Tabletop Hot Takes

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Tabletop Hot Takes is a podcast about Tabletop Role Playing Games, the host's thoughts and feelings on them, and, of course, hot takes. Professors Aria and Funky explore TTRPG history, indie RPGs, advice, recommendations, and all kinds of other great things. Professor Aria was raised in the fire of TTRPGs having run and played
Shadowrun https://groupfinder.eu/library/shadowrun-2019
,
D&D 5E https://groupfinder.eu/library/dungeons-dragons-5e-2014
,
Ryuutama
, and several indie RPGs. They have Game Mastered for almost ten years. They are trying to make their own system, an exploration of fantasy and how even small actions can result in lasting change for the world. Professor Funky has run TTRPGs for over 20 years and for far too many systems to count, though he will try. He is in the process of making his own system (Expedition Protocol) and publishing various adventures as well.

Links

feeds.cativate.fm https://feeds.captivate.fm/tabletop-hot-takes/ - Podcast feed patreon.com https://www.patreon.com/TabletopHotTakes - Patreon page itch.io https://professor-funky.itch.io/ - itch.io page

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Bulk Token Builder
Tools & Platforms

Bulk Token Builder

English
Free
GMs have to prepare a lot more character tokens than players, which can be cumbersome and time consuming. To speed up the process, Bulk Token Builder allows you to create dozens of tokens, customise them simulatenously or individually, then export them all at once.

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Geek Native
Blogs

Geek Native

TTRPG
English
Discussions
Geek Native is an independent news site and community for tabletop roleplaying games, board games, anime, and geek culture. It covers tabletop mechanics, industry news, and reviews with a critical but welcoming tone. Whether you’re a player, a Game Master, or somewhere in between, it’s a solid place to find content that actually holds up. It also publishes practical tools for session prep and world-building -  things like spaceship name generators and lists of oddly unsettling phrases to throw at your players. Alongside those, there are columns on the psychology of gameplay and table dynamics. It’s been around long enough to build a genuine community, and it shows. Links geeknative.com - Website

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Dungeons & Dragons 5.5e (2024)
Tabletop Roleplaying Games

Dungeons & Dragons 5.5e (2024)

TTRPG
Beginner-friendly
High-Fantasy
Dungeons & Dragons 5.5E (commonly called the "2024 rules" or "D&D 2024") is the revised and updated version of the Dungeons & Dragons 5th Edition tabletop roleplaying game, published by Wizards of the Coast. Released across three core rulebooks throughout 2024 and early 2025, it is not a new edition. It is the same game, refined. The revision was driven by a decade of player feedback and data on how tables actually run 5E, and it shipped to coincide with the game's 50th anniversary. The three revised core books are the Player's Handbook (September 2024), the Dungeon Master's Guide (November 2024), and the Monster Manual (February 2025). All three are reorganized, reworded for clarity, and mechanically updated. Rather than replacing 5th Edition with a "6th Edition," 5.5E expands and tightens the existing framework while maintaining backwards compatibility with every 5E adventure module, sourcebook, and campaign setting published since 2014. If you are new to D&D entirely, start with the Dungeons & Dragons 5e (2014) entry for a full explanation of how the game works. Everything described there still applies here. This entry covers what 5.5E specifically changed. Description D&D 5.5E plays identically to 5th Edition at the table. Players create adventurers, one player takes on the role of the Dungeon Master (DM), and the group tells a collaborative story driven by a twenty-sided die (d20) and the DM's rulings. The core loop, the "Three Pillars" of Combat, Exploration, and Social Interaction, and the fundamental mechanics (Advantage and Disadvantage, Bounded Accuracy, the Proficiency Bonus, the rest system) all carry over unchanged. What the 2024 revision addresses is the rough edges that a decade of play exposed. Martial classes (Fighters, Barbarians, Monks, Rogues) now have more tactical options in combat instead of repeating the same basic attack every turn. Spellcasting classes have been rebalanced to reduce the gap between low-level and high-level power. Rules that were famously unclear or frequently house-ruled (grappling, crafting, surprise, two-weapon fighting) have been rewritten. The Dungeon Master's Guide, long criticized as poorly organized, has been restructured into a book that new DMs can actually learn from rather than only reference. The result is a game that feels the same at the table but runs more smoothly. Groups that have been playing 5E for years will notice the quality-of-life improvements. Groups starting fresh will simply have a cleaner ruleset from day one. Both 2014 and 2024 material can be used at the same table without conversion, though the newer rules are recommended for new characters.

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