Peak D&D

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A TTRPG actual play YouTube show with new episodes Tuesdays. Our story takes place in the homebrew world of Argilia and uses the new
DC20 https://www.groupfinder.gg/library/dc20
TTRPG system developed by The Dungeon Coach. The focus is on telling a good story and having fun with our friends. Three unlikely heroes are given tickets to join an envoy headed to the long lost elven lands of Enara. Ravi is a star pupil jock wizard with special lineage, Orrin is a junior city guard running from his past, and Julius is an angel-born cleric sent to spread the good word of Vortor. Join them as they navigate a realm filled with magic, mystery, and danger!

Viimased episoodid

  • 1h 21m

    Episode 117 - Regulate

    "It was a clear black night. It was a clear white moon." The convergence engine crashes into the heart of the capital, and the Vortorrim face a warped city between them and the palace. Who steps forward to turn the tide...

  • 1h 15m

    Episode 116 - Strike the Root

    "Control the world like we like puppets on a string. Corrupted by evil everyday. Strike the root." A desperate scramble to disarm a god gives way to an all-out clash that could finally free the continent from its magical...

  • 1h 14m

    Episode 115 - The Final Countdown

    "It's the final countdown!" The mastermind pulling the Empire's strings finally reveals himself, and he's not interested in negotiating. Can the Vortorrim find a way to hurt a being who claims to be untouchable, and what...

  • 1h 10m

    Episode 114 - Split Open and Melt

    "Down, down, down, down, down, down. Split open and melt." Elihu makes his move against Phaedra in a desperate gambit for power, forcing the Vortorrim into a split-second rescue. Can they pull her out in time, and what w...

  • 1h 16m

    Episode 113 - Family Affair

    "Over there, world gone bad." Deep behind enemy lines, our heroes race through the capital toward the Tower of Mages. Can they reach it before the Empire catches on? And what dangers are waiting for them within? Find out...

  • 1h 12m

    Episode 112 - Losing My Religion

    "Consider this, the slip, that brought me to my knees, failed." With the Empire closing in, the Vortorrim make an unexpected stop that could change the size of their party for good. Will an old face choose redemption ove...

  • 1h 43m

    Episode 111 - Robot Rock

    "Rock. Robot Rock." Trapped deep inside a massive stone construct, Ravi fights to gain control before it tears him apart from the inside. Can he wrestle command of this thing and embrace the chaos within? And just what d...

  • 1h 10m

    Episode 110 - Jerkin'

    "Don't wanna be stuck in that negativity." Our heroes journey through twisting underground tunnels toward the capital of the Empire, accompanied by two gods who sense something they can't explain. What could possibly for...

  • 1h 32m

    Episode 109 - Dream Police

    "The dream police, they come to me in my bed." Two Vortorrim find their dreams invaded by a masked stranger claiming they've been found guilty of crimes against the Empire. Who is this dream inquisitor really, and can th...

  • 1h 25m

    Episode 108 - Don't Leave Me on the Dance Floor

    "I got the chills, you got the power. Don't leave me on the dance floor." The Vortorrim finally set out to bring the fight to the heart of the Empire, splitting their forces across land, sea, and the deep rift itself. Wh...

  • 1h 20m

    Episode 107 - SORRY! CRASH!

    "I can't get above the water, as if it matters." The Vortorrim's favorite barista at Moonbucks is revealed to be Jaastien, and he's not here to serve coffee anymore. What could push a familiar face to turn against his fr...

  • 1h 09m

    Episode 106 - Architects

    "Are there no fighters left here anymore?" The Vortorrim finally have momentum on their side and big decisions to make about their next move against the Empire. What bold plan are they cooking up, and who might they need...

  • 1h 01m

    Episode 105 - Theta Dreamz

    "Deed cannot dream what dreams can do." The Vortorrim take to the dream realm to reach allies behind enemy lines while a god prepares to make his entrance into the world. Who does each hero choose to visit? And how will...

  • 1h 12m

    Episode 104 - All My Friends Are Freaks

    "It ain't the destination, it's the path you take." The siege of Moonstone is broken but the war is far from over and the Vortorrim know it. What do the gods reveal about the dark power their enemies have been stealing?...

  • 1h 29m

    Episode 103 - Ballroom Blitz

    "And the man at the back said everyone attack, and it turned into a ballroom blitz." Five shadow vortorrim descend on Moonstone. Can our heroes hold the line against an enemy wielding stolen power straight from the gods?...

  • 1h 04m

    Episode 102 - Back In Time

    "Don't bet your future on one roll of the dice." The time travel missions are done but the questions they left behind are bigger than anyone expected. What secrets about the Shadow Vortorrim did the Vortorrim bring back...

  • 1h 17m

    Episode 101 - Savior's Robes

    "Out on the water, in a sea of change..." Ravi gets pulled back in time mid-mission with no warning, no backup, and just enough liquid courage to make things interesting. What exactly is happening off the coast of Vella...

