Wanderer's Guide Extended

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The New Wanderer’s Guide GUI If you love
Pathfinder 2E https://groupfinder.gg/library/pathfinder-2nd-edition-2019
, you are likely familiar with Wanderer’s Guide—one of the most detailed character builders available. Now, the platform is stepping into the future with a completely redesigned Graphical User Interface (GUI) at wgui.wandersguide.site. This isn't a separate tool; it is a modernized front-end overhaul built from the ground up to make managing your PF2e games faster, sleeker, and highly interactive. Whether you are a player looking for a cleaner digital character sheet or a Game Master wanting a more cohesive campaign manager, the new GUI bridges the gap beautifully. Check it out and see how it streamlines your next session!

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Modernized Layout

A clean, responsive interface designed to reduce scrolling and clutter during intense combat encounters.

Unified Database

It links directly to the existing Wanderer's Guide system. You can log in with your current account, and all your existing characters, custom homebrew, and campaigns will be waiting for you.

Seamless AMBA Integration

Built to work hand-in-hand with AMBA (the free PF2e adventure authoring workspace). This allows Game Masters to seamlessly sync custom campaigns, maps, and homebrew NPCs directly to player sheets.

Streamlined Building

A more intuitive step-by-step flow for leveling up, selecting feats, and managing equipment

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The Gap Between us
Actual Play & Podcasts

The Gap Between us

English
Actual Play
Podcast
Join our eclectic crew as they try to navigate the harrowing Post-Gap universe of a brand-new original Starfinder 2e adventure campaign: “The Gap Between Us”. A space station full of strangers and lost memories; where even the most familiar settings seem out of place. We drop full Actual Play episodes every Thursday, so grab a seat at the table and follow the journey week by week. Whether you’re a Starfinder veteran or just love a good sci-fi story, you’ll find thrilling adventures, memorable characters, and original TTRPG storytelling right here. The Story Four years post gap, Absalom Station is failing. After The Awakening, societal upheaval began to fracture the station, culminating with the shattering of the Eye. Now three years later, resources are becoming scarce and those who remain are starting to get desperate. Not only have gangs been growing rapidly, but strange creatures and monsters have begun appearing all over the station. Residents form small communities to try to weather the increasingly post-apocalyptic landscape they find themselves in. In an abandoned neighborhood in the Arms, a small community of survivors huddle awake in a commandeered community center in the dead of the night. Tipped off that a local gang’s arrival is imminent, the center’s newest (level 0) members are tasked to defend their new home. Our crew of survivors must level-up and find a way to survive and thrive in their new post gap reality.

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Fantasy World Generator
Tools & Platforms

Fantasy World Generator

English
Worldbuilding
Generators
Fantasy World Generator is a free, offline Android toolkit for solo players, game masters and worldbuilders. Its oracle answers yes or no questions with shifting odds and a Chaos Factor, tracks open plot threads and NPCs, and can open any of the app's 43 generators mid-scene, feeding the result straight back into the story. Every result comes from handwritten tables running on the device, with no account, and no AI anywhere in it.

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Adventure Game Engine (AGE)
Tabletop Roleplaying Games

Adventure Game Engine (AGE)

High-Fantasy
Rules-medium
Green Ronin Publishing
The Adventure Game Engine (AGE) is a tabletop roleplaying game system designed by Chris Pramas and published by Green Ronin Publishing, first introduced in the Dragon Age Roleplaying Game, an officially licensed adaptation of BioWare's video game series. Rather than staying tied to that one setting, AGE was generalized into a standalone toolkit that Green Ronin has since reused across a growing family of otherwise unrelated game lines: Fantasy AGE, Modern AGE, The Expanse Roleplaying Game, Blue Rose: The AGE Roleplaying Game of Romantic Fantasy, and Cthulhu Awakens. Each line shares the same dice math and character-building vocabulary while reskinning them for a different genre, from grim high fantasy to hard-science-fiction space opera. Description Sit down at any AGE table and the character sheet looks familiar whatever the setting: a handful of ability scores, a page of Focuses that narrow down what a character is actually good at, some Talents, and a Health track that goes down rather than up. What changes by line is who's being played and what the group is doing with them. Dragon Age and Fantasy AGE put players in a class-based, sword-and-sorcery world built on the same tropes as the video games. Modern AGE drops the classes in favor of a freeform, contemporary or near-future toolkit for playing civilians, agents, or specialists; The Expanse puts players on a scraping-by crew in a hard-edged solar system where violence is fast and often permanent; Blue Rose asks for heroes of a deliberately hopeful, consent-based fantasy nation. The Game Master narrates outcomes and calls for rolls, and underneath every one of those settings sits the same rhythm: roll, hope for doubles, and spend what's earned on a stunt table built for the scene in front of you.

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