Varamu Game systems Tabletop Roleplaying Games

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Coriolis – The Third Horizon
1 4
Tabletop Roleplaying Games

Coriolis – The Third Horizon

English
Sci-fi
Coriolis: The Third Horizon (CTTH) is a science-fiction RPG from Free League Publishing. Published in 2016, it is one of the earliest implementations of the Year Zero Engine. Inspired by the cultures and aesthetics of Arabia and North Africa, it offers a refreshing alternative to the traditional space opera setting. The player characters are the crew of a starship: free traders, explorers, mercenaries, agents, or pilgrims. Bound together by debt, necessity, and ambition. Every job carries them deeper into the Third Horizon, a cluster of thirty-six star systems linked by mysterious Portals left behind by a vanished alien progenitor race. Description The game assumes the PCs are already together as the crew of a starship, though the nature of that crew is entirely up to the players. Characters begin with broad concepts such as Artist, Data Spider, Fugitive, Negotiator, Operative, Pilot, Preacher, Scientist, Ship Worker, Soldier, or Trailblazer. These are concepts and starting points rather than classes: a Soldier might be a legionnaire, a mercenary, a palace guard, or something entirely different.

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Alien RPG
2 19
Tabletop Roleplaying Games

Alien RPG

Horror
Sci-fi
Alien: The Roleplaying Game is the officially licensed tabletop RPG of the Alien film franchise, designed by Free League CEO Tomas Härenstam with franchise lore writer Andrew E.C. Gaska, and published by Free League Publishing in December 2019. It runs on an adapted version of Free League's Year Zero Engine - the same family powering Mutant: Year Zero and Tales from the Loop - reworked specifically around the dread and claustrophobia of the films rather than open exploration. The game won the Gold ENNIE for Best Game in 2020 and has remained one of Free League's flagship lines since.

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CY_BORG
4
Tabletop Roleplaying Games

CY_BORG

Beginner-friendly
Rules-light
CY_BORG is a cyberpunk tabletop RPG created by Christian Sahlén and Johan Nohr of Stockholm Kartell, published by Free League Publishing in 2022 following a November 2021 Kickstarter. It's a direct spin-off of MÖRK BORG, Pelle Nilsson and Nohr's doom-metal-flavored apocalyptic fantasy game from 2020, swapping that game's black-metal dark fantasy for a noise, industrial, and underground-hip-hop-inspired vision of cyberpunk - and it's fully compatible with MÖRK BORG's own rules and content. Where MÖRK BORG is often pitched as a doom metal album in RPG form, CY_BORG plays the same trick with a different genre, trading gothic dread for corporate-hellscape rage. Description Playing CY_BORG means playing one of six ready-made classes - the Forsaken Gang-Goon, Shunned Nanomancer, Renegade Cyberslasher, Burned Hacker, Orphaned Gearhead, or Discharged Corp Killer - dropped into the sprawling megacity of Cy, a world of warring corporations, gangs, cults, and an alien nanotech infestation that keeps mutating everything it touches.  Character creation is quick and dirty, mostly determined by dice rolls across tables for abilities, gear, quirks, and even who a character owes money to, staying true to MÖRK BORG's rules-light, rulings-before-rules design philosophy. Sessions tend to run as short, dangerous jobs - the included introductory heist, Lucky Flight Takedown, has players scope out and hit a casino - rather than long-form dungeon delving, and death comes easily enough that a fresh, disposable punk is always just a few dice rolls away.

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Tales from the Loop
Tabletop Roleplaying Games

Tales from the Loop

English
Rules-light
Tales from the Loop is a tabletop roleplaying game of childhood mystery and quiet sci-fi wonder, designed by Nils Hintze and published by Free League Publishing in 2017, built directly on Swedish artist Simon Stålenhag's narrative art book of the same name. It swept five Gold ENnie Awards in 2017, including Best Game and Product of the Year, and remains one of the clearest examples of a TTRPG built to capture a single, specific visual mood - Stålenhag's paintings of enormous, quietly abandoned machinery looming over ordinary Scandinavian suburbs. Description Players take on Kids - ordinary ten-to-fifteen-year-olds, built from archetypes like the Bookworm, the Jock, the Popular Kid, or the Weirdo - growing up in an alternate 1980s where a massive particle accelerator called the Loop hums beneath the countryside, filling the neighborhood with strange machines and stranger creatures nobody adult seems able to explain.  The Game Master runs Mysteries, TV-episode-style adventures staged scene by scene, where the actual danger from the Loop's technology sits right alongside completely mundane teenage Trouble - being grounded, a bully at school, a parent who won't listen. The game states its central promise plainly: Kids in this setting cannot die, which keeps stakes high through fear, loss, and consequence rather than mortality, and lets the tone stay closer to Stranger Things or E.T. than to horror.

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