Modern AGE

Ülevaade

Modern AGE is a genre-toolkit tabletop roleplaying game covering everything from the Industrial Revolution to the near future, published by Green Ronin Publishing in 2018 and designed by a team credited as Matthew Dawkins, Meghan Fitzgerald, Sian Ingham, Steve Kenson, Alejandro Melchor, Chris Pramas, and Malcolm Sheppard. Rather than shipping with a fixed setting, it hands a table the rules to build gritty two-fisted action, pulp adventure, urban fantasy, or a dystopian near-future campaign from the same core book. The system is built on the
Adventure Game Engine (AGE)
Adventure Game Engine (AGE)The Adventure Game Engine (AGE) is a tabletop roleplaying game system designed by Chris Pramas and p...High-FantasyRules-medium
, the same engine Green Ronin uses for
Dragon Age
Dragon Age RPGGreen Ronin Publishing brings fantasy roleplaying back to its dark and gritty roots with the Dragon...High-FantasyDark Fantasy
,
Fantasy AGE
Fantasy AGEFantasy AGE is a tabletop roleplaying game of class-based sword-and-sorcery adventure, designed by C...High-FantasyRules-medium
, and
Blue Rose
Blue Rose RPGBlue Rose: The AGE RPG of Romantic Fantasy is a tabletop roleplaying game of heroism, intrigue, and...High-FantasyRules-mediumHeroic
, built here as a fully classless implementation rather than the class-based approach those other lines use.

Description

Characters are built from backgrounds and life experience rather than a class list, advancing across 20 levels while a table decides for itself what kind of modern-ish game they're actually playing - a two-fisted pulp game, a grounded action thriller, an urban fantasy campaign with magic running underneath the modern world, or something further out toward science fiction.  The Game Master leans on the same optional Arcane and Psychic Power rules whether they're running secret agents, monster hunters, or conspiracy investigators, turning them on only for the campaigns that need them. It's built to be picked up by a group who already knows roughly what modern-day game they want to run and just needs a flexible, classless chassis to build it on, rather than a game with a setting of its own to sell.

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Sirens of Sundown
Actual Play & Podcasts

Sirens of Sundown

English
Daggerheart
Actual Play
A colossal tale that follows a band of three sisters who travel the Drylands performing their captivating music, hunting monsters the size of mountains, and turning heads along the way. Even in the throes of adventure, they always make time to follow their golden rule: pleasure before business. Sirens of Sundown is a Daggerheart Actual Play podcast that utilizes the Daggerheart system and the Colossus of the Drylands campaign frame, produced by Dicescape.  Cast Kylie Rose as the Game Master. Gwyn Leigh as Yennifer "Yen" Nash. Iman as Yasmine "Yaz" Nash. Aamina as Madame Mercy. New episodes release every other Tuesday on Dicescape's YouTube and wherever you get your podcasts. Credits Sirens of Sundown is edited and sound designed by Bren Frederick. Cover art and graphic design by Shannon Ehrola. Additional character art by Lucy Lin.

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Fantasy AGE
Tabletop Roleplaying Games

Fantasy AGE

High-Fantasy
English
Rules-medium
Fantasy AGE is a tabletop roleplaying game of class-based sword-and-sorcery adventure, designed by Chris Pramas and published by Green Ronin Publishing. It first released as the Fantasy AGE Basic Rulebook in 2015, adapting the Adventure Game Engine (AGE) that Pramas built for the Dragon Age Roleplaying Game into a standalone, setting-neutral fantasy toolkit rather than a licensed tie-in. A second edition followed in February 2023, staying roughly 90% compatible with the original while folding in years of supplement material and adding two new subsystems, Peril and Daring. The system is built on the Adventure Game Engine (AGE), the same engine Green Ronin uses for Dragon Age, Modern AGE, and Blue Rose. Description Players build adventurers from one of four classes - Envoy, Mage, Rogue, or Warrior, covering the social, magical, sneaky, and fighty corners of a party respectively - and one of nine Ancestries (Draak, Dwarf, Elf, Gnome, Goblin, Halfling, Human, Orc, or Wildfolk), a term Green Ronin adopted across its AGE games to sidestep the baggage "race" carries in older fantasy RPGs. The Game Master (GM) runs a setting of the table's own choosing rather than a fixed world. Fantasy AGE was built from the start as a toolkit for running any sword-and-sorcery campaign rather than one specific IP. Sessions lean on the AGE system's stunt-heavy combat to keep fights fast and cinematic, while the optional Peril and Daring systems ask a table to decide up front how much extra swing they want between a party's best and worst moments.

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Mini VTT
Tools & Platforms

Mini VTT

Virtual tabletop (VTT)
English
Free
Mini VTT — a lightweight virtual tabletop for TTRPGs, in a single .exe No accounts, no subscriptions, no server setup. Download, double-click, and host your game. Includes: campaigns, battlemaps, drag-and-drop tokens, full character sheets, items, spells, feats, initiative tracker, chat, private notes, audio, dice roller, day/night lighting, fog of war, draw tools, and remote play via a built-in ngrok tunnel. Requires: Windows 10/11. Nothing else. Note: The first run may trigger a Windows SmartScreen warning — click More info → Run anyway. This is standard for unsigned apps. See the README for details. License: CC BY-NC-SA 4.0 (free to use and share, no commercial use).

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