Dead Letter Bureau

Ülevaade

A
Delta Green https://groupfinder.eu/library/delta-green-2016
RPG Actual Play. Think of it as a rated-R X-Files. Our horror podcast explores deep government conspiracies, terrifying Lovecraftian lore, and cosmic dread. Follow doomed federal agents as they fight a secret war against Unnatural forces, where the only question is if they'll lose their lives or just their minds.

Links

dead-letter-bureau.captivate.fm https://dead-letter-bureau.captivate.fm/ - Podcast website youtube.com https://www.youtube.com/playlist?list=PL8ef0xsVdLU8Cg1ytKTT7Ty00mUfJN0Vp - Youtube playlist spotify.com https://open.spotify.com/show/576NbWAEm1uOBDxlW1F4Os - Spotify feed podcasts.apple.com https://podcasts.apple.com/us/podcast/dead-letter-bureau-delta-green/id1826992923 - Apple Podcasts feed discord.gg https://discord.com/invite/2RFYaWHm33 - Discord server

Other entries

Blades in the Dark (2017)
Tabletop Roleplaying Games

Blades in the Dark (2017)

TTRPG
English
Heist
Blades in the Dark is a heist-themed tabletop roleplaying game system about a crew of daring misfits  on the streets of an industrial fantasy city. Published by Evil Hat Productions in 2017 and designed by John Harper, it introduced the highly influential Forged in the Dark rules engine. BitD revolutionized the heist genre in tabletop gaming by pushing players straight into the act, eliminating the "planning phase". The system it loosely evolved from is Apocalypse World Description In Blades in the Dark, players are part of a criminal organization in Doskvol, a grim Victorian era city. The city is protected by a wall of lightning, to keep any threat on the outside. Players create their characters as either smugglers, thieves, assassins or cultists and explore the criminal underworld, perform dangerous heists, manage gang warfare and grow their criminal organization. The game focuses heavily on narrative momentum and failing forward. Characters are competent but flawed, constantly accumulating stress, trauma, and heat from the law as their gang rises to power. System Overview & Key Features Action Roll (d6 Dice Pool) The core mechanic uses a pool of six-sided dice(d6) based on a character's action rating. The highest die result will determine the outcome of the action. 6 is considered a full success, 4-5 is a partial success with a consequence, and 1-3 is a failure. Rolling multiple full successes is considered a critical success. Position and Effect Before every roll, the Game Master explicitly states the character's Position (Controlled, Risky, or Desperate) and Effect (Limited, Standard, or Great). This transparently communicates the exact stakes and potential fallout of the action before the dice hit the table. Stress and Resistance Characters have a Stress track. Players can spend Stress to give themselves for extra dice when rolling. They can also use it to assist an ally, or fuel their special abilities. Players can also spend Stress when facing any situation or consequence the GM throws at them, this makes the characters very skilled, but forces them to consider when to spend it. The Flashback Mechanic Instead of spending hours planning a heist, the crew simply chooses a target, picks a detail, and jumps right into the action. Later, they can use Stress, to envoke a flashback moment, where they explain how they had already planned for such a situation, or had "solved" it beforehand. Progress Clocks The game uses circular progress tracks called Clocks to visually represent approaching danger or the progress of a complex task. A clock might represent the alert level of the city watch, the structural integrity of a safe vault, or the patience of a rival gang leader. The Crew as a Character The criminal organization the players run has its own character sheet. The organization gains experience, levels up, claims territory, and unlocks special abilities, ensuring that the gang's rise to power is just as mechanically significant as the characters' Additional links evilhat.com - Official Evil Hat Productions website bladesinthedark.com - Official System Reference Document and rules database

Loe edasi

Stawl
Tools & Platforms

Stawl

Free
Toolkit
Draw Steel
Stawl is an independent, community-developed web application and digital toolkit designed specifically for Draw Steel, the cinematic fantasy tabletop role-playing game published by MCDM Productions. Developed by an independent creator known as JonStodle, the platform was launched during Draw Steel's early access and playtest period. It functions as a cloud-based companion application intended to assist both Directors and players in managing game mechanics, combat encounters, and character data. Description Stawl serves as a digital command center for preparing and running Draw Steel campaigns. Unlike some alternative community tools that store data locally within a user's web browser, Stawl requires an account and utilizes cloud storage. This architecture allows users to prepare game materials on one device, such as a desktop computer, and seamlessly access them during gameplay on another device, such as a laptop or tablet. While it requires a degree of manual data entry, its comprehensive suite of encounter-tracking tools and its ability to share live information with players have made it a prominent utility within the Draw Steel community. System Overview & Key Features Active Encounter Builder The primary feature of Stawl is its encounter management system. Directors can select monsters and calculate Encounter Values to balance combat difficulty based on the player characters' levels. Once an encounter is initiated, the application provides an active dashboard that tracks initiative groups, monster stamina, villain power, and temporary status conditions. Cross-Device Cloud Syncing Because Stawl utilizes user accounts and cloud servers, all created content—including custom encounters, homebrew data, and digital character sheets—is persistent across devices. This prevents data loss associated with clearing browser caches and allows for remote campaign preparation. Monster Database and Homebrew Creation The application features a fully searchable database of officially published Draw Steel monsters, allowing Directors to filter by type, level, or encounter value. Recent updates have introduced homebrew functionality, enabling users to input and save custom monster stat blocks directly into the tool's ecosystem. Player View and Digital Sheets During an active encounter, Directors can generate a "Player View" link. This shared screen allows players to view the live initiative order and track their Heroic Resources in real time. Additionally, Stawl provides fillable digital character sheets that mimic the layout of the official paper sheets, allowing players to store their character data online. Stawl Supplement Index To support the game's third-party creator community, Stawl hosts a Supplement Index. This is a curated, searchable directory of community-made and third-party content, including custom classes, kits, monsters, and adventures designed for the Draw Steel system. Disdiar Discord Integration In addition to the web application, the developer maintains "Disdiar," a companion bot for the Discord communication platform. The bot is programmed with Draw Steel mechanics, allowing online groups to execute specific power rolls, calculate test results, and quickly query monster statistics or game abilities via chat commands. Additional links stawl.app - Official application portal patreon.com/jonstodle - Developer's official Patreon for patch notes and support

Loe edasi

The World of RPGs
Actual Play & Podcasts

The World of RPGs

TTRPG
English
Interviews
This podcast is about tabletop role-playing games around the world. In every episode, I interview RPG enthusiasts and professionals from a non-English speaking country about what games they play, what unique RPGs exist in their country, and how new people get into the hobby. Interviewees include regular gamers, club organizers, game shop owners, creators of actual play videos, RPG authors, and gaming studios.  While some places are known for their large role-playing scene and have a lot of local RPG systems, other regions of the world have smaller scenes and might not even have a single RPG in the local language. Every regular episode ends with a teaser for the next country – an excerpt from an actual play recording in that country’s language. The aim of this podcast is to broaden our horizon and find out about RPGs from all over the world. Enjoy! Links letscast.fm - Feed and show notes spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed

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