A Squirrel Plays

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Skrat from the YouTube channel A Squirrel Plays is a rodent of many hats. YouTuber, Author, Streamer, Game Designer, Tester, and Reviewer! His YouTube time is spent trying to lift up and promote others while also working on his own projects and sharing his methods and way of thinking (or lack thereof) when it comes to both game design and storytelling. When he’s not playing the YouTube game or in a TTRPG session, he’s typing away and working on his next entry for Kesshonite Legends. A series of high-fantasy novels that can be read in any order that all take place in the same universe. If you have a TTRPG you’d like to show off, feel free to reach out to Skrat. Be prepared to run a game for a live play so you can properly show it off! If reaching out through email and you don’t hear anything back, please try again as Gmail likes to mark things as spam incorrectly.

Links

   youtube.com https://www.youtube.com/@ASquirrelPlays - Youtube channel discord.gg https://discord.gg/uPR4XqEtWj - Discord server buymeacoffee.com http://buymeacoffee.com/asquirrelplays - Buy Me a Coffee Page amazon.com https://amzn.to/42oB8c3 - Kesshonite Legends on Amazon asquirrelplaysyt@gmail.com - Email

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GURPS
Tabletop Roleplaying Games

GURPS

TTRPG
Complex
Steve Jackson Games
GURPS (Generic Universal RolePlaying System) is a tabletop role-playing game designed by Steve Jackson and published by Steve Jackson Games. Initially released in 1986, with its current Fourth Edition published in 2004, it provides a universal ruleset built to accommodate any conceivable genre, setting, or power level. The system is recognized for its high degree of modularity and its strict reliance on point-based character creation rather than traditional classes or experience levels. Description In GURPS, players construct characters by allocating a predetermined pool of Character Points. These points are spent to acquire core attributes, specific skills, and advantages. Players can also elect to take disadvantages, such as physical limitations, phobias, or social stigmas, to gain additional points during the creation process. The game functions primarily as a mechanical toolkit rather than a fixed set of rules. Game Masters are instructed to select only the specific mechanics, combat modules, and magic systems from the core rulebooks and supplemental materials that fit the intended tone and setting of their campaign. System Overview & Key Features 3d6 Task Resolution The system exclusively uses a pool of three six-sided dice (3d6) for action resolution. To succeed at a task, a player must roll a total equal to or lower than their character's modified skill or attribute target number. The use of three dice generates a bell curve probability distribution, which makes average outcomes statistically common and extreme successes or failures mathematically rare. Point-Buy Character Creation Character generation is entirely point-based. The Game Master assigns a starting total of Character Points (CP) to dictate the overall power level of the campaign. Every element of a character, including the four basic attributes (Strength, Dexterity, Intelligence, Health), specialized skills, wealth, and social status, is purchased using these points. Universal Modularity GURPS is structurally designed for adaptation. The core rulebooks provide the foundational mechanics, while hundreds of supplemental books offer optional, granular rules for specific settings, such as cybernetics, realistic martial arts, space travel, or varied magic systems. The ruleset is intended to be heavily customized and scaled in complexity by the Game Master. Tactical Combat and Damage Resistance Combat encounters operate on one-second turns, creating a highly detailed and tactical framework. The system incorporates rules for hit locations, weapon reach, bleeding, and shock penalties. In combat, armor functions as Damage Resistance (DR); it directly subtracts from the numerical damage inflicted by an attack rather than making the target more difficult to hit. Skill Defaults When a character attempts an action for which they do not possess the specific trained skill, the system utilizes a "default" mechanic. The player may roll against a closely related skill or a foundational attribute, applying a predetermined numerical penalty. This mechanic simulates a character attempting an unfamiliar task using their general knowledge or raw physical capabilities. Additional links sjgames.com/gurps - Official Steve Jackson Games publisher website and digital storefront gurps.fandom.com - Extensive fan-curated wiki for rules, settings, and sourcebook references

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Mothership RPG Dead Planet
Actual Play & Podcasts

