Otsin mängijaid › The Cities of Man

The Cities of Man

Gamma World 7E
Gamma World 7E
Online
Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Lahingukeskne
Suurema osa mänguajast võtavad lahingud, taktika ja initsiatiiv.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Täiskasvanud
Laud on mõeldud vähemalt 18-aastastele mängijatele.
Ainult tasuta
Mängijaprofiilil - otsid tasuta mänge ja tasulised sind ei huvita.

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The Cities of Man GW6 Ruleset (d20 MSRD) Gamma World GW3 Series (GW6-GW11) -Alpha Factor -Beta Principle -Gamma Base -Delta Fragment -Epsilon Cyborgs -Omega Project
In the dim past of what is now called the Shadow Years, mankind had built a world of wonder and glory. The world had consolidated into several mighty nations, and seeking new frontiers, man had set out to explore the heavens. What catastrophe could devastate such a powerful people none now know as the events are buried in the ashes of destruction. Legends persist, of course, but the truth of these may never be known. Some hold that Man became too proud of his accomplishments, and the forces of the cosmos sought to teach him a lesson. Others propose that wicked men came into power and chose a path of conquest. Still others believe it was all the result of a colossal mistake! Whatever the cause, nation rose up against nation and deadly war was waged. Awesome weapons of destruction scoured the earth, deadly lasers, dread atomic bombs, chemical and biological agents that dissolved flesh, all did their terrible work. Oceans boiled; continents buckled. The skies blazed with the light of unholy energies. And the Age of Glory passed away. By the time the violence subsided, the very face of the world had changed. Mountains had fallen. Rivers tamed for hundreds of years raged wildly through broken dams. Not a single city remained intact. The Shadow Years descended. Not one of 10,000 survived that one day war. Of those survivors, over two-thirds died in the resulting radiation deathglow and biochemical poisons. But the world was granted a second chance, a legacy to all the creatures of Earth. To survive the deadly wilderness, one had to either learn to resist the earth poisons or to adapt to them. The few who found the means to resist continued; the pure strain species of man. Most plants and creatures changed and adapted to the awful new world. And with those changes, the creatures of the world realized new and great untapped powers. Many gained intelligence and discovered amazing mental powers never before known. The world witnessed the birth of countless new and sometimes violent species. This then is the way the world is. It is a land of brooding, gigantic forests, wild unbroken plains, and rugged mountains. In places the wilds give way to man-made deserts and deathlands. The ruins of the past dot the landscape. In this world, nature is merciless, death is quick, and strangers are regarded with caution and suspicion. Scattered across the continent are tiny settlements of intelligent creatures and those pitiful remnants of ancient America's society who still survive, scratching a precarious living from the hostile land. Their only hope is to recover the glory of the past, to rebuild society, to restore the age of wonder and prove themselves worthy heirs of mankind. For somewhere, out there in the Great Void, await the brothers of this world. If only the intelligent races can mature from their barbarism, and escape the wilderness, then they may at last be welcomed into those lost Worlds of Man. Journey now, into the far furure, where life is both dangerous and exciting, where those who lived before the Shadow Years are called "the Ancients," and are regarded with awe for their dimly understood science, where the wonders of Man's highest technology exist side by side with the stone axe and chainmail, where exotic mutations abound, where strange new powers of the mind shape life, and where none are left unchanged
System: D&D 3.5 MSRD/Gamma World 6E (D20) Platforms: -D20Pro - Logi sisse -Discord Date & Time: (-6 UTC/CST); Time TBD by Consensus; No Mondays, Thursdays, Saturdays; Open Slots: 4 (No Evil Characters – No Exceptions) Information: -Established Alternate Prime Existence -Modified Planar Mechanics & Templates -Post-Apocalypse -Well-rounded (RP/HS/PS/Exploration) -Grimdark (All choices have consequences) -Un-Common/Unusual Weather -Cosmic Events -Psionics (accepted) -Concept Characters (most accepted) The following are tracked during game-play: -Time -Encumbrance -Alignment -Aging -Faction Reputation Requirements: -D20Pro VTT (Java) -Discord (Voice Only)

Gamma World 7E

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  • Asukoht: Online
  • Mängude tihedus: Iga nädal
  • Ajatsoon:
    CST
    Kesk-Ameerika standardaeg (GMT/UTC -6)
  • Virtuaalne mängulaud (VTT): D20Pro
  • Nädalapäev: T K R P
  • Alguse kellaaeg:
    Õhtu
    17:00 – 21:00
  • Korraldaja: Melancholy Jack Melancholy Jack
  • Discord: Logi sisse
  • Mängijaid: 0/4
  • GM: 1/1
  • Keel: Inglise
  • Lisatud: 16. October 2026
  • Viimati muudetud: 16. October 2026
Melancholy Jack Melancholy Jack

Old-School GM (Basic/3.5 SRD/Gamma World); MultiVerse/World Builder

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