Bone Throwers Theater

Ülevaade

Welcome to Bone Throwers Theater! We are a RPG actual play podcast. We play both long-term campaigns and one-shot sessions. Our current main campaign is called Wayfinders. It uses the
OpenD6
Space System from West End Games. It is set in a world built using the games Microscope and Reliquary. The characters are crew members of a Wayfinders ship, whose mission is to keep the peace and provide aid to a galaxy trying to re-establish cultural connectivity and advancement after a galactic war spawned a “dark age.” Join us for regular new episodes of Wayfinders. Also, look out for one-shot episodes from a variety of systems such as
Fiasco
,
Inspectres
,
Ten Candles
, and more!

Viimased episoodid

  • 29m

    BTT One-Shot: Raccoon Sky Pirates, Ep. 2

    It's time to get "The Dumpster Fire" to a destination where we can pilfer some awesome trash, but it's not going to happen without a few complications. We dive into the rule-set to see exactly how problems change the sit...

  • 37m

    BTT WF 1.5: Ruckus on the Rooftop

    In the wake of the provoked excessive destruction, the crew is in need of another lead in their investigation. Things are looking up as a mysterious character is spotted on a nearby rooftop. How will the party's second e...

  • 36m

    BTT One-Shot: Raccoon Sky Pirates, Ep. 1

    Who says Bone Throwers Theater can't be light-hearted and zany once in a while? Ok, we still let some of our dark humor "shine" through a bit on this one, but this system, setting, and story is ripe for the absurd and ri...

  • 28m

    BTT WF 1.4: Commentary 1

    This new world and new set of character gave us a lot to talk about for this first commentary of the campaign. We explain why we didn't start with a full cast. However, we found out it was a great way to start because it...

  • 37m

    BTT One-Shot: Grimworld, Ep. 6

    For this final battle with the story's B.B.E.G, we pull out out the stops. Quick Actions, Feature Actions, High Watch are all employed against enemies seen and unseen. As the story concludes we get a hint as to why this...

  • 38m

    BTT WF 1.3: Seeing Red

    The crew's investigation into Vireo's disappearance leads them to an "upscale" boutique shop, with a suspicious curator. At this point, the group isn't going to leave any suspicion unchallenged, so things are bound to ge...

  • 31m

    BTT One-Shot: Grimworld, Ep. 5

    Victorious in combat, mystery solved; now it's time to rest and recover by a cozy campfire... right? Nope... that's never how it goes. In fact, things are a lot more "grim" (hehe) than our characters realize. The true th...

  • 38m

    BTT WF 1.2: 4th Floor

    On the resort planet of Signa 9, the party checks out a popular vacation spot of their crew-mate. But it appears that this trip was not a relaxing one for Vireo. Clues point to an altercation with a group that has a bit...

  • 29m

    BTT One-Shot: Grimworld, Ep. 4

    Combat, this episode is all about combat! We get full-on into the mechanics of the system, and occasionally break to discuss the differences in the types of damage dealt, ammunition and armor, and the flexibility and cre...

  • 42m

    BTT WF 1.1: Shadow Sparring

    We are finally here with the inaugural adventure for our new campaign. A life or death situation threatens an outlying space colony, then a life or death situation threatens one of our crew members. The characters turn t...

  • 25m

    BTT One-Shot: Grimworld, Ep. 3

    The party sets out from haven of Shadevale to start their quest, albeit reluctantly for some members. The tension quickly skyrockets as things get "weird beyond weird". Aside from the story, we do get some pretty good gl...

  • 41m

    BTT WF Prologue: Fiasco 3

    Since we are actually going to spend quite some time with these characters in a long-term campaign, we used the "soft tilt" to be sure that they were not utterly destroyed after another round of play of Fiasco. We really...

  • 39m

    BTT One-Shot: Grimworld, Ep. 2

    Mike introduces how to create a party in this episode, and of course, there are the usual inter-personal hijinks with this cast. We dive in to the opening of the adventure, and get our fist glimpse at the unique haven of...

  • 31m

    BTT WF Prologue: Fiasco 2

    Round 1 around the table gave us some great establishing scenes, with some flashbacks, and the initial meetings of the crew members. Already, we are getting the flavors of tension that will surround a few of these charac...

  • 41m

    BTT One-Shot: Grimworld, Ep. 1

    This one-shot kicks off with the FOUR HUNDREDTH, yes 400th, episode of the podcast! So of course we needed to make it a special one. We are play-testing a game that is still in development with a guest GM, and friend of...

  • 27m

    BTT WF Prologue: Fiasco 1

    We launch a brand new campaign with the use of a cast favorite to create our characters. We also used Fiasco perviously to establish character relationships in Angel's Guard. But this time around, we'll play out some sce...

  • 46m

    BTT One-Shot: The Skeletons, Ep. 4

    The final phase of the game, The Desecration. The first round of the intruders have a different prize in mind, and then the final intruders spark an interesting change in how the skeletons respond. We also transition int...

  • 42m

    BTT Campaign World Building: Reliquary, Ep. 3

    We wrap up the gameplay with a couple big discoveries, and we really leaned into the collaborative nature for these final moments. We then give some brief commentary on the game and some things we DID modify for our worl...

