TTRPG Insider

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We're a news source for TTRPG content published 2-3 times a week, complete with news articles, interviews, and more. It's "An inside look at the scene shakers, content makers and upstarts in the tabletop gaming industry

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ttrpginsider.news https://www.ttrpginsider.news/ - Website

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Leaflet
Tools & Platforms

Leaflet

English
Free
Organization
Meet Leaflet, a wiki-style notetaking tool for TTRPG campaigns! Leaflet is an online note-taking tool for players, writers, and GMs of TTRPG campaigns, giving users a smarter way to organize campaigns and stories. Easily create Binders to store note pages, and invite others to join and contribute on your current game or next exciting project. As users create notes, the system automatically links related pages together, resulting in a wiki-style view of the entire campaign. Note pages are perfect for characters and NPCs, session recaps, items and locations, quest hooks, plot threads, historical events, and everything else that big campaigns need to keep straight. Plus, when paired with other features like Tracks and Calendars, Leaflet notes become powerful, searchable, and memorable. Features: • Note pages with automatic links • Tracks (clocks) • Calendar and Timeline support • Image-to-Text import • Multitasking • Collaborate with other users • No generative AI and more in development

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Dungeons & Dragons 5e (2014)
Tabletop Roleplaying Games

Dungeons & Dragons 5e (2014)

Beginner-friendly
High-Fantasy
English
Dungeons & Dragons 5th Edition (D&D 5E) is a heroic fantasy tabletop roleplaying game published by Wizards of the Coast. Released in 2014, it is the edition that brought D&D from a niche hobby into mainstream pop culture - showing up in TV shows, podcasts, and actual-play streams, and introducing millions of new players to the hobby for the first time. 5E was designed after a massive public playtest ("D&D Next") with the explicit goal of being approachable to newcomers while still satisfying veteran players. The Basic Rules are free, and a game can start with nothing more than those rules, some friends, and a set of dice (or a digital dice roller app). In 2024 the core rules received a significant revision, now commonly referred to as Dungeons & Dragons 5.5E (2024). Both versions are fully compatible and most groups mix material freely. The system it directly evolved from is Dungeons & Dragons 4E (2008) Description In D&D 5E, players create fantasy adventurers (a half-orc barbarian, an elven wizard, a tiefling rogue) and one player takes on the role of the Dungeon Master (DM). The DM builds and describes the world, voices the non-player characters (NPCs), controls the monsters, and acts as both the lead storyteller and the rules referee. There is no board. The game is a conversation: the DM describes a scene, the players say what their characters do, and the dice decide what happens when the outcome is uncertain. A typical session runs three to four hours with a group of three to six players plus the DM. The game describes itself as resting on "Three Pillars": Combat, Exploration, and Social Interaction. A single session might include all three, from tracking a monster through the wilderness and negotiating with a shady merchant to fighting a troll at the entrance to a cave. Combat is the most mechanically detailed of the three and tends to take up the largest share of table time, though groups are free to lean as hard into roleplaying or exploration as they like. The default assumption is a high-fantasy world filled with magic, monsters, and ancient ruins. The flagship published setting is the Forgotten Realms, but Wizards of the Coast has released adventures across a range of worlds, and many DMs create their own. The game does not ship a single canon story. Every table's story is different, shaped by what the players do. 5E is designed to be approachable. The core philosophy is "rulings over rules," meaning that when something comes up that the rules do not explicitly cover, the DM is encouraged to make a quick call and keep the game moving rather than stopping to look things up. The rules reward creativity and improvisation, and the system explicitly expects that no one at the table has memorized the entire rulebook. That said, the DM carries most of the preparation work between sessions: building encounters, preparing maps, and keeping the story moving. Players can show up with nothing but their character sheet and a set of dice.

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DMCal
Tools & Platforms

DMCal

English
Free
Universal
dmcal is session scheduling for tabletop campaigns. Players mark when they're free once; the DM sees the nights that work, schedules the session, and everyone answers from the email with one tap.

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