Black Flare

Ülevaade

Black Flare is a podcast where we play
Delta Green https://groupfinder.gg/library/delta-green-2016
, a Lovecraftian conspiracy horror roleplaying game set in the modern day. An atmospheric and suspenseful story unravels through improvised group storytelling, with (largely character-based) humor interspersed.  The setting is fictional, but the players are just as thrilled and afraid as you, the listener. Our character players start off completely new to the Delta Green system and all its secrets, while Arin and Caleb pull the strings and are well versed in the Delta Green lore.

Viimased episoodid

  • 3h 03m

    Patreon Preview: A Smorgasbord

    This is the final episode of our August break, and we have some special excerpts from our Patreon-exclusive bonus content:The first play session of our 9 Lives to Valhalla play-through... A shortened edit of our first Sc...

  • 1h 01m

    Feed Swap: RPG Major

    RPG Major: Actual Play Supernatural Mystery & Improvised Musical TheaterThis week is the start of Black Flare's mid-season break for the month of August. We're checking in with our friends over at RPG Major, the award-wi...

  • 56m

    S3E14 | Still Stephening

    H Cell’s terrorist plot turns utterly sideways.A mysterious witch takes what she needs. Crimes lead to more crimes. H Cell’s web of lies gives way.To support the show and get ad-free episodes and bonus content, check out...

  • 1h 35m

    S3E13 | Extra-Judicial Solution

    H Cell set into motion a plan to eliminate the Church of the Last Flame for once and for all.Agent Laurel Hollis updates their handler on the mission so far. Benjamin Harris goes under the city; Ashton Hopkins goes above...

  • 1h 28m

    S3E12 | Shaky Shaka

    Reality is breaking around H Cell.Benjamin Harris takes a short break. Ashton Hopkins travels a slight trip. Agent Laurel Hollis staunches their bleeding. Dr. Stephen Simpson helps with running errands.To support the sho...

  • 1h 10m

    S3E11 | Ass, Maybe Thigh

    H Cell regroups back at their motel, but the clock is ticking down.Benjamin Harris whips up a way to help Dr. Stephen Simpson treat his pain. Agent Laurel Hollis copes in the kitchen. A depressed Ashton Hopkins is overwh...

  • 59m

    S3E10 | Ammonium Nitrate Story

    H Cell distracts emergency response long enough to deal with the remnants of the farm.Benjamin Harris sets fires. Agent Laurel Hollis tells lies. Dr. Stephen Simpson runs on fumes. Ashton Hopkins struggles to cope.To sup...

  • 1h 22m

    S3E9 | Left Pig, Right Pig

    Will H Cell successfully rescue sweet Curtis?Dr. Stephen Simpson casts a spell in the backseat of the car. Agent Laurel Hollis negotiates with terrorists. Ashton Hopkins faces a familiar corporation. Benjamin Harris read...

  • 1h 09m

    S3E8 | Code Green

    It’s a confusing and chaotic night as H Cell is forced to split up.Dr. Stephen Simpson wakes up. Ashton Hopkins must talk Agent Laurel Hollis out of knowingly diving into a trap. Benjamin Harris is prevented from sleepin...

  • 1h 16m

    S3E7 | Quick On The Draw

    H Cell works quickly through the fog of darkness.Ashton Hopkins’ military experience shines through. Benjamin Harris wishes for hot tea. Agent Laurel Hollis conducts an interview. Dr. Stephen Simpson is bitten.To support...

  • 1h 24m

    S3E6 | Minty Goodness

    H Cell prepares for an undercover mission to find out more about the Church of the Last Flame.Dr. Stephen Simpson knows his presidential signatures. Benjamin Harris tries out a breath spray. Ashton Hopkins considers keep...

  • 1h 22m

    S3E5 | Chitin Care

    H Cell investigates a set of fresh new murders.Benjamin Harris LARPs as Scott Glover, FBI. Ashton Hopkins follows up on her science experiments. Dr. Stephen Simpson vibe checks a professor. Agent Laurel Hollis breaks ano...

  • 1h 25m

    S3E4 | Eating Critics

    H Cell gathers intelligence, prepares for an upcoming attempted murder, and visits a pet shop.Ashton Hopkins, Benjamin Harris, and Agent Laurel Hollis all dive deep into city records for information. Dr. Stephen Simpson...

  • 1h 18m

    S3E3 | We Like Dreams at the FBI

    H Cell has their sleep interrupted by nightmares. (Well, most of them.)Benjamin Harris and Agent Laurel Hollis exacerbate a conspiratorial man’s latent paranoia. Ashton Hopkins apologizes for the behavior of her fellow a...

  • 1h 22m

    S3E2 | The Most Ancient of Tomes

    H Cell investigates a chilling crime scene.Agent Laurel Hollis is apprehensive about summoning circles. Ashton Hopkins collects physical evidence for further study. Benjamin Harris and Dr. Stephen Simpson read ancient to...

  • 1h 15m

    S3E1 | Subterranean Homesick Blues

    A strange, gruesome murder is uncovered in Washington D.C.Agent Laurel Hollis adjusts to a new career and city. Benjamin Harris flies into D.C. with his new plane, missiles in tow. Ashton Hopkins catches up with her cell...

  • 1h 35m

    S2E15 | Recap

    This is a special roundtable discussion episode looking back on all of Season 2, with a listener Q&A and more.To support the show and get ad-free episodes and bonus content, check out Our PatreonFor more information, vis...

  • 1h 21m

    S2E14 Home Scenes | Modernize

    This is our second set of Home Scenes for Season 2.Our team has parted ways for now; these are the chronicles of their time spent away from Delta Green.To support the show and get ad-free episodes and bonus content, chec...

