Otsin mängijaid › Castles & Crusades

Castles & Crusades

Castles & Crusades
Castles & Crusades
Middleburg
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.

Kirjeldus

For those in the Jacksonville, FL area, especially Clay County/Fleming Island/Middleburg,  I am looking to start up an in-person Castles & Crusades game soon, likely on Wednesday or Thursday nights. We have a really good venue, so it’s just a matter of gauging interest.  Experience: New and veteran players more than welcome!  I am running again after a few years away, but have a lot of experience behind the screen with a lot of games. I have run longer campaigns of Rolemaster, Rifts, Savage Worlds, RuneQuest 6, and Castles & Crusades, along with multiple one-shots at conventions (including Palladium Fantasy and Microlite74).  Content: Expect some level of homebrew additions—lots of sandbox play, some house rules and classes I’ve already had or am kicking the tires on. C&C usually “feels” a lot like AD&D 1e in actual play, but with later d20 rules. I'm really looking to get back to the "sweet spot" that C&C represents. Not interested in 5e, Narrative Storygames, or Pathfinder 2e at this time (just not my thing, just putting it out there since those are common entries).  Play/Running Style: Encounters can be deadly; exploration, diplomacy, teamwork, creative problem-solving, and combat all have their place. What happens is all up to the decisions made around the table. Appropriate for most ages (keeping it pretty clean)—we just game. Friendly to new players--we will even have characters you can go with if you don't want or know how to roll one up. Hygiene and basic civility a must.
Castles & Crusades

Castles & Crusades

Veel raamatukogus pole. Klõpsa siia, et seda küsida!
Lisa lemmikutesse
  • Asukoht: Middleburg, United States
  • Mängude tihedus: Iga nädal
  • Ajatsoon:
    EST
    Ida-Ameerika standardaeg (GMT/UTC -5)
  • Korraldaja: Zack
  • Telefoninumber: Logi sisse
  • Discord: Logi sisse
  • Mängijaid: 1/6
  • GM: 1/1
  • Keel: Inglise
  • Lisatud: 5. September 2026
Jaga kuulutust:
Facebook
Reddit
X
Bluesky

Mängud, mis võiksid sulle samuti huvi pakkuda

Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
PROSPERON
Prosperon: a Bio-Cyberpunk RPG
Online
Kampaania
Prosperon: a Bio-Cyberpunk RPG
Mängijaid
2/3
GM
1/1
Prosperon: a Bio-Cyberpunk RPG
en Inglise

Prosperon: a Bio-Cyberpunk RPG

Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
Ainult tasuta
Mängijaprofiilil - otsid tasuta mänge ja tasulised sind ei huvita.
I'm a game designer, and I'm looking for a group of great players to help me playtest the crap out of it. Anyone willing to playtest will get a free digital copy of Prosperon on the house. I was thinking of running sessions every other week on Saturdays, since I already run a podcast campaign weekly. If you're interested, sign up and let’s have a blast. To give you an idea of the gameplay style, it’s about 65% roleplay and 35% combat, though that really depends on the group’s dynamics. If you all want more combat, I can absolutely make that happen. The game is a cyberpunk/biopunk mix set in a dystopian society on a distant planet far from Earth. Humanity colonized a world called Khaelmora, later renamed Prosperon by the human settlers. If you're interested, let’s get those dice rolling and have a good time. I just wanted to add that I’m also looking to start a play‑by‑post group. I still want to run a VTT game, of course, but a play‑by‑post format could be fun too.

Loe edasi

Lisa lemmikutesse
Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND1E
Dungeons & Dragons (1974)
Online
Kampaania
Original Dungeons & Dragons
Mängijaid
4/10
GM
1/1
Dungeons & Dragons (1974)
en Inglise

Original Dungeons & Dragons

Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
Whatever the opposite of a railroaded adventure is, this open-world campaign is that. The rules are simple. The world is complicated. What happens to it is up to the players. You will hear rumors, discover locations, meet competing factions, and encounter problems, but the game will not tell you which direction you must take. Some things the players have chosen to do so far: Join the local mercenaries to learn the ways of the sword as a mage - Retrieve an old lady's purse - Become war chieftain of an orc village - Decapitate a wight with a cursed sword Also some new races that are crafted to play and feel very different: - Pixie - fly, perfect hiding, cast phantasmal forces at will, insults cause physical damage to you - Orc - infra-vision, can recruit monsters more easily Races and classes are kind of blended together. Multiple characters are encouraged. Each choice allows you to do something that appears to let you break the game, while saddling you with something else that seems debilitating. This is by design, and players have come up with a few ways of getting around and abusing these things to the betterment of the story and lore. - Fighting-Man - Doesn't have to actually be a guy, but is a human. Can use all weapons and armor. - Magic-User - Has one spell, one "shot". Can meet with magic learned peers to exchange knowledge. The most notorious spell in the game right now is Charm Person because it doesn't wear off like in later editions. - Cleric - The best of the two above, but must be Good, and by the Law. - Elf - Essentially a Magic-Use/Fighting-Man with extra perks and ties with elves and the ability to sense magic, enhanced senses, etc. but capped at a certain point - Hobbit - Capped early, but can hide flawlessly in urban areas and snipe REAL good with slings. No magic. - Dwarf -  Capped early, but high resistance, good with all axes and hammers, can sense what stone touches and its shape, and ties with and extensive knowledge of dwarven culture and holds. There are major events going on in the background but instead of shoving players in the middle of them, I showcase the developments of those events that come about, for good or ill. The players decide what to investigate, whom to trust, which dangers are worth confronting, and what their characters want to accomplish. How many hirelings do you need to bring with you? How much can you do successfully alone to maximize profit? Play alone, 1-on-1 with DM and player, or up to 10 others at once. The world continues to develop around the party. Factions pursue their own plans, NPCs remember your actions, enemies adapt, settlements can change, and neglected situations may grow better or worse. Player choices can permanently reshape the campaign world. Let me know if you are interested!

Loe edasi

Lisa lemmikutesse
Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
WTTW
Woe To The Wicked
Online
Ühekordne
Woe To The Wicked - Alpha Version 44 Playtest
Mängijaid
0/4
GM
1/1
Woe To The Wicked
en Inglise

Woe To The Wicked - Alpha Version 44 Playtest

Testmäng
Mäng on alles testimisel ja sinu tagasiside on osa asjast.
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
ABOUT THE PLAYTEST Join a one-shot playtest of Woe To The Wicked, an original fantasy tabletop RPG set in a world scarred by the Last War. Help us refine Alpha v44 through play and feedback. THE SYSTEM Simple rules, complicated situations. Expect exploration, roleplay, tactical combat, and meaningful choices, with room for creative solutions. NEW PLAYERS WELCOME No tabletop experience or rulebook memorization required. We'll teach as we play, answer questions, and help you get started. Pregenerated characters and quick references are available. WHAT TO BRING Bring curiosity, respect for others, and a willingness to learn and cooperate. Acting experience and character voices are optional—just describe what your character wants to try. WHAT TO EXPECT This is a game in development, so expect some rough edges and occasional rules discussion. Honest feedback about what feels fun, clear, or confusing is welcome.

Loe edasi

Lisa lemmikutesse