Quantum Ogre Cast

Ülevaade

The topical TTRPG podcast you were destined to encounter no matter what choices you made. Join Jorbin of Elder Goblin Games https://groupfinder.eu/library/elder-goblin-games and his ever-changing round table of guests as they explore casual TTRPG topics and put the FUN back in FUNgeon! Get it...? Because Dungeons... and Quantum Ogres... idk just listen if you like roleplaying games...

Links

youtube.com https://www.youtube.com/playlist?list=PL30Wnig33y-Sw9AhmT7R7JuZxhyK1QvOC - Podcast playlist

Other entries

Mothership (2018)
Tabletop Roleplaying Games

Mothership (2018)

TTRPG
English
Rules-light
Mothership is an action-packed mixture of sci-fi and horror themes, combined into a streamlined gaming system about surviving in the cold, deadly vacuum of space while everything around you is trying to kill you. All at the same time as you are fighting (or fleeing from) alien creatures who aren't there to make any new friends. Chaos. It was published by Tuesday Knight Games and released in 2024.  It is a survival horror system designed for one-shots and campaigns, inspired by classics like Alien, Event Horizon, and Pandorum. Famous for its streamlined ruleset and award-winning graphic design that prioritizes ease of use at the table. The game, at the same time simplistic and streamlined in design, will challenge the characters at all times, allowing the game to focus on the storytelling and less on having complicated rules. The system it is inspired by is Old School Renaissance Description In Mothership, players take on the roles of blue collar workers in space, such as Teamsters, Scientists, Androids, and Marines. You are not powerful or heroic soldiers; you are vulnerable humans trapped in high pressure environments with alien monsters, failing life support systems and the crushing weight of corporate greed. The game is designed to be fast-paced and unforgiving, where the primary goal is not to win, but often enough - to survive. System Overview & Key Features d100 Percentile Resolution In the core of the game system is the d100 percentile system. Roll two d10 dice and get a number from 00 to 99. Success means rolling a lower result than your character's appropriate stat or skill for the task. Rolling a double, like 11, 22, or 33, is considered a critical success if it succeeds or a critical failure if it fails. Rolling low is the target for survival. Stress and Panic As characters encounter horrors or suffer trauma, they accumulate Stress. When a character experiences a terrifying event or rolls a critical failure they must make a Panic Check. The more Stress they have, the more likely they are to suffer a catastrophic mental breakdown, ranging from a heart attack to a violent psychotic break. The Save System Instead of a long list of saving throws, characters have four primary Saves: Sanity, Fear, Body, and Armor. These are used to resist different types of potential trauma. Fear saves are rolled to keep your cool under pressure, while Sanity saves represent your ability to process alien truths without losing your mind (think lovecraftian horrors). Class Based Skills The game features four distinct classes. Marines are obviously combat focused, Teamsters are pilots and laborers, Scientists are experts in medicine and biology, and Androids are cold calculating, yet efficient machines. Each class has it's unique starting stats and specific triggers for when they gain or lose Stress, which is based on their personality. Lethal Combat and Healing Combat is extremely dangerous and often a last resort. Weapons are likely to deal potentially excessive damage when compared to a character's total healthpool. Healing will be slow and require resources that are hard to come by in the middle of the constant crisis, making every injury feel like a significant threat to the character's chances of making it out alive. Deadly Ship-to-Ship Combat The game includes a streamlined system for starship encounters. Ships have their own stats and modules that are likely to be damaged during a fight. Players must work together to manage various roles and stations, like Engineering or Piloting, to keep the ship's hull from breaching while under fire or fleeing from cosmic anomalies. Additional links tuesdayknightgames.com - Official Tuesday Knight Games website mothershiprpg.com - Official Mothership portal and digital resources

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World Anvil
Tools & Platforms

World Anvil

English
Worldbuilding
Free
World Anvil is the largest and most feature-rich world-building and campaign management platform. Launched in 2017, it has evolved into a massive "All-in-One" suite that combines a wiki-style lore presentation, interactive mapping tools, and software for novel writing. While it is known for a steeper learning curve than rivals like Obsidian, it is unmatched in its ability to present a "public-facing" version of your world. In late 2025 and early 2026, the platform underwent a major "Athena" UI overhaul, introducing the Articles & World Manager and Quick-Inline Creation, which significantly streamlined the speed of entering new lore. Description It is built to organize, display, and even sell your world. The platform provides hyper-specialized templates (e.g., Traditions, Military Units, Flora/Fauna) that prompt you to fill in details you might otherwise overlook. In March 2026, World Anvil introduced a significant Dashboard Upgrade, allowing users to drag, drop, and hide widgets to create a personalized "writing cockpit." While the sheer number of buttons can be intimidating for beginners, its ability to manage secrets, interactive maps, and professional-grade manuscripts in one place is currently unrivaled. System Overview & Key Features The Athena 2.0 Dashboard (March 2026 Update) The newly released dashboard customization allows you to tailor your entry point. You can now pin "Recently Edited" articles, word count goals, or community prompts as modular widgets. This update effectively turned the homepage into a personalized HUD for your creative workflow, cutting down the "where do I click?" frustration of previous versions. Advanced Article Management A new "Article Management" tab was added in early 2026, allowing for the creation and editing of articles on the fly without leaving your current category view. This "focus mode" is a godsend for large-scale projects where you need to spin up ten minor NPCs or locations at once without losing your place in the world-tree. Interactive "Deep-Link" Mapping World Anvil’s map system remains its "killer app." You can place pins that link to other articles, and as of 2026, it supports multi-layering for vertical dungeons and "Region-Hiding." This allows you to show players the town square while keeping the "Thieves' Guild Basement" layer hidden behind a private subscriber permission. System-Specific Statblocks Beyond just text, World Anvil hosts thousands of community-made statblocks. Recent 2026 additions include a dedicated Cult Worksheet for Call of Cthulhu 7e and adversary blocks for the Cosmere RPG, allowing GMs to integrate mechanical data directly into their narrative articles. Manuscripts and Novel Writing The "Manuscripts" module is a full-featured writing suite that sits alongside your wiki. It allows you to drag world-building "secrets" directly into your writing notes. As of March 2026, co-owners of a world now have shared access to manuscripts, making it a viable tool for professional co-authors and writing teams. The Worldbuilding "Social Media" Unique to World Anvil is its social ecosystem. The "Global Feed" allows you to follow other creators, participate in monthly "Worldbuilding Showdowns," and compete for the annual Worldbuilding Awards. It’s less of a tool and more of a global "Writing Room" for the hobby. Additional links worldanvil.com - Official website and lore-hub blog.worldanvil.com - Development news and world-building tutorials

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Untitled Game
Actual Play & Podcasts

Untitled Game

English
Dungeons & Dragons
Actual Play
Untitled Game is a Dungeons & Dragons actual play podcast and the premise is pretty simple: A group of strangers crash lands on a remote tropical island and survival instinct quickly kicks in. The deeper they go into the jungle, the stranger things get—old cave paintings, impossible storms, things whisper threats in the dark. It’s played pretty loose and natural—no actors, no heavy editing polish—just a group of nerds leaning into the creepy weirdness and seeing where the story goes. Sometimes tense, sometimes funny, occasionally very bad decisions, always a bunch of cursing. If you’re into: slow-burn mystery horror with a weird edge tabletop actual play that feels more like a late-night campfire story …you might just enjoy it. Join our survivors as they peel back the layers of a mystery where every choice matters - and one wrong step might just be their last. Links rss.com - Podcast feed youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed untitledgame-alpha.vercel.app - Modified 5E rules patreon.com - Patreon page

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