Stories with Dice

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Stories with Dice is an actual play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games (TTRPGs) from Free League Publishing, Chaosium, Modiphius Entertainment, and more. Join us at our virtual table as we play Mysteries of the Loop, our
Tales from the Loop https://groupfinder.gg/library/tales-from-the-loop
series; explore the Arthurian mythos in The Sword Campaign, the first part of our Great Pendragon Campaign; chart the stars in Star Trek: Magellan, our Star Trek Adventures series; and sail the seas in Dark Blue Sea, our Mutant: Year Zero campaign. Stories from other worlds are coming soon, including The One Ring, The Electric State, Legend of the Five Rings, Twilight: 2000, and so much more.

Viimased episoodid

  • 49m

    The Time That Shouldn't Be S2 E9: A Tales from the Loop Actual Play

    Desperate to prevent a world-ending catastrophe, the kids finally persuade Anthony to bring his brother Joe home and reveal everything about the time experiments to their father, a scientist at the Loop. Join our Patreon...

  • 56m

    The Time That Shouldn't Be S2 E8: A Tales from the Loop Actual Play

    An alternate version of Susie appears just as the kids scramble to stop a catastrophic temporal collapse. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice You...

  • 56m

    The Time That Shouldn't Be S2 E7: A Tales from the Loop Actual Play

    After rescuing Sven and Joe from the age of dinosaurs, the kids try to return home but instead land in the 1950s. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with...

  • 43m

    The Time That Shouldn't Be S2 E6: A Tales from the Loop Actual Play

    The group splits up to pursue separate leads. Johannes and Anders visit researcher Karen Holt, while Susie and Anthony return to the hideout with disturbing time-travel documents. Meanwhile, Sven and Joe find themselves...

  • 57m

    The Time That Shouldn't Be S2 E5: A Tales from the Loop Actual Play

    Anthony’s long-missing brother Joe suddenly returns, claiming he’s been jumping through time. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel...

  • 47m

    The Time That Shouldn't Be S2 E4: A Tales from the Loop Actual Play

    As the kids face a day that repeats itself, their search for answers leads them to the beach, where a TV crew sets up an interview with a man who claims to have witnessed an unexplainable phenomenon. Join our Patreon Joi...

  • 54m

    The Time That Shouldn't Be S2 E3: A Tales from the Loop Actual Play

    In this episode, Susie reconnects with the group after Anders shows her a prehistoric insect at the library. A dinosaur appears in the hideout's garage, Sven’s father goes missing, and Anthony starts to wonder whether th...

  • 41m

    The Time That Shouldn't Be S2 E2: A Tales from the Loop Actual Play

    The older kids indulge Anthony’s obsession with the Loop, scouting around the cooling towers and testing Riksenergi’s boundaries. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to o...

  • 1h 02m

    The Time That Shouldn't Be S2 E1: A Tales from the Loop Actual Play

    Six months after the first season of our Tales from the Loop Actual Play, the kids reach the end of summer shaped by what they’ve been through, each dealing with new pressures and responsibilities as the quiet pull of th...

  • 54m

    The Fellowship of the North S1 E12 Fly, You Fools: An Actual Play of The One Ring

    The Company has freed the prisoners and stands against Goblins and their Queen—the Fang of the North, a dread Hound of the Witch-king. The battle will test their courage, and before the day is done, Aidannion will face t...

  • 51m

    The Fellowship of the North S1 E11 The Fang of the North: An Actual Play of The One Ring

    The Company explores the dark lair of the Fang of the North. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Pix...

  • 44m

    The Fellowship of the North S1 E10 The Standing Stones: An Actual Play of The One Ring

    After a sudden Goblin attack among the standing stones, the Company endures its first unsettling brush with the Dark Whisper. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to ou...

  • 44m

    The Fellowship of the North S1 E9 Journey to the North Downs: An Actual Play of The One Ring

    After defeating a stone troll on the East Road with the timely aid of a company of Rangers, the Fellowship makes camp for the night. At first light, they press onward toward the North Downs. Join our Patreon Join our Fac...

  • 41m

    The Fellowship of the North S1 E8 Farewell to Rivendell: An Actual Play of The One Ring

    Having lingered in Rivendell longer than planned, the Company at last takes the road west, bound for Weathertop and the mysterious standing stones in the North Downs. Join our Patreon Join our Facebook Group Website: Sto...

  • 54m

    The Fellowship of the North S1 E7 The Iron Crown: An Actual Play of The One Ring

    The fellowship stands at the summit of the Tower of the Star, where a mummified lord sits upon a mockery of a throne, an iron crown nailed to his skull and set with a strange, glowing jewel. In the ruined heights, they e...

  • 47m

    The Fellowship of the North S1 E6 The Flooded Chamber: An Actual Play of The One Ring

    The Fellowship must escape the restless dead in a flooded burial chamber. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience pr...

  • 44m

    The Fellowship of the North S1 E5 The Blade of Baranor: An Actual Play of The One Ring

    After a bloody skirmish, the Company retreats to recover. Unsettled by the keening ghost of a lady of the castle and the ghostly Captain of Arnor’s plea for burial, they find a Númenórean blade and descend into the dark...

