enCounter - TTRPG Encounter & Initiative Tracker

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enCounter is a free, open-source encounter and initiative manager designed for tabletop RPG game masters. It provides a dedicated DM Console for preparing and running encounters, along with a separate Player Display that can be shown on a second monitor, television, or gaming-table screen. Game masters can track initiative, rounds, hit points, combat status, conditions, resources, hidden enemies, and other encounter information while controlling exactly what players can see. enCounter also supports reusable character and creature libraries, Saved Encounters, Scene and Combat presentation modes, visual countdown timers, encounter backgrounds, portraits, and local Soundscapes with music, ambience, and prepared sound cues. The Player Display can switch between STAND BY, Scene, and Combat modes, allowing it to be used before and during combat. During initiative, the active visible combatant is automatically centered for players, while the DM Console can follow the current turn without interrupting other encounter edits. enCounter supports multiple tabletop RPG system profiles as well as generic TTRPG play. It runs locally on the user's computer, supports Windows and Linux portable releases, and includes local backup, export, and import tools. The project is currently in Alpha and is actively being developed based on real tabletop use and community feedback. enCounter is released under the MIT License and is available free of charge.

Peamised omadused

DM Console & Player Display

Run the encounter privately while showing players only the information intended for them on a second monitor or TV.

Initiative & Round Tracking

Automatically sort initiative, advance turns and rounds, and manage Delay, Ready, Set Turn, Defeated, and Inactive states.

DM Auto-Follow

Automatically brings the active combatant into view when the current turn changes without interrupting other DM edits.

Hidden Combatants

Keep enemies completely hidden from the Player Display until the GM chooses to reveal them.

Saved Encounters

Prepare encounters ahead of time and Save, Load, Duplicate, and reuse them while keeping the original encounter intact.

Scene & Combat Presentation

Use Stand By, Scene, and Combat display modes with separate Scene Images and Combat Backgrounds.

Visual Timers

Run Player-visible countdowns for puzzles, hazards, reinforcements, evacuations, and other timed events using one of three different timer animations, Hourglass, Candle, and Sci-Fi Visual Sequence.

Soundscapes & Prepared Cues

Assign Scene music, layered ambience, Combat audio, transitions, and one-shot sound effects directly to encounters.

Reusable Library

Store Players, NPCs, Enemies, and Creatures for reuse across multiple encounters.

Local-First & Portable

Runs locally on Windows and Linux with autosave, recovery, export/import, and no hosted campaign account required.

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