Dungeons & Dragons 5.5E (2024)
en
Inglise
The Lost City of Valdyr
LFG 2-3 Players 2-3 Hour Campaign Tuesdays (DND5E)
(Looking for 2-3 players to fill out a party of 2 already, if more people are interested, we will have an interview/session 0 so everyone can get the vibe of everyone, etc.)
A notice hangs crookedly outside a crowded tavern in the town you are located. The parchment is new, the bloodstain across its corner isn't.
TO SELLSWORDS, SEEKERS, SCHOLARS, FOOLS, AND THOSE WITH NOTHING LEFT TO LOSE:
Three hundred and twenty-seven years ago, the Kingdom of Valdyr vanished.
Its cities remain standing. Its ships remain in their harbors. Gold still rests inside abandoned vaults, and weapons belonging to dead kings still hang upon forgotten walls. Yet of the men, women, and children who once called Valdyr home, not one was ever found.
For three centuries, the mountains kept their secret.
Until now.
An earthquake has opened the old road, and beyond it lies a kingdom untouched for generations. Already, men have entered poor, and returned rich. Others have returned screaming. Most haven't returned at all.
A settlement called Blackgate now stands at the mouth of the pass, filled with treasure hunters, mercenaries, archaeologists, priests, thieves, merchants, and every other bastard convinced they'll be the one to uncover Valdyr's secrets.
Expeditions are leaving Blackgate every morning. Bring a weapon. Bring someone you trust. And if you find yourself wondering whether you've gone too far into Valdyr...
you probably have.
— Expeditions inquire within.
Hey everyone! I'm looking for players for a new D&D campaign: The Lost Kingdom of Valydr.
This is going to be a dark-fantasy exploration campaign built around discovering a completely lost kingdom. Think treasure hunting + fantasy gold rush + archaeological mystery + survival horror, with the campaign getting progressively stranger and darker the deeper you travel into Valdyr.
You're adventurers who came to Blackgate because something about Valdyr called to you.
Maybe you're here for money.
Maybe you're an archaeologist trying to solve the greatest mystery in history.
Maybe you're chasing someone who disappeared on an earlier expedition.
Maybe the church sent you.
Maybe you're a criminal looking for one enormous score.
Maybe you just want to see what's beyond the mountains.
The campaign will be heavily focused on exploration, character roleplay, dangerous expeditions, discovering ancient locations, faction relationships, monsters, treasure, and slowly piecing together what actually happened to Valdyr 327 years ago.
The world will react to what you discover. Things you bring back can change Blackgate. Factions can become allies or enemies. Rival adventuring parties will be exploring Valdyr alongside you. And there will absolutely be moments where you'll have to decide whether that unopened door is worth risking the entire expedition for.
This will be a longer-form campaign, but will be a little short on duration.
System: D&D
Campaign: The Lost Kingdom of Valydr
Day: Tuesdays
Time: <t:1789515000:F> (3 Hour sessions)
Tone: Dark Fantasy / Adventure / Mystery / Archaeological Horror
Focus: Exploration, roleplay, combat, discovery, player choice, and consequences
You don't need to have your entire character figured out before joining. We can work together on characters and find a reason your adventurer has come to Blackgate.
All I really ask is that you make someone who wants to explore and who has a reason to keep pushing when every sensible person would turn around.
Hopefully this is something you are into, love yall.