  • 1h 31m

    Episode 100 - Julius

    "Before you take another step, don't blame it on yourself." Julius finds himself alone in the Feywild with a goddess on a mission and a war that cannot wait. Can he help turn the tide of a battle that has been grinding o...

  • 1h 41m

    Episode 99 - Night Running

    "We're on a night run. Boy you better hold your tongue. Talking like you coming from kingdom come." Orrin Orrinson has been dropped alone into enemy territory the night before one of the war's most pivotal battles. What...

  • 57m

    Episode 98 - Hold On, Dear Brother

    "Hold on dear brother. Brother. Tried to close my eyes to all around me." An enemy at the gates, a brother across the table, and a goddess with a plan that changes everything. Can the Vortorrim hold Moonstone together lo...

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Falha Final
Actual Play & Podcasts

Falha Final

Actual Play
3DeT
Brazilian Portuguese
Falha Final é um podcast de RPG actual play, onde as rolagens são abertas e as besteiras liberadas. Acompanhem Thiago Escobar, Gilgante, Morgan e Mr.Olhinho enquanto falham em seu caminho desvendando os mistérios narrados por Daniel Duran da primeira Jornada Heroica de Tormenta20: Coração de Rubi! O objetivo é que todos sintam-se numa grande mesa, enquanto nossos intrépidos aventureiros arriscam suas vidas. In English An actual play RPG Channel, where rolls are opened and bullshit released. Join Aaron (MrOlhinho), Daniel Duran, Gilgante, Morgan, Nana Larrosa, Thiago Escobar and guests in assorted games as they fail their way unraveling the mysteries of many imaginary universes! The goal is for everyone to feel at a big table, while our intrepid adventurers risk their lives. Links youtube.com - Youtube channel spotify.com - Spotify feed discord.gg - Discord server apoia.se - APOIA.se Page

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Gamma World
Tabletop Roleplaying Games

Gamma World

Wizards of the Coast
Sci-fi
Rules-medium
Gamma World is a post-apocalyptic science fantasy roleplaying game created by James M. Ward and Gary Jaquet, first published by TSR in 1978. Over more than four decades the game has been rebuilt from the ground up seven times by nearly as many publishers, and the most recent overhaul came in 2010, when Wizards of the Coast released a stripped-down, card-driven edition built on a pared-back version of the Dungeons & Dragons 4th Edition engine.  Where D&D sends heroes out to save a kingdom, Gamma World drops mutant scavengers into the wreckage of a shattered Earth to fight over technology nobody left alive still understands. Description Gamma World is gonzo by design. A character isn't built so much as collided into existence: two randomly rolled Origins get mashed together into one being, however little sense the combination makes ("I'm a Radioactive Yeti," to use the game's own example). From there, characters spend the session drawing from decks of mutation and salvage cards that shift constantly - the powers a character has at the start of a fight are rarely the ones they'll have by the end of it.  Combat is lethal and character turnover is high, so the game leans into its own chaos rather than fighting it: sessions play fast, tonally silly, and are built to be picked up and put down in a single evening rather than carried across a long campaign.

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October Twilight
Tabletop Roleplaying Games

October Twilight

English
Horror
Apocalyptic
It's October 13th, 1999 and the world has ended. Someone, no one is sure who, let something into our world. A kind of infection or corruption that affects both the body and the mind. Animals, people, even mundane objects... all became twisted and unnatural. Some speculate it's a kind of demonic possession, others that it's an alien or even transdimensional biological weapon. In the end, it doesn't matter. The whole world fell apart, twisted from within. The survivors cling to their wretched lives in a fallen world, trying to comprehend the horrors and fend them off for just one more day. The world is in tatters, monsters roam around consuming everything they can, strange occult powers spread among the damned, and even the very air seems tainted. Perhaps the rapture happened and the survivors are being punished because they were found wanting. Perhaps this is some kind of strange terrorist attack from another world. Or maybe it's all nothing more than a cosmic accident, a tragedy of happenstance as something never intended for this world found its way in. Can you survive and fight off the horrors coming from within and without? Description October Twilight is a survival horror/dungeon crawler tabletop roleplaying game for 2 or more players. One player must take the role of the Game Master. This game assumes familiarity with other roleplaying games and so much of the basic flow of roleplaying is not explained. The game is meant to feel like a PS1/PS2 era survival horror game and a post apocalyptic survival game. Food is scarce, ammunition is scarcer, and everything is trying to kill you. In the game, your team has a safe house they come back to between excursions. The safe house lives up to it's name, being safer than exploring the ruins of the fallen world outside your door. But, you burn resources like food and water at the safe house and have to go out to find more. You'll never have enough resources to simply hole up and wait out the end of the world. Touchstones and Inspirations: Resident Evil, Silent Hill, The Walking Dead, Darkest Dungeon, and Evil Dead 2.

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