30 Something DnD

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Welcome to 30 Something DnD, where four 30 somethings gather round microphones and play
Dungeons and Dragons https://groupfinder.eu/library/dungeons-dragons-55e-2024
. Join the cast of Chris Maxwell, Hannah Celyn, Jake Francis, and Jamie Trotter as we explore an original setting with colourful, engaging characters and more than a few bad dice rolls!

Links

30somethingdnd.com https://30somethingdnd.com/ - Official website spotify.com https://open.spotify.com/show/2sQ8635cjy5LftbgjvfxRq - Spotify feed podcasts.apple.com https://podcasts.apple.com/us/podcast/30-something-dnd/id1865687193 - Apple Podcasts feed patreon.com https://www.patreon.com/cw/30SomethingDnD - Patreon page

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Neon Lords of the Toxic Wasteland
Tabletop Roleplaying Games

Neon Lords of the Toxic Wasteland

English
Apocalyptic
Indie
MUTANTS AND MULLETS! In a world where magic and technology collide, mutants and monsters roam the toxic wastelands and ruins of the forgotten world. In this new kill-or-be-killed world, only the strong survive, and attitude is everything! Become a Scum Dog adventurer and brave the dangers of the wastelands in search of cash and prizes. Collect fantastical gear and wield the galaxy’s most powerful weapons to become the baddest dude in Neo-Terraxx. Do you have what it takes to become the Neon Lord?

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Codex
Tools & Platforms

Codex

English
Spanish
Character sheets
Codex is a browser-based character sheet and encounter tracker for d20 games using the 3.5 SRD, published under the Open Game License v1.0a. It runs as a progressive web app: it installs on a phone like a native app, works with no connection, and pushes any pending changes once the network returns. The design goal is that the sheet does the arithmetic a table normally does by hand. Underneath the interface sits a full implementation of the 3.5 ruleset - typed bonus stacking, iterative base attack bonuses, multiclassing, spell slots derived per ability score, two-weapon fighting, armour check penalties, encumbrance, size modifiers and confirmable criticals - rather than a set of fields the player has to total up. Every value on the sheet is derived, and clicking any ability, save, skill or weapon rolls it with the correct modifier already applied. Codex also checks the character against the rules and says so when something does not add up. If a sheet ends up with more skill ranks than the character's level allows, more feats than available slots, spells prepared that the caster can no longer cast, a cleric missing his two domains or a paladin who has stopped being Lawful Good, the sheet reports it and links to the tab where it is fixed. It never edits the character on its own - the correction is always the player's decision. The Encounter tab turns the same engine into a combat tracker: initiative order, a bestiary of 466 SRD creatures, per-combatant conditions, a battle grid with flanking, reach and range increments, and an encounter difficulty estimator. Encounters can be run solo or as a shared room, where a server validates every action rather than trusting the client. Characters can be built by hand or generated. Thirty-two archetype templates - twenty of them multiclass - produce a complete, rules-legal character at any level, with equipment bought from the wealth the SRD grants for that level and restricted to what the character is actually proficient with. Codex is bilingual (English and Spanish), free to use, and requires no installation or account to try.

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Call of Cthulhu (2014)
Tabletop Roleplaying Games

Call of Cthulhu (2014)

Beginner-friendly
English
Horror
Released in 2014 by Chaosium, Call of Cthulhu 7th Edition is the latest version of the cult-classic cosmic eldritch horror role-playing system originally launched in 1981. The story is based off of the  literary works of H.P. Lovecraft and lovecraftian works. Instead of setting the players up as heroes, the characters are regular investigators who are exploring cults, forbidden knowledge and various eldritch-cosmic entitites and threats. Description Occupations in the game for the characters include academics, reporters, and private investigators. The gameplay loop revolves around uncovering information, analyzing clues, and evading dangers. As the supernatural elements in the game are considered more powerful than the investigators, they have are not expected to actually confront most of the threats head on. Instead they usually have to resort to avoiding or escaping any situation that may arise. Combat is lethal and usually leads to characters getting permanently killed or pushed to insanity (which eventually is the same).  System Overview & Key Features Percentile Framework (d100) Every action is resolved by rolling two ten-sided (d10) dice to get a result from 1 to 100. If you roll is equal to or under your skill rating, the action is deemed a success. This approach simplifies the mechanical process of the game, as there are no complex tables to keep track of and compare to decypher whether it is a success or failure. Pushed Rolls If a character fails a skill check, they may attempt to "push" the roll, allowing for a second attempt. This requires the player to come up with a new, more desperate approach to performing the task. If this subsequent pushed roll also fails, the Keeper describes a severe and immediate negative consequence. Sanity and Madness A core mechanic of the system is the tracking of mental stability. Investigators lose points from their Sanity gauge when exposed to anomalous creatures or disturbing truths. Drops in Sanity result in the character experiencing temporary or permanent forms of madness, which can manifest as new phobias, delusions, or a temporary loss of player agency over the character. Bonus and Penalty Dice To account for situational advantages or disadvantages, the game employs a system of bonus and penalty dice. If a character possesses a distinct advantage when performing a task, an extra d10 is rolled and taking the higher result. A disadvantage means rolling an extra d10 and taking the lower result. Combat Lethality Physical altercations are inherently dangerous by design. Investigators possess limited hit points, and the damage output of both conventional firearms and anomalous entities is high. Recovery mechanics are slow, simulating realistic healing times. This structural lethality serves to discourage combat and incentivize stealth and investigation. Expendable Luck Players can spend points from their character's Luck pool to retroactively lower a dice roll. The points are subtracted on a one-to-one basis until the dice result qualifies as a success. This ensures that the Luck pool is a limited resource which should be used and utilized in the most critical situations. Additional links chaosium.com - Official publisher website and digital storefront drivethrurpg.com - Digital repository for official scenarios and sourcebooks

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