Epic Tales and Critical Fails

Ülevaade

Epic Tales and Critical Fails is
Pathfinder 2E https://groupfinder.gg/library/pathfinder-2nd-edition-2019
actual play podcast. Follow this original story set in Paizo's world of Golarion where six misfits experience strange dreams and in searching for answers become embroiled in the schemes of a mad clockwork automaton. Prepare for adventure, terror and the occasional use of bad language.

Viimased episoodid

  • 1h 37m

    S1:E45: Dead Ringer

    Katarra finally gets some answers about her past… only to discover that someone else remembers it too. As Ulti reveals a devastating connection to Katarra’s former life, the party is forced to confront questions of reven...

  • 57m

    S1:E44: A Prickly Situation

    Minesh's clandestine meeting with the Rock Blossom Circle doesn't quit go to plan. Meanwhile, back at the Wandering Barnacle, Xander insists he's encountered another version of himself. As mysterious bootprints, a floode...

  • 2h 14m

    S1:E43: A Snail's Tale

    Bethilde is back… sort of. While the party grapples with a very unexpected transformation, they uncover a troubling mystery: someone has been impersonating Xander. With clues pointing towards the Wise Quarter and a myste...

  • 1h 11m

    S1:E42 Snoli Ghosted

    Our misfits battle with the Snoligoster reaches a deadly conclusion as the Drownyard collapses around them. With our misfits falling, rubble raining down and survival hanging by a thread, can they finally put an end to t...

  • 2h 03m

    S1:E41 Snails, Sinkholes and a Snoligoster

    Just as our misfits begin to unravel the secrets hidden beneath the Drownyard, they are interrupted by an old enemy with a terrifying new ambition and an even bigger monster waiting in the wings.A Pathfinder 2nd Edition...

  • 1h 49m

    S1:E40: Secrets of the Sunken School

    Our misfits survive a deadly encounter with animated cutlery before exploring more of the flooded school. Strange discoveries, a magical quill, and a brutal battle in the library uncover ancient lore that hints at a myst...

  • 2h 14m

    S1:E39: Salty Whisperers

    Our misfits venture deeper into the flooded Drownyard where ghostly whispers, haunted mirrors, suspiciously magical tea and trip to the infirmary make for an unsettling morning. A Pathfinder 2nd Edition Remaster podcast...

  • 2h 06m

    S1:E38: Root of the Problem

    Our misfits navigate a labyrinth built to doom grave robbers, only to discover a sacred tree twisted into a monstrous predator. After a desperate battle that leaves nearly everyone on the brink of death, they emerge thro...

  • 2h 12m

    S1:E37: Black Onyx and Bad Choices

    Having barely survived a desperate battle our misfits uncover a terrifying black onyx crystal of unknown origins. As tensions rise our misfits find that even ashes can kill. A Pathfinder 2nd Edition Remaster podcast tell...

  • 1h 38m

    S1:E36: What the Void Swallowed

    An impossible creature emerges, dragging our misfits into a desperate fight for survival. As psychic whispers tear at their minds and the creature devours misfit after misfit, can they hold out long enough to survive? A...

  • 1h 10m

    S1:35 :When the Cocoon Breaks

    Caught between scorpion swarms, psychic horrors, and a prince who refuses to die, our misfits fight desperately to stop whatever is growing inside a sinister cocoon. They may have won the battle… only to unleash somethin...

  • 1h 35m

    S1:E34: The Bug Stops Here

    After a tense night of grief and blame, our misfits steel themselves to face the Bug Lady once and for all. Armed with frost, fire, and just enough teamwork to be dangerous, they dive back into her lair for a chaotic sho...

  • 1h 02m

    S1:E33: Blind, Broken and Probably Doomed

    The aftermath of battle leaves some of our misfits blinded and tensions are running high. While the monstrous bug queen regroups, the party struggles with loss, blame, and fear. Not to mention terrible decision making. A...

  • 58m

    S1:E32: Caught in a Web

    A centipede-haired Brood Queen, a cave full of chittering children and one very bad retreat plan. As our misfits battle blindness, venom, and overwhelming beauty, a tear in reality brings something far worse. A Pathfinde...

  • 2h 13m

    S1:E31: From River to Recital

    A simple river crossing turns savage when a pair of bunyips drag our misfits into a brutal, blood soaked fight beneath the caverns. Barely surviving, they press on, only to face the return of a certain insectile conducto...

  • 1h 19m

    S1:E30: The Quaylant’s Laboratory

    Deep beneath Absalom’s ruins, our misfits uncover the remnants of something far worse than demons: an alien experimenter harvesting bodies for grotesque research. Faced with a mind-rending Quaylant and a chamber full of...

