Dungeons & Dragons 5.5E (2024)
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[LFP] [Roll20]Lost Mine of Phandelver, Mon 6:30PDT

Lahingukeskne

Täiskasvanud
Welcome. This is a playtest for Lost Mine of Phandelver. If your application is accepted you will be a part of the first group to set the baseline for this world from start to finish. Help me polish this adventure and your characters may just be immortalized in some way.
Expectations:
- 4 or 5 players
- Starting at level 4, playing from levels 4-9 (its normally designed for 1-5)
- Aiming for Monday Sept 14th with an optional 'Session Zero' Monday Sept 7th if applications fill fast
- 1 Free roll of stats, 4d6 drop the lowest, otherwise pointbuy (Please declare it in Roll20 chat)
- Vanilla Forgotten Realms Dnd (mostly using rules from 5.5e, 5e classes and the like are allowed)
- Open to a 5e rules playthrough, applications will determine.
- Focus on questing and combat (think Tactician level difficulty)
- Aiming for 20 sessions (with distant options to get into DoIP or ToA. Shattered Obelisk was considered but not my style)
- For character backstories you will be assigned secrets (as seen in the adventure IDRotFM) but I am flexible here.
- Downtime, IC conversations, shopping, etc will be encouraged over discord and less in game.
- Possible monster card game if I have time. (Defeat a monster, gain their card, cards can lvl up, play NPCs for keeps, etc.)
No players under 18
No homebrew or Unearthed Arcana.
No primarily evil characters at the start (may revisit this as the campaign progresses)
Most books are allowed (list in discord)
If you have a question about some popular combos (shepherd druid, coffeelock, conjure woodland beings, etc) I am flexible
If you have a question about some item combos (bag of beans, equipping a familiar, illusionist bracers, etc) feel free to ask
Write Gygax in your application so I can see you read this.
Some brief homebrew rules (not the full list):
- Level ups by milestones
- Flanking, but only for Rogues
- Anyone can grapple on an op attack, including enemies
- Rest casting ok, but incurs 1 lvl of special exhaustion that cant be mitigated till next longrest
- Cant benefit from a full rest in armor (unless Warforged or Autognome, etc)
- 2 of the 8hrs rest can be done awake, however, staying awake in camp requires Con check
- Starting gold may be rolled once in Roll20 chat.
- Inspiration has ways of being earned (see discord)
- Write the name 'Greenwood' in your application for free inspiration.
- You may sell unneeded items at half price but need to wait till in game to buy stuff, initially.
- Death saves are rolled in private (But, characters 5ft away can make a free medicine check [DC 12])
- Characters preforming help action requires proficiency for the respective ability check.
- We will try not to dogpile skill checks, but I may ask multiple characters for the same check
- Druids can equip metal
- Using surprised condition from 2024
- Orc NPCs are evil bc Grummsh said so, Halforcs can be any alignment (players can still play anything with any alignment)
- S, M component discrepancy mostly ignored if you have a spell focus. V components can be no quieter than a 'chant'
About me:
-Around 2000hrs experience, with limited one-shot GMing
-Completed LMoP, SO, ToA, OOtA, DoIP, WDH
-Heavily played in SKT, Planescape, IDRotFM, DragonLance, Scarlet Citadel, BG3 800hrs+