  • 1h 08m

    S2E13 Home Scenes | Call Me

    This is our first set of Home Scenes for Season 2.Our team has parted ways for now; these are the chronicles of their time spent away from Delta Green.To support the show and get ad-free episodes and bonus content, check...

  • 1h 06m

    S2E12 | Black Flare

    H Cell beholds the black flare.Benjamin Harris cold calls strangers. Ashton Hopkins and Agent Laurel Hollis financially support their teammate. Dr. Stephen Simpson defies categorization.To support the show and get ad-fre...

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Sonarwerk
Actual Play & Podcasts

Sonarwerk

German
Actual Play
Shadowrun
Wir sind eine kleine Gruppe von Hörspielfreunden, die es sich zur Aufgabe gemacht haben, Hörspiele aus bekannten Rollenspielwelten zu erstellen. Wir lieben die verrückte Alternativrealität von Shadowrun….… mit der wir dann auch unser Projekt begonnen haben…. All unsere Produktionen sind nicht-kommerzielle Fanprojekte, für die wir keinerlei Entlohnung erhalten. Ihr findet unsere Produktionen bei Spotify und Youtube! Viel Spaß beim hören! Links youtube.com - Youtube channel spotify.com - Spotify feed

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donjon
Tools & Platforms

donjon

English
Generators
Free
donjon is a legendary, minimalist suite of web-based procedural generators that has served as the "Swiss Army Knife" for Game Masters since its first dungeon generator went live in 1999. Created and maintained by a developer known as drow, the site eschews modern flashy graphics and subscriptions in favor of raw utility and speed. In late 2025 and 2026, the site saw a significant "5.5 Refactor," adding full support for the 2024 D&D Core Rules, including new treasure tables, encounter calculators, and Bastion event generators. Description donjon is the ultimate tool for the "Zero-Prep" GM. It is a collection of text and image-based algorithms that can generate everything from a single NPC to an entire star system in less than a second. While newer tools focus on 3D visuals, donjon remains a favorite because it is incredibly lightweight; it loads instantly on any device and provides high-density information without any clutter. It is the "source code" of many GMs' campaigns, providing the mechanical backbone for loot, encounters, and world-building data. System Overview & Key Features Random Dungeon Generator The crown jewel of the site. It creates fully mapped-out dungeons with "old-school" aesthetics. You can specify the level, layout, and "dungeon motif" (like Sunken Temple or Abyssal Rift), and it will populate the map with traps, secret doors, wandering monsters, and room descriptions automatically. D&D 5.5 / 2024 Core Support New for 2026, the site features a dedicated "5.5" section. This includes an updated Encounter Size Calculator that accounts for the 2024 power scaling, as well as a Magic Shop Generator that utilizes the new pricing and item rarity structures introduced in the latest D&D revision. Fractal World Generator This tool uses a recursive algorithm to generate entire world maps with realistic coastlines, islands, and tectonic-like features. GMs can adjust the "Ice Limit," "Water Percentage," and "Scale" to create a unique continent or a planet-wide archipelago in seconds. Sci-Fi and Weird Fiction Suites Beyond fantasy, donjon is the premier source for Star Wars (d6/d20) and Traveller star system generators. It also features a Weird Fiction section for Call of Cthulhu players, generating eldritch tomes, blasphemous rituals, and sanity-testing NPCs. The "Endless Oubliette" For GMs running "Megadungeons," this tool uses Dyson Logos-style geomorphs to generate an infinitely expanding dungeon. As players move through the map, the GM can keep generating new sections, ensuring the dungeon literally never ends. HTML and TSV Exports Almost every generator on the site allows you to export results as a raw text file or a portable HTML page. This is essential for GMs who want to copy-paste generated NPCs directly into Discord or import loot tables into Foundry VTT or Obsidian. Additional links donjon.bin.sh - Official donjon website and site index

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Inkroll
Tools & Platforms

Inkroll

TTRPG
English
French
Inkroll is a web platform for playing tabletop RPGs play-by-post: asynchronously, in written posts, on each player's own schedule, with a human gamemaster running the table. It sits between heavyweight real-time VTTs and plain forum software; the writing stays the point, but the platform actually understands characters, dice, secrets, and the GM's role instead of leaving them on the side. It is also, deliberately, a beautiful place to spend a campaign. Inkroll was built by play-by-post players who wanted the game to read as well as it plays: a calm, candlelit page of ink and parchment where posts get the space of a book, quoted speech and images are cleanly styled, and every table can choose the look and post layout that suit its story. The tools stay out of the way until the moment a hand reaches for them, so a session feels like reading and writing a novel with friends, not operating software. Dice are typed straight into a post, like {Perception:1d20+2}, rolled once on the server the moment the post is published, then frozen, with a per-post audit the whole table can see, so a result can never be edited or quietly re-rolled. Players post as their characters, with portraits, versioned character sheets, and quick stat updates (hit points, spell slots, conditions) committed together with the post. GMs get sealed passages delivered to exactly the players they choose, chapters, scene notes with a world map and a per-chapter battle map, and live updates with typing indicators and read markers, so an asynchronous table still feels alive. Long campaigns are first-class citizens: the Chronicle keeps a running recap of every chapter and every character met, and answers questions from the campaign's own posts, so a returning player or a newcomer catches up in minutes. And because a campaign written like a book deserves to become one, a finished game can be exported as a designed, print-ready PDF or EPUB. Games already in progress can be imported from Myth-Weavers or Discord with posts, characters, images, and dice results intact. Ready-made sheets cover D&D Fifth Edition, Pathfinder 2e, Call of Cthulhu, Shadowrun, Cortex Prime, and Grimwild, plus a system-agnostic option and a builder for custom rulesets with their own dice mechanics. New systems are also gladly added upon request.

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