Odd Rogue

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Posts ranging from announcements and GM tips to game design and behind-the-scenes

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@kennygoff.com

Aiming to have a print zine of my next adventure so working on a quick restructure of an old one to do a small test print at the printer

@kennygoff.com

"Retroactively foreshadow — Sometimes you may not have the foresight to plan ahead or you just want to focus on the adventure as written. Instead, pick something the players find or do and retroactively give it meaning later." oddrogue.com/blog/beyond-...

@kennygoff.com

"Trouble in Waterlily" is a level 2 D&D 5e adventure set in a halfling village at the edge of a forest filled with undead threats. Grab it for 50% off! #ttrpg #dnd www.drivethrurpg.com/en/product/5...

@kennygoff.com

Write in markdown 🤝 Edit with pen and paper

@kennygoff.com

Catching up on Dexter Resurrection before the new season. Enjoying the show so far!

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Sea of Loot & Salt
Tools & Platforms

Sea of Loot & Salt

English
Generators
Free
Sea of Loot & Salt is a free fan-made Pathfinder 2nd Edition toolkit for players and GMs alike. It provides a loot generator, spell browser, encounter builder, rollable tables, a universal PF2e reference browser, and a rules glossary. The site is free to use, always. No features are locked behind payments of any kind. /images/general-media/1780495954_F1wk8V3z.pngA PF2e toolkit for players and game masters Links loot.wadbrant.com - Official website ko-fi.com - Ko-Fi page

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Dungeons & Drimbus
Actual Play & Podcasts

Dungeons & Drimbus

English
Actual Play
Professional actors playing unprofessional TTRPG characters. Professionally. Super heroes? Ok. A gang of babies? ...sure. Wait, Shia LeBeouf? And WTF is a Drimbus? Using traditional TTRPG mechanics to tackle non-traditional scenarios, join our cast of professional idiots as they try to roll their way out of the most ridiculous situations.

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Thrive to Survive
Tabletop Roleplaying Games

Thrive to Survive

English
Apocalyptic
Thrive to Survive is a tabletop RPG ruleset for a modern day zombie apocalypse. Launched on Kickstarter in 2025, with decades in development this system gives rules both to make one of a kind custom survivors as unique as the player. And intense apocalypse campaigns and encounters for the game master. Combat The combat system for Thrive to Survive is based on the chaos of combat and how enemies react to each other while fighting rather than simple attacks and health pools. As characters get stronger they are able to use more combat maneuvers that manipulate how strikes land in combat and what they do to their enemy, after all in the end you have to destroy the head! While at some points you may want to build a wall to keep out the dead, other times you may need to break one down to escape a situation. Thrive to Survive gives rules for handling buildings, obstacles and construction so that every player can interact with the world how they see fit. Part of what makes a zombie apocalypse game so enticing is the realism of how a person would deal with an apocalypse. Keeping a fine balance of simple rules and realism allows for an easygoing and exciting adventure. Attributes There are an infinite number of ways someone can survive the zombie apocalypse. While the most common thoughts about surviving are how can you kill the most undead as possible, you have to think of thriving as well. From farming for your own food, Creating tools and equipment to help others, Medical knowledge to keep people alive, and even computer skills to access old data or create something new! To capture this the character creation gives you access to skills across the board, abilities your survivor possesses, and other features to make your survivor unique. Each survivor builds from the ground up by picking skills, talents, attributes, disabilities, features, and equipment. These sections are all connected in creating the gameplay of each survivor. Skills While there are a plethora of skills, most of them can be broken into a couple groups, Combat skills that determine your attacks such as the blade skill. Action skills that let you attempt something beyond the mundane such as acrobatics, and Crafting. Crafting allows you to design, build, repair and upgrade any item in Thrive to Survive. The more complex an item is the more time, material and skill is needed to create it. If you want to stick some nails through a baseball bat to cause some extra mayhem, you’ll need some training in weapons crafting. But if you want to hand craft a new design for a 50 caliber machine gun, you’re going to need some specialized skill and a lot of time. Crafting skills also build on each other, meaning that like in the string map shown here you have to have some skill in the previous crafting level in order to get the next. For example to become skilled in crafting explosives you will need a few levels of engineering first.

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