Otsin mängijaid › Abyssal Realm

Abyssal Realm

Homebrew
Homebrew
Online

See kuulutus pole enam aktiivne

Kirjeldus

🎲RPG System: Homebrew 🎭Game Type: Campaign 🧠Genre/Style: Horror, action-packed, dark fantasy, hardcore survival 📅Schedule: TBD — aiming for twice a week, GMT+8 📍Platform: Discord 👥Max Players: 3–4 📜Character Info: Start at level 1–2. Magic and special features will be chosen by me. You were living your normal, ordinary life — nothing magical, nothing strange. Then reality ripped open without warning. A blinding light swallowed your world, and before you could scream, you were dragged somewhere else entirely. You crash down in a place that feels wrong the moment you breathe it in. The Abyssal Realm. A sky that moves like a creature, ruins that stretch endlessly, and an air thick with dread. Scattered around you are others pulled from their everyday lives, just like you. Then the pain surges. Your veins burn. Your skin glows. Something ancient and violent awakens inside you — magic, raw and uncontrollable, forced into your body by the Realm itself. Now you and the other “chosen ones” must survive this ruthless dimension, uncover its secrets, and understand why you were taken. This isn’t just another world. It’s a warning. A test. A curse. Welcome to THE ABYSSAL REALM. Good luck surviving it. 🔞Content Warnings:
  • Gore, swearing, and permanent death.
  • If your character dies, you leave the campaign and your spot goes to someone else. No remaking characters.
📝How to Apply: DM me with:
  • Username and age
  • Background as a player (experience, general alignment, etc.)
  • Why you want to join
đź’¬Misc:
  • Preference for players with roleplay experience
  • Character sheets are homebrew and simpler than standard D&D sheets
Homebrew

Homebrew

Kodukootud süsteemid on mängud, mida pole veel meie ametlikku nimekirja lisatud.
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Kuulutus ei ole aktiivne, sest kõik mängukohad on täis
  • Asukoht: Online
  • Mängude tihedus: Iga nädal
  • Ajatsoon:
    GMT
    Greenwichi aeg (GMT/UTC)
  • Korraldaja: Mikey Mikey
  • Discord: Logi sisse
  • Mängijaid: 4/4
  • GM: 1/1
  • Keel: Inglise
  • Lisatud: 9. December 2025
  • Viimati muudetud: 17. February 2026
Mikey Mikey

Hi, I am Mikey, a DM and a Player. I like being both, but I prefer being a player more; being dm is fun and very liberating for me, as I can showcase my skills in performative arts. Like voice-acting/acting, roleplay, and writing.

Jaga kuulutust:

Mängud, mis võiksid sulle samuti huvi pakkuda

Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
Homebrew
Homebrew
Gosport
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Mängijaid
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GM
1/1
Homebrew
en Inglise

