instead of applying static mathematical penalties or bonuses, the Game Master might simply tell you to roll the next die up or down on the chain. Mighty Deeds of Arms Warriors and Dwarves do not have rigid skill trees or complex combat feats. Before any attack, they can declare a heroic maneuver, like blinding an enemy or sweeping their legs. They roll a Deed Die alongside their attack, and if the die rolls high enough, the maneuver succeeds dynamically. Roll to Cast Magic Magic is incredibly powerful but highly unpredictable. Wizards and Clerics must roll a spell check every time they cast. A high roll creates a massive, reality altering effect, while a low roll causes the spell to fail and potentially slip from the caster's mind for the rest of the day. Additional links goodmangames.com - Official Goodman Games website purplesorcerer.com - Purple Sorcerer Games (free tools and character generators) Community Resources - Resources for new DCC players Events Page - This is the place to find out all of the games the Road Crew will be running

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Dungeons & Dragons 4E (2008)
Tabletop Roleplaying Games

Dungeons & Dragons 4E (2008)

Beginner-friendly
High-Fantasy
English
Dungeons & Dragons 4th Edition is a tactical, combat-focused tabletop roleplaying system released by Wizards of the Coast in 2008. Designed to fix the high-level math imbalances and "martial vs. caster" disparities of the 3.5E era, 4E redesigned the game's engine with a more video game adjacent approach. It is famous for its structured, grid-based combat and for standardizing class abilities into a unified system. While its dramatic departure from legacy mechanics polarized the fanbase directly paving the way for the creation of Pathfinder. 4E is widely praised today for its brilliant monster design, DM tools, and unparalleled encounter balance. The system it directly replaced is Dungeons & Dragons 3.5 Edition (2003) Description In D&D 4E, players take on the roles of heroes who are combat-capable right from the start. The system relies of combat being carried out with the use of a battle grid. Positioning plays a big part of the combat experience. The exact location of the characters matters greatly. Unlike other editions where spellcasters are played in a separate mechanical way than martial classes, 4E unifies the progression system. Every class is boiled down to a specific combat "Role" and draws from their specialized toolkit of "Powers," making the game balanced and ensuring that every character has unique and impactful actions that they can perform on their turns. System Overview & Key Features The Power System Instead of traditional spell slots or basic attacks, every class has a list of At-Will, Encounter, Daily, and Utility powers, each with different power levels and frequency at which they can be performed. Fighters can execute epic daily maneuvers just as wizards cast daily spells, creating a better balance between martial classes and spellcasters. Combat Roles All classes are sorted by their class specialization role: Defenders (tanks who draw aggro and protect their allies), Strikers (high single-target damage), Leaders (healers and support), and Controllers (area-of-effect damage and debuffers). Static Defenses Saving throws were removed and replaced with four different defense values: Armor Class, Fortitude, Reflex, and Will. When a wizard casts a fireball, they roll an attack against the targets' Reflex. Instead of both sides rolling for success and for defense - the attacker is the only one to roll dice. Healing Surges A standardized resource pool representing a character's stamina. Almost all healing in the game, whether from a cleric's spell or catching your breath, requires the target to spend a Healing Surge, which reliably heals them for exactly one-quarter of their maximum hit points. Monster Roles & Minions The Dungeon Master's toolkit was revolutionized. Monsters have explicit roles (like Brute, Artillery, or Skirmisher) that cleanly dictate their behavior. 4E also introduced "Minions". Monsters that have normal stats and deal average damage, but only have exactly 1 Hit Point, allowing heroes to cleave through cinematic hordes. Skill Challenges An unique system with 4E is Skill Challenges - a "cinematic" series of actions that turn social, environmental or escape situations into more movie-like scenes. The players must achieve a certain amount (determined by the situation) of successful skill checks, before they collect enough failed skill checks. Additional links dungeonsanddragons.com - Official Dungeons & Dragons website

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