  • 47m

    The Fellowship of the North S1 E4 Men of the South: An Actual Play of The One Ring

    The Fellowship interrogates their Southron prisoner, but the situation quickly spirals out of control. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouT...

  • 40m

    The Fellowship of the North S1 E3 A Star Above the Mist: An Actual Play of The One Ring

    After laying the fallen Ranger to rest, the Company heeds his final words: Follow the Hoarwell into the foothills. Look for a star above the mists of the river. Turning from the road, they enter the wild, broken country...

  • 57m

    The Fellowship of the North S1 E2 The Council of Gilraen: An Actual Play of The One Ring

    After rescuing an Elf of Lindon and a frightened boy, the Company meets Lady Gilraen at Weathertop, where they share dark tidings. A shadow has crept down from the Misty Mountains; a Ranger is missing in the Trollshaws;...

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Index Card RPG
Tabletop Roleplaying Games

Index Card RPG

English
Rules-light
Universal
Index Card RPG (ICRPG) is a universal, fast-paced tabletop role-playing game designed by Brandish Gilhelm (Hankrin Kapuf) and published by Runehammer Games. Originally released in 2017, with its definitive "Master Edition" published in 2021, the system is designed to strip away the mechanical bloat and analysis paralysis often found in traditional d20-based systems. It serves as both a standalone game and a philosophical design toolkit meant to be hacked, modified, and integrated into other role-playing systems. Description ICRPG is highly customizable and natively includes multiple distinct settings within its core rulebook, ranging from traditional high fantasy (Alfheim) and gritty sci-fi (Warp Shell) to weird west prehistoric survival (Ghost Mountain). The system treats game mastering as a visible, high-momentum performance. Rather than hiding information behind GM screens, ICRPG brings structural elements, like turn timers, room difficulties, and tracking metrics directly into the open. The game derives its name from the use of standard index cards to abstractly map encounters, represent terrain, track turn order, and quickly visualize items or monsters, eliminating the need for complex grid maps or expensive miniatures. System Overview & Key Features The Room Target Instead of assigning different Difficulty Classes (DCs) or Armor Classes (ACs) to every individual object, monster, and trap in an area, the Game Master sets a single "Room Target" number for the entire scene (typically ranging from 10 to 15). Every single d20 roll made by a player in that room, whether it is an attack roll, a saving throw, a stealth check, or an arcane spellcast: must meet or exceed that exact same Target number to succeed. The GM can temporarily adjust this target up or down by 3 points for specific tasks that are explicitly "Easy" or "Hard." Loot-Based Progression Characters do not possess traditional levels, nor do they gain intrinsic stat increases or health boosts when accumulating experience points. Instead, character progression is entirely physical and external, driven by "Loot." Every class feature, stat modification, magical spell, and unique ability is physically tied to an item equipped on the character sheet. If a character's gear is destroyed, stolen, or voluntarily traded to an ally, their mechanical capabilities shift completely, forcing players to focus on acquiring and managing an inventory limited to 10 carried and 10 equipped items. Visible Turn Timers To prevent tactical stalling and maintain pacing, the system relies heavily on explicit, visible timers. At the start of an encounter, the Game Master openly rolls a four-sided die (1d4) in front of the players. This represents the number of rounds remaining until a cataclysmic or complicating event occurs, such as a cave-in, the arrival of enemy reinforcements, or a bomb detonating. This mechanic converts passive exploration into an immediate, high-stakes tactical countdown. Abstract Range Zones Tactical movement completely abandons feet, meters, and grid counting in favor of four abstract distance zones: Close (touching or within arm's reach), Near (a few steps away, reachable within a single move action), Far (within sight and shootable, requiring a full dash to reach), and All the Way (distant or requiring specialized long-range capabilities). Positioning is easily tracked using index cards as relative zone containers. Links runehammer.online - Official homepage for Runehammer Games

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Tales from the Stinky Dragon
Actual Play & Podcasts

Tales from the Stinky Dragon

English
Dungeons & Dragons
Actual Play
Tales from the Stinky Dragon is an actual-play Dungeons & Dragons comedy podcast that features four foolish friends and their (very patient) dungeon master. Join along for an auditory adventure with a fully-voiced cast of characters, immersive sound design, a catchy soundtrack, and gripping stories of exotic lands and strange creatures. Tales From The Stinky Dragon is a fun and easy award-winning podcast for all ages, and is the perfect experience for both seasoned D&D players and those just getting into the genre. Links youtube.com  - Youtube channel spotify.com  - Spotify feed patreon.com  - Patreon page stinkydragon.fandom.com  - Tales From The Stinky Dragon wiki

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Golden Squad
Actual Play & Podcasts

Golden Squad

English
Actual Play
Mutants & Masterminds
Golden Squad is a superhero actual play audio drama using Mutants & Masterminds 3rd Edition, hosted by Luke and featuring a rotating cast of people he's legally allowed to call friends. Set in a custom world pulled directly from Luke's overcaffeinated brain, things tend to get weird, wild, and occasionally even heroic. The chaos is kept mostly family-friendly thanks to our tireless editorial staff—a flock of highly trained birds with strong moral values and questionable grammar. Links youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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