Crispy's Tavern: Tales and Tea

Ülevaade

I'm a simple tavern keeper who spends their time spilling the hottest tea. Crispy's Tavern is a drama YouTuber who covers stories both inside and outside the TTRPG space. On the side, Crispy gives advice to aspiring GMs on
Crispy's Academy: RPG Tips https://groupfinder.eu/library/crispys-academy-rpg-tips
and posts cosplay photos on their social media.

Links

youtube.com https://www.youtube.com/@CrispysTavern  - Youtube channel patreon.com https://www.patreon.com/crispystavern  - Patreon page

Videod

Arvustused

Järjestatud:

Arvustusi pole veel.

Logi sisse arvustuse lisamiseks.

Teised kirjed

Conan: Adventures in an Age Undreamed Of
Tabletop Roleplaying Games

Conan: Adventures in an Age Undreamed Of

English
Complex
Low-Fantasy
Conan 2d20 or "Conan: Adventures in an Age Undreamed Of", is a low-magic, high-action, fantasy roleplaying game set millennia ago, in the Hyborian Age. Immersed in an exotic land, strewn with ancient ruins, Stygian jungles and frozen wastes - where the heroes are daring, the treasures fleeting and the horrors Lovecraftian. Magic is shunned (but present nonetheless) and sorcerers are vilified; their dark machinations and obscene rituals have earned them fearful reputations and, often as not, a swift burning at the stake. Description The players can create competent and cunning characters from the start (best done with the online character generator - below) and immerse themselves in the joy of battle, tactical play and clever use of the environment. Teamwork is strongly encourage via archetypal characters, powerful talents and the use of shared Momentum and Doom resources, that can be used to spectacular effect or perilous misadventure.  System Overview & Key Features Momentum and Doom points are shared resources that accumulate during action scenes and battles. They are spent to activate powerful talents and abilities, which allow the characters to perform outrageous feats and spectacular displays - or imperil them just when they thought they were safe. Displays are a methods of intimidation, varying techniques that enable a character to demoralise their foes and strike fear into the hearts of man and beast alike. Win the war before it starts! Wounds and healing mechanics that allow character to shrug off scrapes but still significantly suffer from serious injuries until healed. Skills and talents related to them that cater for most possible situations and allow for daring escapades and mighty battles. Additional links modiphius.net - Official storefront and support page for the 2d20 system catalog https://pulp-lit.com/270.htmlpulp-lit.com - Robert E. Howard's Conan the Cimmerian Barbarian

Loe edasi

Uniworld Character Sheet
Tools & Platforms

Uniworld Character Sheet

German
Free
Character sheets
This is the official HTML character sheet for Uniworld. You can load and save your characters online directly on the website or download the sheet and do it on your device.

Loe edasi

Index Card RPG
Tabletop Roleplaying Games

Index Card RPG

English
Rules-light
Universal
Index Card RPG (ICRPG) is a universal, fast-paced tabletop role-playing game designed by Brandish Gilhelm (Hankrin Kapuf) and published by Runehammer Games. Originally released in 2017, with its definitive "Master Edition" published in 2021, the system is designed to strip away the mechanical bloat and analysis paralysis often found in traditional d20-based systems. It serves as both a standalone game and a philosophical design toolkit meant to be hacked, modified, and integrated into other role-playing systems. Description ICRPG is highly customizable and natively includes multiple distinct settings within its core rulebook, ranging from traditional high fantasy (Alfheim) and gritty sci-fi (Warp Shell) to weird west prehistoric survival (Ghost Mountain). The system treats game mastering as a visible, high-momentum performance. Rather than hiding information behind GM screens, ICRPG brings structural elements, like turn timers, room difficulties, and tracking metrics directly into the open. The game derives its name from the use of standard index cards to abstractly map encounters, represent terrain, track turn order, and quickly visualize items or monsters, eliminating the need for complex grid maps or expensive miniatures. System Overview & Key Features The Room Target Instead of assigning different Difficulty Classes (DCs) or Armor Classes (ACs) to every individual object, monster, and trap in an area, the Game Master sets a single "Room Target" number for the entire scene (typically ranging from 10 to 15). Every single d20 roll made by a player in that room, whether it is an attack roll, a saving throw, a stealth check, or an arcane spellcast: must meet or exceed that exact same Target number to succeed. The GM can temporarily adjust this target up or down by 3 points for specific tasks that are explicitly "Easy" or "Hard." Loot-Based Progression Characters do not possess traditional levels, nor do they gain intrinsic stat increases or health boosts when accumulating experience points. Instead, character progression is entirely physical and external, driven by "Loot." Every class feature, stat modification, magical spell, and unique ability is physically tied to an item equipped on the character sheet. If a character's gear is destroyed, stolen, or voluntarily traded to an ally, their mechanical capabilities shift completely, forcing players to focus on acquiring and managing an inventory limited to 10 carried and 10 equipped items. Visible Turn Timers To prevent tactical stalling and maintain pacing, the system relies heavily on explicit, visible timers. At the start of an encounter, the Game Master openly rolls a four-sided die (1d4) in front of the players. This represents the number of rounds remaining until a cataclysmic or complicating event occurs, such as a cave-in, the arrival of enemy reinforcements, or a bomb detonating. This mechanic converts passive exploration into an immediate, high-stakes tactical countdown. Abstract Range Zones Tactical movement completely abandons feet, meters, and grid counting in favor of four abstract distance zones: Close (touching or within arm's reach), Near (a few steps away, reachable within a single move action), Far (within sight and shootable, requiring a full dash to reach), and All the Way (distant or requiring specialized long-range capabilities). Positioning is easily tracked using index cards as relative zone containers. Links runehammer.online - Official homepage for Runehammer Games

Loe edasi

Otsid seltskonda?

Leia lauamänguseltskond, millega liituda, või mängijaid, keda kutsuda. Groupfinder on tasuta seltskonnaotsingu platvorm. Mängijatelt mängijatele.