Never Stop Blowing Up

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Ülevaade

Never Stop blowing up is a
Kids on Bikes
inspired tabletop roleplaying game created by Dimension 20, published by Dropout and is free to obtain.

Description

Players take up the role of mundane people in an action movie world full of 80s and 90s tropes

Additional links

store.dropout.tv https://store.dropout.tv/products/never-stop-blowing-up-game-system?_pos=1&_sid=62da35eb8&_ss=r - Get the game for free

Aktiivsed mängud ja mängijad

en Inglise
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
Kelindel
Jutustaja Pikamaa seikleja
Indepth discussions between characters, debates about what to do in different situations. Being challenged on morality of what is happening. Highs of wins fought through hard work and the sting of defeats felt through the whole group, ending in commiseration at the tavern as our characters mourn the loss of a favored NPC. Roleplay is what I love most about TTRPG's. I've been playing them since I was 12 years old (I am now 41), and while at the time it was because of all the cool monsters and stuff, even then I was captured by the different stories you could tell. I would love to share in the telling of the stories with you and your group. I've got extensive experience in a number of different systems from D&D in various incarnations to World of Darkness and Chronicles of Darkness to Masks, Stars Without Number and Fantasy Flight Star Wars. I'm always up for learning a new system! I've also GMed my fair share of games in the past, but am just looking to play right now due to my health right now (I am disabled) That isn't to say I -don't- like the tactical and exploration aspects of the game. When it comes to combat I tend to be more of a tactition sort of player, analyzing the playfield and trying to figure out the enemy. Though that hasn't ever stopped me from making the -stupid- decisions because they were in character. Story and plot over mechanical wins for me every time.  Failure is always an option. It  never is an end point, because it just gives new opportunities for story, even if it stings and hurts in the moment. We find the motivation in that. Current Availability: Tuesday and Thursday evenings weekly. Monday evenings and Saturday days every other week.
Lisa lemmikutesse
en Inglise
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
St. Thomas
Nick
Meeleolu kameeleon Jutustaja
I enjoy trying new systems, I typically GM but would also like to join games as a player. I often host in-person one-shots where other GMs and I try out new systems, if you're in the area and interested to run or play something let me know!
Lisa lemmikutesse
en Inglise
BitD
Blades in the Dark
CoC
Call of Cthulhu
...
Online
Izzy
I'm Izzy. 28. They/it.  I have over 10 years of experience in the tabletop space. On/off over the years with playing as finding groups that stay together takes time.  I have played in 2 completed 5e dnd campaigns that lasted over 2 years separately. Rime of the Frostmaiden & a homebrew Strahd campaign.  I will happily play in 5e & 5.5e games, though I have had an increased interest in p2fe/p2fre!  Tabletop games i have liked and played, would play again: 5e, pf2e, Vampire the Masquerade, Monster of the Week, Monsterhearts, Wanderhome, Call of Cthulhu  Tabletops I have not played but would be interested in: Blades in the Dark, Scum and Villainy, other Powered by the Apocalypse games or Forged in the Dark games, pf1e, Werewolf the Apocalypse, other World of Darkness games, Cyberpunk Red, etc etc My main goal as a player is to be a group player, to be someone that is wholly on the team with the other players! I love the collaborative nature of tabletop most, and why I always hold myself to be flexible and prioritize everyone's enjoyment and keep the table flowing! My characrer ideas are always many, but playing a characrer to the T is not a priority in the sense; that if it disrupts the flow and story of the table or conflicts wirh the group? Then I scrap that idea or develop the character different to mesh better!
Lisa lemmikutesse

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