Hand on the Door

Ülevaade

Hand on the Door is an actual play
Delta Green https://groupfinder.eu/library/delta-green-2016
podcast of four best friends laughing into the void and kicking against the pricks. Sam leads Jimmy (FP), Mazie (Fruman) and Aubrey (Thaddeus) through a surrealist nightmare in New Mexico, an original campaign inspired by coffee black as midnight on a moonless night, children of Old Leech, and the writings of Sutter Cane. New episodes of HotD will be released every other week!

Links

youtube.com https://www.youtube.com/@handonthedoorpod - Youtube channel spotify.com https://open.spotify.com/show/4h1AeqlrKFaBn75mIAH53I - Spotify feed podcasts.apple.com https://podcasts.apple.com/us/podcast/hand-on-the-door/id1787626101 - Apple Podcasts feed

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Wanderhome
Tabletop Roleplaying Games

Wanderhome

TTRPG
High-Fantasy
English
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine. You might be a tamarin who dances with small and forgotten gods, a leporine mail carrier who relies on moths to get packages where they belong, a little lizard with a big heart and a mysterious past, or a near-endless number of other thrilling possibilities. No matter what, we’re always travelers—animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. The seasons will change as we play, and we will change with them. Description Wanderhome is built on the Belonging Outside Belonging engine by Avery Alder and Benjamin Rosenbaum. That means there’s no dice, no math, no Game Masters, and no complicated rules. It’s all about getting you into game as smoothly as possible, and filling your imagination with richly developed worlds and evocative text. The game is designed for any length of session, and with any number of folks. Whether you’re sitting down with a couple of friends for a cozy after-dinner hangout or throwing a party for a decade-long campaign, Wanderhome always has space for your experiences and needs. /images/general-media/1779960617_hvwl1UPt.webpThe World of Hæth Wanderhome is set in the wholly original fantasy world of Hæth, inspired by the works of Brian Jacques, Tove Jansson, and Hayao Miyazaki. The game hints at and builds a mythological language around forces like the bitter King of the Floating Mountain, the Lily Rebellion, the Slobbering God and the blade that killed her, and the fall of the great dragons of old, but refuses to elaborate or define them—leaving that exercise to the players through the journey itself. Instead, Wanderhome is focused on the lives of ordinary people, and the world that exists for farmers, merchants, and crafts-folk. Wanderhome is a world filled with animal-folk and their buggy livestock. Unlike many worlds with animal-folk, there is no morality or judgement ascribed to the various animals of Hæth—a snake is just as capable of being a kindly farmer as a rabbit, and you can’t assume much about someone based on what animal they are. You might find a fluffy shepherd with a herd of bumblebees, a shrewish merchant riding a stag beetle the size of a house, a lonely fox riding a grasshopper from place to place, or a praying mantis that hangs out in a gecko’s pocket. Links possumcreekgames.com - Official website reddit.com - Wanderhome subreddit

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Path of Night
Actual Play & Podcasts

Path of Night

English
Actual Play
Vampire the Masquerade
Path of Night Podcast is an actual play podcast about a group of roleplayers telling engaging shared stories around the gaming table. Campaign One follows a group of vampires in New Haven, CT, in the year 1999 using the Vampire: The Masquerade system by White Wolf Publishing and Paradox Interactive. Links path-of-night-podcast.simplecast.com - Podcast links youtube.com - Youtube channel spotify.com - Spotify feed ko-fi.com - Ko-Fi page

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Cheto See
Artists

Cheto See

Character illustrations
Hi! My name is Cheto See, and I’m a Concept Artist/Illustrator. I make artwork for TTRPG Sourcebooks and even more fun, commissions of players’ characters. My specialty is designing characters, and helping people visually build their characters, sometimes in ways they couldn’t even imagine. I have a background in costume design, I continuously research historical clothing and equipment, and supernatural lore from many different cultures, and I even practice historical archery, and have dabbled in HEMA. When it comes to visually building fantasy characters, I know my stuff! /images/general-media/1779283367_8UhQmszY.jpg I can draw: - Full Body Character Artwork (with a plain background) - Half Body Character Artwork (with a simple background) - Character Reference Sheets (with Front and Back views and costume and prop callouts) - Even simple colored sketches just to help you visualize your character! You can check out my work at: https://artstation.com/chetosee https://www.instagram.com/chetosee.art/ /images/general-media/1779283386_tbVsjI61.jpg For rates and details, you can reach me at: chetosee@gmail.com Or place orders at: https://vgen.co/chetosee Thank you!

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