Otsin mĂ€ngijaid â€ș DC Absolute! [SENTINEL RPG] [ONLINE] [Newbie frien

DC Absolute! [SENTINEL RPG] [ONLINE] [Newbie frien

Sentinel Rpg
Online
Homebrew
Omad reeglid, oma maailm vĂ”i mĂ€ngujuhi enda kirjutatud sĂŒsteem.
RollimÀngukeskne
Suurema osa mÀnguajast vÔtavad vestlus, karakter ja lugu.
TĂ€iskasvanud
Laud on mÔeldud vÀhemalt 18-aastastele mÀngijatele.
LGBTQ+ sÔbralik
Laud on LGBTQ+ mÀngijatele avalikult avatud.
Õudus
MĂ€ng keskendub hirmule, pingele ja tumedatele teemadele.

See kuulutus pole enam aktiivne

Kirjeldus

Logi sisse Hello 👋🏿!  need players for a sentinel rpg game. Based in the dc absolute universe. To join Finnish the form then text dm me on Reddit.  I need to get to know the type of characters everyone wants for me to make the story work. Artist welcomed. Poc welcomed. Comic fans welcomed . A lot of influence from static shock and Mile stone comics.
Sentinel Rpg

Sentinel Rpg

Veel raamatukogus pole. KlĂ”psa siia, et seda kĂŒsida!
Lisa lemmikutesse
  • Asukoht: Online
  • MĂ€ngude tihedus: Iga nĂ€dal
  • Korraldaja: Cossy
  • Discord: Logi sisse
  • MĂ€ngijaid: 1/5
  • GM: 1/1
  • Keel: Inglise
  • Lisatud: 18. March 2026
  • Viimati muudetud: 15. May 2026
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LauarollimÀng (ttrpg)
LauarollimÀng (ttrpg)
PATH2E
Pathfinder 2E
Online
Kampaania
PF2E- "Fall of Plaguestone" ReMix
MĂ€ngijaid
3/6
GM
1/1
Pathfinder 2E
en Inglise