  • 1h 34m

    S1:E29: Kindness Kills

    A descent into a glowing cavern becomes a brutal lesson in survival when our misfits learn that compassion can be just as deadly as claws and fangs. Swarmed by Mosquito Boy, Moth Man, and a host of winged horrors, the gr...

  • 1h 20m

    S1:E28: Bones & Bad Decisions

    Our misfits find themselves surrounded by bones, poison and glowing fungus but once again they choose chaos. Can they survive whilst making the worst possible choices? A Pathfinder 2nd Edition Remaster podcast telling an...

  • 1h 51m

    S1:E27: Tome Raiders

    Deep beneath the Grizzly Fair, our misfits crack open a library that should’ve stayed sealed, Between soul-swapping treatises, heretical hymns, and a carousel of murderous metal horses, our misfits prove that raiding tom...

  • 1h 12m

    S1: E26: Crumpets and Chaos

    Breakfast shouldn’t be terrifying… but when Bethilde sprouts razor-sharp teeth and starts crunching her way through crumpets, the party wonders if they’ve picked up a curse. Add in a shopping trip that gets wildly out of...

Sotsiaalmeedia

@etalesandcritfails.bsky.social

Laura's (Katarra's) choice tonight is between playing #Pathfinder2e @paizo.com or staying in and reading Threshing Day by @rebeccayarros.bsky.social. Decisions, decisions, decisions. Which do you think she will choose?

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The Grey League Podcast
Video

The Grey League Podcast

English
Dungeons & Dragons
Pathfinder 2E
The Grey League Podcast (GLP) aims to help players roleplay their characters and understand the region of Greyhawk they are playing in. Whether you're a long-time veteran looking to refresh your settings or a curious player eager to explore, GLP aims to increase your immersion. Beyond the world lore of Greyhawk, this platform is dedicated to helping Game Master. Upcoming in 2026 is Game master advice and members only campaign design breakdowns, and technical tips for running smooth sessions. Looking ahead, the GLP will be looking into adding some podcast discussions, deep-dive interviews, and actual-plays.

Loe edasi

Monster of the Week (2012)
Tabletop Roleplaying Games

Monster of the Week (2012)

English
Rules-light
Horror
Monster of the Week (MOTW) is an urban fantasy-horror tabletop role-playing game developed by Michael Sands. It was first published in 2012, and a revised edition was published by Evil Hat Productions in 2015. The entire theme of the game is heavily inspired by TV shows like Buffy, Supernatural, X-Files, Fringe and many others. The system it directly evolved from is Apocalypse World (2010) Description Players in the MOTW system take on the role of monster hunters. Capable of dealing with most creatures that might get in their way. Using skills to solve mysteries, track monsters and eventually defeat them.  System Overview & Key Features Powered by the Apocalypse Engine (2d6) Players roll two six-sided dice (2d6) when performing actions, adding relevant character modifiers to the result. Rolling a 10 or higher is considered a success. 7-9 is a partial success, which will also carry some added consequences. Getting a 6 or lower means failure - you have not succeeded in whatever you attempted and dire consequences are soon to follow. Basic and Playbook Moves Game mechanics are categorized into discrete actions called "Moves." Basic Moves are universally available to all characters and cover common actions such as "Investigate a Mystery," "Kick Some Ass," or "Act Under Pressure." Playbook Moves are exclusive, specialized abilities granted by a character's chosen Playbook, allowing them to manipulate the narrative or game mechanics in unique ways. Finite Luck Points Each character possesses a limited track of Luck points. A player may permanently expend a point of Luck to retroactively alter a dice roll to a 12 (a complete success) or to entirely negate a single instance of sustained damage. Luck is a resource the players have to keep an eye on. Using too much can get you out of trouble, but if you don't have it when you need it most - trouble awaits. Harm and Exploiting Weaknesses Physical trauma is tracked using a short monitor called "Harm." Player characters and adversaries possess low thresholds for sustaining Harm, making direct combat inherently dangerous. To successfully defeat a primary antagonist, players are mechanically required to investigate and utilize the creature's specific weakness, as standard physical attacks are often insufficient to achieve a permanent victory. The Mystery Countdown To structure a gameplay session, the Keeper utilizes a tool called the Countdown. This is a chronological timeline detailing the sequence of events that will occur if the player characters fail to intervene. The Countdown is divided into escalating phases, ending with a catastrophic event. It serves to govern the pacing of the investigation and provide a sense of urgency. Additional links evilhat.com - Official Evil Hat Productions website genericgames.co.nz - Official home of Michael Sands and the original game files

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Galda lomu spēles Latvija
Communities

Galda lomu spēles Latvija

Latvian
A public Discord group dedicated to organizing Dungeons & Dragons and other tabletop RPG related events in Latvia. Links Discord server invite

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