Six Axes

Your table already tells the story. This writes it down.

Ülevaade

Six Axes is Kerf & Code's D&D toolkit: a session-analytics and GM platform that captures and transcribes play, plus multi-system builders, a hex world map, and an offline voice/typed rules compendium spanning D&D, Draw Steel, Lancer, Daggerheart, PF2e, and Dark Matter. It is still in Alpha and I am looking for testers and artists.

Peamised omadused

It knows what you rolled

Most session tools listen and summarise. Six Axes also captures the mechanics: attacks, saves, damage, hit points, who rolled what and when. On a supported virtual tabletop those numbers arrive automatically; playing in person with real dice, it reads the numbers your table says out loud. Which lets it do arithmetic nobody else can. It knows the fight it called Moderate left the party at a third of their hit points, and it can tell you that your Moderate encounters land like Hard ones, at your table specifically, across a whole campaign.

A campaign wiki that writes itself

Every NPC the party meets, every place they go, every faction and thread and piece of loot gets captured from what was narrated and filed where you can find it. You approve what goes in. By session five you have the campaign bible you were never going to write. When it is worth sharing, publish it as a page anyone can read, no account needed. You choose exactly what appears, so the setting and the cast can go public while the things your players have not found yet stay yours.

It tells you how your table is doing

Which threads you have left hanging for four sessions. Who has not had a scene in a while. That one character is quietly holding two thirds of the party's loot. The things you half-notice on the night and have forgotten by the next one. It also builds a read of how each player engages, across six axes: tactics, arcana, voice, exploration, rapport, and nerve. It is not a score and no axis is the good one. It exists so you can notice you have not given someone a scene that plays to what they actually enjoy.

Build the world, four scales deep

Generate a hex world from a seed, or paint biomes by hand up to 250 by 250, then have it rendered as a finished map. Drop pins, link each to a place or an NPC, and trace where a session actually went. City, dungeon, and building maps use the same brush-and-render loop. A slice of it, the generator, is one of the free tools below. Inside a campaign it ties to your codex, your sessions, and what your players are allowed to see.

Arvustused

Järjestatud:

Arvustusi pole veel.

Logi sisse arvustuse lisamiseks.

Teised kirjed

When Sky and Sea Were Not Named
Tabletop Roleplaying Games

When Sky and Sea Were Not Named

High-Fantasy
English
Heroic
When Sky and Sea Were Not Named (WSSWNN for short) is a fantasy tabletop roleplaying game. To play, you'll need a set of gaming dice, your imagination, and a few friends. One player, the Guide, narrates the story and sets up challenges for the rest of the group. The other players take on the roles of heroes who set forth upon doomed floating islands, rescue people from their fates, and rebuild civilization. A game of When Sky and Sea Were Not Named might be limited to a single island that players explore in a few hours. Or it can be a sprawling adventure spread out over months of play, with heroes steadily gaining more powerful abilities and technology. Beyond action scenes and combat, WSSWNN is about your heroic characters and their journeys together. You can learn new lore from other characters—perhaps allies you've rescued, or even foes you've graced with mercy. You can invoke your hero's ideals in dramatic moments, potentially turning failure or struggle into success.

Loe edasi

Tabletop Time Roleplay
Actual Play & Podcasts

Tabletop Time Roleplay

English
Actual Play
Tabletop Time is a YouTube channel, podcast, and livestreaming phenomenon devoted to collaborative storytelling through tabletop roleplaying games, as well as miniatures and other somewhat "nerdy" hobbies. It was created by Jazza and his brother Shad to utilize the TTRPG system they invented, Cogent Roleplay. The initial run lasted two years, but due to Jazza's increasingly busy schedule, a four year hiatus was necessary. Now it's back with a vengeance and a new cast. Links youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed twitch.tv - Twitch channel patreon.com - Patreon page itstabletoptime.fandom.com - Tabletop Time wiki

Loe edasi

The Grey League
Blogs

The Grey League

English
Dungeons & Dragons
Pathfinder 2E
The Grey League Community page is a place for players and Game Masters. The main hub is their blog which dives into the lore, cultures, religions, factions, history, and places of Greyhawk. Alongside this setting lore, the blog also explores Pathfinder 2e rules, GM tools, house rules, access to adventures, reviews, and practical ideas for running richer campaigns and worldbuilding. Whether someone is a long-time Greyhawk fan or a new arrival, a Pathfinder GM looking for inspiration, or a curious player looking for roleplay tips, The Grey League offers something of use.

Loe edasi

Otsid seltskonda?

Leia lauamänguseltskond, millega liituda, või mängijaid, keda kutsuda. Groupfinder on tasuta seltskonnaotsingu platvorm. Mängijatelt mängijatele.