PF2E- "Fall of Plaguestone" ReMix

Lahingukeskne
Suurema osa mÀnguajast vÔtavad lahingud, taktika ja initsiatiiv.
RollimÀngukeskne
Suurema osa mÀnguajast vÔtavad vestlus, karakter ja lugu.
GAME START: I have three players. voting on starting date and time begins now.  I am still looking for more players. Game system: Pathfinder 2e Remastered, with optional rules to recapture more of the 3.5 D&D feel. CONTENT WARNING: This is not an inclusive or “safe space” game. Fantasy adventure involves horrible and offensive topics. This official module combined with the "Crown of the kobold king" can include or touch on: abduction, potential player-character death, extreme poverty, death by dysentery, stagnant water, fantasy deities, magic and the occult, animal harm, violence and gore, maiming driven by racial hatred, prostitution, brothels, sex, alcohol use, drug abuse, addiction, poisoning, murder, false accusation, witch hunts, religion twisted into fanaticism, abandoned children, harm to children, thinly veiled pedophilia (among the Paizo staff) plague and mass death, genocide, war, indentured servitude (slavery), Unichs, false imprisonment, assassins, violations of the Nuremberg principles on informed consent and experimentation, supernatural pacts, beheadings, tyranical taxes, death, evil cults, indoctrination, domination, unlawful detention, bondage, imprisonment, toxic waste, environmental destruction, torture, body horror, maiming and death by fire or acid, corpses and human remains, undead (ghosts, ghouls, vampires), giant spiders and webbing, snakes, bats, other monstrous insects and vermin, necrophilia, non-consensual undeath, prolonged drowning, quicksand, twisted “nobility,” family legacies of incest and debt, fiery destruction, animal attacks, gruesome traps, mind control, forced transformations (lycanthropy), volcanic eruption, hazardous geo thermal features, claustrophobia, and more. Not for the fragile or the mentally ill.  Published module: The Fall of Plaguestone. Twist: Run as an Otherworlder / Isekai adventure (influences include Sword Art Online, Grimgar of Fantasy and Ash, The Wizard of Oz, the “Den” segment of the animated film Heavy Metal, and similar stories). You and a few others are somehow brought to another world of monsters, magic, and madness. Optional rules and Character creation: All player characters are Human only. Ancestral Paragon, Free Archetype, gradual ability boosts, Automatic bonus progresion are in play. Characters begin with amnesia. They have no classes or background—these must be earned in play. No evil characters. Not using the free ability boosts method. Ability scores are rolled: 3d6, then replace the lowest die with a 6. Only ancestry boost is applied. Ability scores (and the resulting bell curve) help describe your character. Attribute − 10 is the modifier. Good and Evil are objective, real forces. Alignment is not used, but sins committed are tracked. WHY?: because you are told that the 1st level DC is 14, the hard DC is 18... but you will face DC's 23 and higher. (MATH: The difference between 14 and 23 is 9. a first level fighter with a +4 str mod has a +9, meaning the fighter player is starting with a 70% chance of FAILURE. not only that... roll a 4 or less [total 13 or less] against DC 23 the fighter has critically failed. You have to roll a nat 20 to get a critical success, 5%... but you have a 20% chance of CRITICAL FAILURE).  You will face creatures that can instantly kill and remove one player character from the battlefield (ala Swallow whole and more). what if the character in question is a Weapon impliment thaumaturge with a maximum of +3 str modifier, and only trained proficiency rank attacks? compared to the fighter, you are automatically at a -3 disadvantage! [EVERY +1 MATTERS] who wants to be the two or three players that must waste their actions, only so that the best suited character still has a 50% or greater chance of failure?) This is why I am going to make you far more powerful than the NPC's who are all bloated, fat, incompetent, or really really old... (Doubt me? read the book!) This is why it falls to the player characters to take on this adventure! Introduction: You arrived at the northeastern tip of the nation of Isger, inside a farmer’s harvest and seed storage building, surrounded by Tar Baphon's undead hordes. one of the otherworld characters on watch ran outside and was promptly slain by ghouls. Seems all of you are trapped! Bort Bargrith's caravan clears the way and intent on resupply stop at the harvest storage building. Bort the dwarf rogue, Tamil the elven bard, and Shae the halfling ranger discover all of you. There is a confusing moment when no one can comunicate due to language. Bort provides a magical ring that gives you litteracy and fluency in the Common Andorian language. Bort says, "you must come with us or you will die here! The farmer families who opperated these farms are dead and by salvage rites you lot own all of this Stock. You can join my caravan fleeing Tar Baphon, in exchange for some of your goods."   GM: on the journey you may learn languages, purchase 30 gold of starting equipment, through use of Bort's magic rings and from the mass of refugees in the caravan get training in a trade (earn your background) and adapt to this world (earn your class) in the months of travel south. Setting context (past twenty years): Tar Baphon, the Slayer of Aroden, the Arch-lich, and the Dread Tyrant’s undead armies are marching south. The Goblinblood Wars have recently ended (a united effort by greenskin and scaled races to genocide everyone else). The orc war against the dwarves of the Five Kings Mountains has only recently ended. The hobgoblin Ironfang invasion of Molthune and Nirmathas has recently ended. Cults of undeath, disease, plague, death, chaos and destruction (Urgathoa, the Whispering Way, Rovagug) have been largely decimated, but hidden cultists remain and anyone you meet could be one. A recent witch-hunting inquisition died out, yet public suspicion of spellcasters still runs deep among survivors. A plague on the east side of the nation of Isger killed 70% of the mortal population. Platform: Discord. Voice. I will share my screen. I use Pathbuilder ( $5 to unlock all features, it is helpful if you have it, but you do not need it.). Starting: At a time the players agree on, once I have three or more players. Contact me here if you want to join and play in this Adventure.

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LauarollimÀng (ttrpg)
LauarollimÀng (ttrpg)
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
West Marches / Living World
Phelun DnD 5.5e
MĂ€ngijaid
6
Dungeons & Dragons 5.5E (2024)
en Inglise

Phelun DnD 5.5e

West Marches / Living World
Üks maailm ja suur hulk mĂ€ngijaid, aga pĂŒsivat seltskonda pole - mĂ€ngivad need, kes end sel nĂ€dalal kirja panevad.
LGBTQ+ sÔbralik
Laud on LGBTQ+ mÀngijatele avalikult avatud.
The world of Phelun is an old one that has seen many conflicts throughout its history. While times seem peaceful, beneath the surface there are whisperings of the Dragon Queen stirring within her prison, strange events occurring upon the continent of Ines, and adventure awaiting upon the lost continent of Asoris. This is an 18+ only server that is a mix of go at your own pace pbp and west marches living world elements.  https://discord.gg/X8dFsNrjBw This is a new Server that has been worked on by one DM for 3 months. It currently features the following:     PbP forums for those who prefer slower RPs.     Living world channels where characters can explore the lands or meet one another in real time in the pub.     DM run Tables. (We are looking for more DMs to help run tables)     Mining, gathering, fishing, and exploration through Avrae commands (commands are ready, but random tables need to be filled out more for variety).     Random in game daily events (not tied to irl days, and still being worked on).     Market to buy items.     Guilds (will need leaders).     Job command to earn coin and a living world channel to RP the work in. (currently being reworked)     Custom Drinking command for the pub.     Player housing.

