RPPR Actual Play

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Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. It is run by Ross Payton, a tabletop RPG writer and podcaster.The cast rotates for different games, but our regular players include Caleb Stokes, Aaron Carsten, Tom Church, Maddy Gibbons, and Thaddeus Stoklasa. We play a wide variety of RPGs, including
Call of Cthulhu https://groupfinder.eu/library/call-of-cthulhu-2014
,
Delta Green https://groupfinder.eu/library/delta-green-2016
,
Blades in the Dark https://groupfinder.eu/library/blades-in-the-dark-2017
,
Eclipse Phase
,
Dungeon Crawl Classics https://groupfinder.eu/library/dungeon-crawl-classics-2012
,
Heart: The City Beneath
, and
Monster of the Week https://groupfinder.eu/library/monster-of-the-week-2012
. We alternate between full campaigns and one shot adventures.

Links

actualplay.roleplayingpublicradio.com https://actualplay.roleplayingpublicradio.com/ - Official website podcasts.apple.com https://podcasts.apple.com/us/podcast/rppr-actual-play/id339817701 - Apple Podcasts feed

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Curse of Critz
Actual Play & Podcasts

Curse of Critz

English
Dungeons & Dragons
Actual Play
Join DM Rolan Critz as he takes a party of misfits through the Curse of Strahd 5E Dungeons & Dragons module. Follow the adventures of Doru Donavich played by Batsy SInclair, Aurora Brightfield played by Honey De Bunne, Kael Whitlock played by Tom Henry, and Ret played by Lou Psifer. Links youtube.com - Youtube playlist twitch.tv - Twitch channel

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Frugal GM
Blogs

Frugal GM

English
Reviews
Frugal GM is a long-running tabletop RPG blog focused on helping Game Masters run better games while spending less money. Its core idea is summed up pretty directly: it’s about “resource-saving options for running a better role-playing game.” At its heart, the site is built around three main types of content: 1. Reviews of RPG Products Modules, maps, supplements, tools, and even occasional games Strong emphasis on value for money Honest, practical evaluations (what works at the table vs. what doesn’t) 2. Free & Low-Cost Resources Links to free maps, generators, tools, and downloads Highlights of “hidden gems” you might otherwise miss Frequent “Free GM Resource” posts 3. Practical GM Advice & Tools Tips for running games more efficiently Ideas you can plug directly into a session Focus on usable content over theory

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Shadowrun (2019)
Tabletop Roleplaying Games

Shadowrun (2019)

TTRPG
English
Complex
Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. The game has gone through multiple variations and versions, since its first release in 1989, the latest "Sixth World" game system was published in 2019, by Catalyst Game Labs. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. The system it directly evolved from is Shadowrun 5th Edition Description Shadowrun takes place several decades in the future (2050 in the first edition, currently 2088). The end of the Mesoamerican Long Count calendar ushered in the "Sixth World" with once-mythological beings (e.g. dragons) appearing and forms of magic suddenly emerging. Large numbers of humans have "Goblinized" into orks and trolls, while many human children are born as elves, dwarves, and even more exotic creatures. The Shadowrun world is cross-genre, incorporating elements of both cyberpunk and urban fantasy. Unlike in a purely cyberpunk game, in the Shadowrun world, magic exists and has "worked" since 2011. System Overview & Key Features The d6 Dice Pool The core resolution engine uses a massive pool of six sided dice. To attempt a test, a player adds their relevant Attribute and Skill together, then rolls that many dice. Every 5 or 6 rolled counts as a "hit" and players need to roll a certain number of hits to succeed. The Edge System In the Sixth World edition, Edge is a fluid tactical resource. Instead of tracking dozens of tiny situational modifiers, characters earn Edge points during a fight by having a superior position, better gear, or catching the enemy off guard. These points are spent immediately for rerolls or special combat actions. The Three Worlds The game takes place across three distinct layers of reality. Physical combat happens in meatspace, hackers project their consciousness into the virtual reality of the Matrix, and mages project their spirits into the magical Astral Plane. A well balanced team must handle threats from all three directions at once. Magic and Drain Spellcasters do not use spell slots. Instead, they can cast spells as often as they like, but channeling arcane energy takes a physical toll. Every time a spell is cast, the mage must resist "Drain" which can cause severe stun or physical damage if they are not careful. Additional links shadowrunsixthworld.com - Official Shadowrun website catalystgamelabs.com - Official Catalyst Game Labs website

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