Gundam Missions

Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Testmäng
Mäng on alles testimisel ja sinu tagasiside on osa asjast.
Gundam Missions is a cooperative tactical tabletop RPG for up to 5 players plus a Game Master (GM). It combines elements of tabletop RPGs, miniature wargames and tactical board games, with the focus placed on teamwork, objective-based missions and Mobile Suit combat rather than simply destroying every enemy on the battlefield. Each player takes the role of a pilot and controls their own Mobile Suit throughout the campaign. The GM runs the enemy forces, mission events, objectives and the wider campaign narrative. As the campaign progresses, players earn rewards, develop their pilots, customise their mission loadouts and gain access to new equipment and tactical options. Missions include scenarios such as Destroy, Escort, Sabotage, Capture and Rescue, alongside larger boss-style encounters. These are connected by light storytelling and an ongoing campaign narrative, eventually building towards a final confrontation with the campaign's recurring enemy commander — essentially the campaign's "Big Bad." The game is intentionally more of a tactical RPG than a traditional roleplay-heavy RPG. You won't need to spend hours acting in character or memorising Gundam lore. Most of your time will be spent making battlefield decisions with the rest of the party: choosing routes, managing resources, protecting allies, completing objectives and deciding when to fight, advance or fall back. Missions take place on a 48" × 72" battlefield using 2D terrain, objective markers and game tokens. Movement and weapon ranges are measured in inches, while combat uses dice rolls for attacks, defence and other effects. Mobile Suits have different movement, weapons, armour, equipment and battlefield roles, giving each player their own strengths while encouraging the group to work together as a proper squad. A major part of Gundam Missions is the use of physical 1/144 scale Gunpla models. Each player needs a 1/144 Mobile Suit model to represent their unit on the battlefield. You do not need to already own a Gunpla to play, as a suitable model can be provided. However, building and bringing your own kit is highly encouraged. Choosing, assembling and customising your own Mobile Suit is part of the RPG experience, and the idea is that you gradually develop a connection with the machine you take through the campaign. All other game materials — battlefield, terrain, tokens, objective pieces and supporting components — are provided. You also do not need to be a Gundam expert. Gundam fans will obviously recognise plenty of the machines and references, but previous knowledge of the anime or wider Universal Century timelines isn't required. If you enjoy tabletop RPGs, miniature wargames, tactical board games, Gunpla, or cooperative games and fancy trying something different, you should be able to pick the system up fairly quickly. The rules are designed to be approachable for new players while still offering enough tactical depth for experienced tabletop players. Individual missions are expected to last approximately 1–2 hours, with the first campaign currently planned to begin this autumn and sessions expected to run roughly every other week. Gundam Missions is a free-to-play, independent, fan-developed project and is still actively being playtested and refined. Rules, balance, missions and other systems may therefore change as development continues. While the project is in a playable state, players joining the first campaign won't just be playing the game — their feedback and experiences will also help shape and improve it as the project develops. If this idea excites you, you live locally and you're interested in joining the group, feel free to reach out!

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Homebrew
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GM
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en Inglise

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Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Teismelistele
Laud on mõeldud teismelistele, nii et toon ja sisu jäävad eakohaseks.
Hello Demensional vortex is a puzzle based TTRPG involving a huge veriety for homebrew classes and events We do not discriminate on who is able to join and who cant  Homebrew classes for Characters is allowed please just ask me first This game is SFW The champain will start in a massive world ending demensional event (so you dont freak out right away lol)

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Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
Homebrew
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Online
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Mängijaid
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GM
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Homebrew
en Inglise nl Hollandi

Throne of Solaris

Homebrew
Omad reeglid, oma maailm või mängujuhi enda kirjutatud süsteem.
Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
The Throne of Solaris The golden spires of Hellios still catch the morning light, just as they have for a thousand years. The Sun Banner still flies above the Imperial Palace. The hymns of the Church of the Sun still rise from a hundred temples. Outwardly, the heart of the Solarian Empire beats as it always has. But the Sun-Blood no longer sits the throne. Emperor Aurelius, last living descendant of the Sun God in the direct line, lies silent in the Solar Chamber. Physicians, priests, and arcanists have come and gone. None can wake him. None can even name the strange lethargy that holds him. Until he recovers—or until the bloodline is secured—the empire cannot rule itself. The Imperial Council has therefore invoked the ancient right of Regency. Five names now stand before the empty throne, each backed by power, gold, steel, or faith: Edward, Duke of Gryphon — Master of the Merchants’ Guild and Head of the Librarium. Leontis, Viscount of Neolum — Son of the Archon and Grand Crusader of the Church of the Sun. Septimus, Prince of the Capital District — Captain of the Royal Guard. Stephan, Archduke of Ironheim — Master of the Forges and champion of the common folk. Zadakiel, Marquess of Fellgahv — Head Justiciary and Grand Master of the Order of the Black Wing Knights. Each claims the right to speak for the sleeping Emperor. Each has allies who would see their candidate elevated—and rivals who would see them fall. The court is a web of whispered deals, old grudges, and carefully measured smiles. Blood has not yet been spilled in the marble halls… but the air is thick with the promise of it. You are not the great lords. You are the ones who move between them: investigators, diplomats, agents, and observers with the skill—and the opportunity—to learn what others will not say aloud. The Council will not appoint a Regent in ignorance. Someone must cut through the intrigue, expose the truth behind each claim, and guide the choice toward stability rather than civil war. The sun still rises over Hellios. How long it continues to shine may depend on what you uncover in the shadows of its court.

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