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LauarollimÀng (ttrpg)
LauarollimÀng (ttrpg)
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Kampaania
D&D Magic the Gathering-Rabiah
MĂ€ngijaid
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en Inglise

D&D Magic the Gathering-Rabiah

RollimÀngukeskne
Suurema osa mÀnguajast vÔtavad vestlus, karakter ja lugu.
AlgajasÔbralik
Uued mÀngijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
System: D&D 2024 Platform: Discord, D&D Beyond, D&D Beyond Maps, and LegendKeeper Schedule: Thursday, 6pm Central Time Frequency: WEEKLY  Session length: About four hours Campaign length: Approximately 50–75 sessions Starting level: Level 1 prologue, with the full party beginning at level 3 Expected ending level: Level 16 Cost: Free Players: I am looking for four players, with the possibility of adding a fifth if the group fit is right. Material Source: https://www.gmbinder.com/share/-OEnJ50yCIcWwqcffUEO I am putting together a long-term online campaign set on Rabiah, one of Magic: The Gathering’s earliest planes. You do not need to know anything about Magic to play. I will provide a player guide explaining the world, important cultures, major regions, and the situation at the beginning of the campaign. This version of Rabiah is being built as a complete D&D setting rather than a short visit to an MTG location. It has its own calendar, cultures, governments, trade routes, factions, settlements, regional economies, and conflicts that continue moving whether the party becomes involved or not. The campaign begins in Marsa Qamar during the First Open Roads Convocation. New passages have made travel between Rabiah, its alternate Refractions, and other planes much more common. That has created opportunities for trade, travel, migration, and reunion. It has also created arguments over who controls these passages, who may use them, and what happens when two versions of history begin contradicting each other. There is a central conflict, but there is no required route through it. NPCs will give you clear leads and real choices about where to go next. You may work with a faction, oppose it, change its leadership, ignore it, or discover that somebody you trusted had a very different plan. Problems elsewhere will continue to develop while the party is making those decisions. I want the world to feel like it exists beyond the player characters. Merchants travel, families make decisions, factions spend resources, and local problems may improve or get worse without the party. If you save one town, another situation may change while you are gone. That does not mean I automatically choose the worst outcome whenever you ignore something. It means the rest of Rabiah is also allowed to act. The tone will depend partly on where you go and what you choose to do. Some sessions may be lighthearted, strange, or hopeful. Others may become dangerous or genuinely dark. I am aiming for grounded adventure rather than constant misery. The world can be deadly, but I am not trying to trick players into dying. Serious danger will usually be communicated. Planning, negotiation, retreat, local knowledge, and asking for help can matter as much as having the strongest attack. Each player will have an individual Session 0.5 prologue. Your character begins at level 1 and reaches level 3 during that prologue. This gives us time to establish who the character was before meeting the party, introduce some people from their life, and let their early abilities come from something that actually happened. Players will also be able to contribute up to three notable NPCs from their character’s history. Families, former allies, rivals, mentors, employers, and faction connections can become part of the living world. I will work directly with you before using major personal material. Your backstory matters, but it will not be used as permission to do whatever I want to your character. Mechanically, we will use the 2024 rules as our foundation. Approved 2014 material and options from the Planeshifted Guide to Rabiah may supplement them. Rabiah has nine primary playable peoples, including Humans, Ogres, Genasi, Merfolk, Bird Maidens, Goblins, Viashino, Minotaurs, and Brass Men. Other Magic species may also work if we can give the character a believable place in the setting. This is meant to be a cooperative campaign. Characters can disagree, keep secrets, have selfish goals, and make questionable decisions. They still need a reason to travel together and care about what happens to the rest of the party. PvP will only happen when everyone directly involved agrees to it outside the game. Because this is a long campaign, attendance matters. We will normally play if one person is absent, with their character handled carefully as an NPC. If two or more players cannot attend, the campaign session will be canceled or rescheduled. Campaign audio will be recorded so I can privately transcribe sessions and keep accurate notes. The recordings are not for streaming, a podcast, or public release. Players must be comfortable with that arrangement, and recording can be paused whenever somebody needs to discuss something personal or private. If you are interested, fill out an application! I am not looking for the person with the most D&D experience or the most detailed character pitch. I am mainly looking for people who communicate, share the spotlight, care about the world, and are genuinely interested in staying with a long campaign. The start date can happen when we find a compatiable crew! I will speak with interested players individually before choosing the final group.

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