Kirjeldus
War burns the galaxy for 100 years. It ends when Solaris System vanishes. No one knows why. Nations rebuild. But stars still vanish. Survivors tell impossible stories. Something consumes stars.
Heroes stand amidst uncertainty.... A fight bigger than any one faction. Answers lie in Archeo-Thec ruins. What happened to Solaris? What caused the war to end? What force blotting out the stars?
This is a West Marches style Techno Fantasy campaign. Inspired by Starwars, final fantasy and, Cowboy Bebop
Levels 5-25 | 18+ | 12$ a mission | availbilty every day except mondays |
OVERVIEW
Starbright: Frontiers is a collaborative, spacefaring West Marches campaign. It’s designed for multiple GMs and a rotating pool of players. It blends Fabula Ultima’s combat and character progression rules with Ironsworn: Starforged’s focus on exploration and emergent storytelling.
Set after a century-long interstellar war, the campaign centers on a galaxy trying to rebuild. Meanwhile, a mysterious force causes entire star systems to vanish without a trace.
This project aims to create a living, persistent galaxy where player choices shape the setting over time, and multiple GMs contribute to a shared narrative.
GOALS
Create a drop-in, drop-out campaign structure accessible to a wide player base
Support multiple GMs running sessions within a shared setting
Emphasize player-driven exploration and decision-making
Maintain a persistent world state that evolves across sessions
Blend JRPG-style storytelling with procedural, discovery-based gameplay
CAMPAIGN STRUCTURE
WEST MARCHES FRAMEWORK
No fixed party; players form crews per session
Sessions are self-contained and begin/end at a safe hub location
Players initiate sessions via mission proposals
The world evolves based on session outcomes
SESSION DESIGN
Each session will follow a consistent structure:
Mission selection (player-driven)
Travel and exploration
Encounter(s) or objective completion
Return to hub
Rewards, downtime, and world updates
Key Rule: Sessions must end in a stable state unless the same group continues.
GM COLLABORATION MODEL
To ensure consistency across multiple GMs:
Establish shared setting guidelines
Maintain a centralized world state document
Define tone and thematic boundaries
Agree on mechanical rulings and system interpretations
GMs can:
Introduce new locations, factions, and threats
Run independent missions within the shared framework
Contribute to evolving story arcs
WORLD STATE MANAGEMENT
A single, shared resource (Notion, Obsidian, or similar) will track:
Discovered star systems
Active factions and relationships
Ongoing threats and mysteries
Outcomes of previous sessions
Available mission hooks
After each session, GMs will log:
Summary of events
Consequences and changes
New leads or unlocked content
PLAYER MANAGEMENT & SCHEDULING
Sessions organized via Discord
Players propose missions and form groups
GMs approve and schedule sessions
Suggested structure:
Party size: 3–5 players
Session length: 3–4 hours
Signup system: first-come or rotating priority
PROGRESSION & BALANCE
To maintain fairness across a rotating player base:
Tiered play brackets
Mission difficulty ratings
INFORMATION SHARING
Knowledge is a core progression system:
Players share discoveries through logs or roleplay
Maps and system data are revealed over time
Discoveries can be named and recorded
This encourages:
Collaboration
Investment
Emergent storytelling
TONE & THEMES
Core themes include:
Rebuilding after devastation
Fragile peace and political tension
Cosmic mystery and existential threat
Hope in the face of annihilation
Tone can flex between:
Heroic optimism
Political intrigue
Cosmic horror