Mothership RPG Dead Planet

English
Actual Play
Mothership
Part 3 of mankinds first trip to the stars. This starts the Mothership module Dead planet modified for my campaign. After awaking from cyrosleep and arriving at the nearest star Proxima Centauri. What lies instore for the crew here 4.6 light years from Earth. Something, much more then they could every have dreamed

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TableForge
Tools & Platforms

TableForge

Virtual tabletop (VTT)
Subscription
TableForge is an AI-powered virtual tabletop that runs your Dungeons & Dragons 5e games for you. Create a character, gather your party, and play through a living fantasy world guided by an AI Dungeon Master that narrates the story, runs combat, and reacts to whatever you decide to do. Every adventure generates its own characters, locations, encounters, and battle maps, so you can go from "let's play tonight" to actually playing in a few minutes. No DM, no prep, no scheduling marathon. /images/general-media/1785090300_1dWltGXR.png Full description TableForge started with a familiar problem: a group of friends who wanted to play D&D together but lived in different cities and could never get their calendars to line up. No regular DM, no reliable session night, just a game everyone wanted to play and no practical way to play it. TableForge is built for exactly that situation, whether you're a full party, two friends grabbing an hour, or one person who wants to disappear into a story alone. You create a character, start (or join) a campaign, and play in natural language. The AI Dungeon Master sets the scene, voices the NPCs, calls for rolls, runs encounters, and remembers what you've done, then responds to what you actually try, not just the path it expected. Talk your way past the guard, torch the bridge, befriend the monster you were sent to kill: the world reacts. That player-driven freedom is the point. The AI handles worldbuilding, encounter generation, and narration so the discovery, improvisation, and agency that make tabletop roleplaying worth it stay firmly in your hands. Under the hood, narration and rules are kept separate. A dedicated rules engine enforces 5e mechanics (AC and DCs, initiative, conditions, hit points, death saves) while the AI focuses on story and table feel. That split is why the DM can stay loose and responsive without losing track of your HP or fudging the math: the numbers are handled, so the storytelling stays free. Whether you want a one-shot, a months-long campaign, solo play, or a co-op night with friends scattered across time zones, TableForge runs in your browser (mobile, too!) and is ready whenever you are. /images/general-media/1785090304_bDgGCr3B.png Features AI Dungeon Master Runs the whole DM role: narrates scenes, voices NPCs, sets difficulty, calls for rolls, and resolves the action. It keeps the game moving, so a session feels like playing with a DM rather than filling out a form. Player-driven story The DM responds to whatever you actually try, and your choices carry forward as the campaign unfolds. The generation builds the world; you decide where the story goes. Real 5e rules, enforced A dedicated rules engine handles the mechanics (the d20 system, initiative, conditions, HP, death saves) instead of leaving them to the AI. Every roll is shown openly, so you can trust the result. Tactical combat and battle maps Fights generate a battle map and run by the book, with encounters tuned to your party. The mechanical state stays visible so you always know where everyone stands. Dynamic adventures and campaigns Every quest generates its own premise, locations, NPCs, and encounters. Campaigns persist across sessions, from quick one-shots to months-long stories as you climb toward level 20. Character creation and progression Build a full 5e hero (species, class, abilities, skills, gear) on a sheet that feels thematic, not like a spreadsheet. Level up and your features, HP, and inventory update as you go. Generated scene illustrations Key moments and locations are illustrated automatically, giving each scene a visual anchor instead of pure description. It does a lot for immersion in solo and remote play. Solo or multiplayer co-op Play solo for a focused story, or invite friends to share a campaign. Built for groups who can't get everyone together at the same time. No prep, play in your browser Nothing to install or prepare. Sign in with Google or Discord, make a character, and start playing in minutes from any browser or on your smartphone. Blog TableForge's blog has resources for players interested in using AI as a tool for their adventures: getting the most out of an AI DM, running solo and remote games, and notes on how the platform works. Links tableforge.gg - Official website r/TableForgeDM - Subreddit

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