18+: I’m in my 30s and not an educator. Playing with random high-schoolers would feel weird. There will be no 18+ NSFW content.
LGBT: I’m Trans and you’ll need to be cool with that. I’m also autistic.
Scheduling: I have pretty open availability, so if a different day works better for the group I may be able to make it work. Currently scheduled for Monday at 530PM PST.
GM Style: Heavy on player lead roleplay, light on combat. Expect about an 80/20 mix. I do make use of AI, but have the decency to be ashamed of doing so. I’m relatively new and inexperienced as a GM. I'm not great with voices, and currently do not make use of background music.
I currently have three confirmed players and am looking for 1-3 more.
Platform: Discord voice, Owlbear Rodeo.
System: Heavy Gear RPG 4th Edition
Character Creation Notes: 17 skill points, 3 Familiar skills (unrestricted). Start with one PL1 Gear of your choice (probably a Hunter or a Jager). GREL characters are allowed. Non-Terra Novan characters are allowed if you can come up with a justification and an interesting story.
Terra Nova & Heavy Gear in Brief
Terra Nova is a desert world caught between nations, corporations, and old wars. Most people live in heavily fortified cities, but out in the Badlands—the vast deserts, salt flats, and canyons between nations—life is rough, lawless, and fiercely independent.
The world is shaped by its iconic war machines: Gears, mechs designed for speed, agility, and firepower. Every faction has their own designs, but out in the Badlands, most Gears are patched together from salvage, stripped for parts, or jury-rigged with whatever still works.
Life in the Badlands is a constant struggle against raiders, warlords, corporate exploitation, and the unforgiving desert itself. Traders, smugglers, mercs, and wanderers travel in long caravans, hauling goods and trying to survive one dust storm and ambush at a time.
More background info can be found in the freely available wargame rules: https://www.drivethrurpg.com/en/product/395804/heavy-gear-blitz-tabletop-wargaming-3rd-edition-rules-version-3-1
This video does a good job summarizing some of the background lore: https://www.youtube.com/watch?v=AciJHsqFHSo
Campaign Summary & Intro
You are part of a merchant caravan, a ragtag convoy of traders, settlers, and wanderers crossing the Badlands to build a new home. The road is dangerous, but it is also alive with opportunity: every mile brings new allies, rivals, and threats.
On the move, survival means holding the line against raiders, keeping gears running in the dust, and navigating the politics of trade and travel. The caravan is family, livelihood, and fragile hope.
But the journey is only the beginning. When the caravan finally plants roots, new struggles emerge. Defending a settlement in the Badlands means fending off warlords and raiders hungry for plunder, resisting corporate control dressed up as “protection,” and holding together a community that is as fractious as it is fragile.
This is a story of hard travel, desperate battles, and the fight to claim a piece of the desert as your own. It is about the choices that shape not just survival, but the kind of future your people will build.