Potionless

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Un grupo de entusiastas creando nuevo contenido para uno de los hobbys más nobles que existen. Un grupo de treintañeros buscando vivir de lo que más les gusta. Un grupo de amigos que buscan contar una de las más grandes y terroríficas historias jamas jugada en una mesa

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youtube.com https://www.youtube.com/@potionless - Youtube channel twitch.tv https://www.twitch.tv/potionlessmx - Twitch channel patreon.com https://www.patreon.com/potionless - Patreon page

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Dabus Rebuses Translate Site
Tools & Platforms

Dabus Rebuses Translate Site

English
Generators
Free
A lightweight translator for English to Dabus rebuses for the Planescape setting. Intended for DMs to let them talk improvised conversation still using rebuses. It has a copy to clipboard button to paste it to your players. It also can be downloaded for offline use, it just won't have the custom symbols, just the description [symbol of "X"]. *Right now is not using tech or modern emojis, will add a toggle in the future when expanding the dictionary of emojis.

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Stars Without Number
Tabletop Roleplaying Games

Stars Without Number

TTRPG
English
Sci-fi
Stars Without Number is a sandbox science fiction tabletop role-playing game designed by Kevin Crawford and published by Sine Nomine Publishing. Originally released in 2010, followed by an extensively expanded and restructured Revised Edition in 2017, the game is a prominent fixture of the Old School Renaissance (OSR) movement. It is structurally engineered to merge the lightweight tactical framework of early fantasy role-playing systems with exhaustive, modular sci-fi sandbox generation toolkits. Description Stars Without Number takes place in the year 3200, centuries after the tragic collapse of the Second Terran Mandate. The human galaxy was once interconnected by instantaneous jump gates and protected by a core of psychic navigators, until an evolutionary psychic catastrophe known as "The Scream" drove every psychic in existence instantly insane or dead. The sudden collapse of interstellar transit triggered a multi-century dark age of isolation known as the Silence. In the modern setting, fractured sectors of space are finally rediscovering faster-than-light spike drives and exploring a fragmented universe. Players navigate this dangerous frontier as spacers, scavengers, mercenaries, or rogue psychics, operating in a cosmos characterized by corporate espionage, lost pre-collapse technology, and shifting planetary regimes. Links sinenomine-pub.com - Official homepage for Sine Nomine Publishing and Kevin Crawford's developer catalog drivethrurpg.com - Revised Edition (Free Version) on Drive Thru RPG

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RollCamp
Tools & Platforms

RollCamp

Virtual tabletop (VTT)
English
Dungeons & Dragons
RollCamp is a VTT that only supports D&D 2024, and it's staying that way. No system-agnostic engine, no expansion roadmap to other games, no plugin marketplace. One ruleset, built in properly. Campaigns Each campaign has its own page the DM can customize with a name, description and background image. There's an archive for images, soundtracks and notes, and the DM decides what gets shared: everything to the party, or specific resources to specific players only. Notes are always private to whoever wrote them, DM included. You can create characters, NPCs and monsters, homebrew or from the book. /images/general-media/1785692364_6WIioI3C.webpCampaign page Character sheets Sheets are dynamic. You go through the creation wizard, and (almost) every choice you make propagates: AC, HP, saves, proficiencies, weapon masteries, spell slots, spell save DC. Change your armor, pick a different feat, choose a fighting style, and the numbers follow. You're not typing your own AC into a box and hoping you did the math right. There's a full creation wizard and a guided level-up wizard, so leveling is "click level up, answer the questions it asks you" instead of "open the PHB, find your class table, remember what you're supposed to get at 5th level." Maps There's a built-in map editor. You import your own battlemap (up to 8K resolution), set the grid, place tokens, done. You can attach character and monster sheets to tokens. /images/general-media/1785692445_bZb4aSu1.webpMap creator page The Table Itself Almost everything in the session exists to keep the game from stopping. Dice are 3D and animated so a roll is a shared moment rather than a number in a log. Webcams are built in over P2P so nobody has to juggle a second app. Initiative lives in a tracker the DM controls, so the turn order isn't something one person is holding in his head. The compendium is available in session as well as out of it, which kills the classic five-minute pause where someone goes looking up a spell. Same idea behind the chat, and because the sheets are interactive you can drop a spell or a feature into it as a link with the full text attached. Nobody has to describe from memory what the ability does. Links rollcamp.com - Official website discord.gg - Discord server r/RollCamp - Subreddit page

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