  • 41m

    BTT One-Shot: The Skeletons, Ep. 3

    We have entered The Time of Dust, the next phase of the game. Two more intruders to kill or chase off, and they are pretty horrific ones. We also get several glimpses into the lives of the skeletons before they were char...

  • 42m

    BTT Campaign World Building: Reliquary, Ep. 2

    We explore a few different locations in this episode with varying results. We get accustomed to the rule set as we create some rumors, legends, and even some questions that unfortunately will not get answered in THIS gam...

Arvustused

Järjestatud:

Arvustusi pole veel.

Logi sisse arvustuse lisamiseks.

Teised kirjed

Tales of Collide
Actual Play & Podcasts

Tales of Collide

English
Daggerheart
Actual Play
A Daggerheart Comedy Podcast where a party of adventurers from the magical land of the Collide come to our world to prevent the secrets of magic from being exposed.

Loe edasi

Threadfall
Tools & Platforms

Threadfall

English
Free
Subscription
Threadfall is a campaign management platform built for live tabletop role-playing games. It records the session, transcribes speech in real time with speaker diarization, and turns the resulting transcript into a recap, a running campaign codex, and a live screen for the table, so the Game Master can stop taking notes and focus on running the game. The product was built by a Game Master frustrated with the gap between what happened at the table and what survived to the next session. Notebooks, spreadsheets, and post-session memory dumps consistently failed to keep up with multi-session campaigns where NPCs accumulate, loose threads multiply, and the party's choices weeks ago suddenly matter again. Threadfall treats the session itself as the source of truth: whatever was said at the table becomes structured, searchable, and remembered. Description What it does at the table During a live session, Threadfall captures audio, transcribes it in real time using state-of-the-art automatic speech recognition, and identifies who is speaking. A live screen, designed for a second monitor, a tablet at the table, or a shared display, shows the unfolding session in a clean, distraction-free view. The Game Master sees recent dialogue, current scene context, and tracked entities without breaking flow. What it does between sessions When the session ends, Threadfall produces a recap that captures what actually happened, character actions, key dialogue, decisions, and consequences: drawn from the transcript rather than from the GM's memory. It updates the Living Codex: a structured repository of characters, locations, factions, items, and plot threads that grows automatically as the campaign progresses. Entities are extracted, relationships are mapped, and the codex is searchable from the next session onward. Who it's for Game Masters running ongoing campaigns, particularly online or hybrid groups using voice chat, but equally useful for in-person tables with a recording device. It's system-agnostic: nothing in the product assumes Dungeons & Dragons or any specific rule set. It's been built and tested against D&D 5e and 5.24, but works equally well for Pathfinder, Call of Cthulhu, indie systems, and anything else where a group of people talks for hours and the GM has to remember it all. Free tier New users get two complete live sessions and recaps to try the product, with no credit card required. Founder rate Game Masters who subscribe during the launch window receive a Founder rate of $7.99/month for as long as they remain subscribed, including three campaigns, six AI sessions per month, the full Living Codex, and the live screen. Technical foundation Threadfall is built on real-time speech-to-text with speaker diarization, large-language-model summarization and entity extraction, and a knowledge-graph backend for the campaign codex. The infrastructure is designed for the unusual demands of multi-hour, multi-speaker, jargon-dense sessions where the participants invent proper nouns on the fly. Independent and actively developed Threadfall is built by an independent developer who is also an active Game Master and player. The product is shipped iteratively, with bug fixes and features released as feedback comes in from the founding group of Game Masters using it weekly.

Loe edasi

13th Age Second Edition (2025)
Tabletop Roleplaying Games

13th Age Second Edition (2025)

High-Fantasy
English
Rules-medium
13th Age is a heroic fantasy tabletop roleplaying game built on the d20 rules tradition, published by Pelgrane Press. The first edition was released in August 2013 and designed by Rob Heinsoo, lead designer of Dungeons & Dragons 4th Edition, and Jonathan Tweet, lead designer of Dungeons & Dragons 3rd Edition. It won the 2014 Silver ENnie Award for Best Rules. The Second Edition, funded on Kickstarter in May 2024 and released in 2025, splits the core rules into a Heroes' Handbook and a Gamemaster's Guide, reworks the nine core classes, monsters and magic items, and is designed to stay fully compatible with first edition books. The system is heavily inspired by Dungeons & Dragons 3.5, with several ideas borrowed from 4th Edition. Description Players take on heroes tied to the Icons, thirteen archetypal figures of power in a default setting that is meant to be reshaped at the table. The Game Master (GM) runs a story in which the characters' backgrounds and personal ties to the Icons drive the plot as much as the monsters do. Play favors big fights and big gestures over careful dungeon bookkeeping. The game asks a table to be loose with the setting. Players write their own history and invent a trait that has no rules attached, and the GM is expected to fold those into the story. It suits groups who like crunchy d20 combat but would rather invent than look things up.

Loe edasi

Otsid seltskonda?

Leia lauamänguseltskond, millega liituda, või mängijaid, keda kutsuda. Groupfinder on tasuta seltskonnaotsingu platvorm. Mängijatelt mängijatele.