Dragon Name Generator

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Free dragon name generator for fantasy writers, roleplayers,
D&D https://groupfinder.gg/library/dungeons-dragons-55e-2024
players, and worldbuilders. Generate unique dragon names for characters, stories, campaigns, games, and fantasy worlds. Select the traits you want, such as gender, element, rarity, size, or habitat, then click Generate Dragon Name. The tool uses your selections to find a matching name and dragon profile.

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Ronin's Den
Actual Play & Podcasts

Ronin's Den

English
Podcast
Welcome to Ronin’s Den – Every week, your hosts Eric, aka The Groggiest Grognard and Steve, aka The Dragon X. If AD&D 2e and Fabula Ultima sound like your kind of fun, then step in and grab a character sheet!

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Dissonant Whispers: A DnD Actual Play Podcast
Actual Play & Podcasts

Dissonant Whispers: A DnD Actual Play Podcast

English
Dungeons & Dragons
Actual Play
In the Age of Magic, the Signal is Chaos. The Planar Vaunguard are tasked with investigating illegal magical portals, dangerous cults, insidious criminal organizations, and their own personal demons in an attempt to save Ephearea from an unknown threat emerging beyond the Prime Material Plane. Come and join us in our obsession as our group tries to survive Vampires, Illithids, and Emotional Trauma from our DM. Shenanigans and chaos seem to erupt no matter how serious our characters are.  Links youtube.com - Youtube channel spotify.com - Spotify feed

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Star Wars: The Roleplaying Game (WEG/d6)
Tabletop Roleplaying Games

Star Wars: The Roleplaying Game (WEG/d6)

English
Rules-light
Sci-fi
Star Wars: The Roleplaying Game - retroactively nicknamed Star Wars d6 to distinguish it from later games sharing the same title - is the original licensed Star Wars tabletop RPG, designed by Greg Costikyan and published by West End Games from 1987 until the company lost the license in 1998. It ran on the D6 System, adapted from rules Costikyan and colleagues had built for the 1986 Ghostbusters RPG, and its emphasis on speed and cinematic flair over rules complexity made it a strong match for the trilogy's pace.  The game passed through three main rulebook versions - 1st Edition, 2nd Edition, and 2nd Edition Revised and Expanded - before the license moved to Wizards of the Coast for a d20 version in 2000, and later to Fantasy Flight Games (2012-2020) and then Edge Studio, an Asmodee subsidiary, who currently hold it. It won the Origins Award for Best Roleplaying Rules in 1987, and its sourcebooks were considered canonical enough that Timothy Zahn was reportedly handed a box of them as reference material when writing the Thrawn trilogy - Fantasy Flight Games released a deluxe 30th Anniversary reprint of the original rulebook and sourcebook in 2018. Description Playing Star Wars d6 means playing smugglers, rebels, bounty hunters, or Force-sensitive heroes across the classic trilogy era - and, through later sourcebooks, well beyond it - using a system built to move fast and feel cinematic rather than simulate every detail. Skill checks roll a pool of six-sided dice tied to a broad Attribute, like Dexterity or Knowledge, plus any specific skill dice a character has invested in, with one die always a different color: the Wild Die, which can either blow a roll wide open on a 6 or threaten a complication on a 1.  It's a rules-light, pulpy game built to run a session the way the original trilogy actually plays - fast banter, faster blaster fights, and Force powers that feel genuinely special.

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