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We'll be playing GURPS until the end of September (2026) so if you've ever wondered how this legendary crunchy system plays at the table, then now is your chance!

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Are you tired of only hearing about
Dungeons and Dragons https://groupfinder.eu/library/dungeons-dragons-55e-2024
? Would you like to learn about the plethora of other games out there? Well, so did we! 4 nerds try out a plethora of Tabletop Roleplaying Games! We got action! We got comedy! We got games you haven't even heard of! Stop on by, maybe you'll find your new favourite game! New Actual Play episodes every other Sunday at 22:00 EEST! Character Creation and Post-Mortem episodes are uploaded outside of the regular schedule.

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SHRINES – A Dark Pilgrimage RPG
Tabletop Roleplaying Games

SHRINES – A Dark Pilgrimage RPG

TTRPG
English
German
SHRINES – A Dark Pilgrimage RPG is a classless dark fantasy tabletop roleplaying game about dangerous pilgrimages through wounded worlds. It combines tactical D6-pool combat, exploration, escalating threats and character growth through Domains with a strong focus on consequence, discovery and gaining knowledge. Description SHRINES – A Dark Pilgrimage RPG is a dark fantasy tabletop roleplaying game in which the players take the roles of the Marked, pilgrims bound to mysterious Shrines and sent into regions scarred by ancient wounds, broken beliefs and hostile forces. The game combines tactical combat with exploration and narrative decision-making while keeping bookkeeping deliberately light. Its core system uses pools of six-sided dice, with characters defined without traditional classes. Instead, they develop through their qualities, talents, maneuvers, equipment and Domains - powerful influences that shape abilities, vulnerabilities and interactions with the world. Shrines form the anchors of every pilgrimage. They provide safety, progression and a place to return to, because death is not the end. When a pilgrimage fails, the Marked may return to their bound Shrine, but failure still carries consequences. Lost Essence, Burden and an increasingly dangerous world ensure that reformation never makes defeat meaningless. Exploration is built around regions, locations and Instances rather than long quest lists. Players uncover Lore, discover competing factions and decide how deeply they are willing to involve themselves in conflicts that rarely offer a simple distinction between good and evil. At the same time, Regional Escalation causes the world to react to the actions and failures of the Marked, making prolonged expeditions increasingly dangerous. SHRINES is designed around the idea of fair cruelty: the world is harsh, combat can be deadly and mistakes matter, but danger is meant to be readable and consequences understandable rather than arbitrary. The game can be played with a group or as a solo pilgrimage. Its free introductory series, SHRINES: INITIATION, guides players step by step through the core ideas of the system across four connected episodes, gradually introducing exploration, combat, navigation, escalation and the consequences of failure. It leads directly into FIRST FRAGMENT, the upcoming Quickstart release, which expands SHRINES into a broader playable region with additional rules, characters, locations, monsters and a complete pilgrimage to undertake.

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Mappadux
Tools & Platforms

Mappadux

Virtual tabletop (VTT)
English
Free
Mappadux is a free, browser based virtual tabletop built for in person play, often referred to as "VTT@Home". It needs no account, no server, and no install. It runs entirely in the browser, and the maps and assets a GM uploads stay on their own device. The aim is a tool that sets up immersive maps in minutes and stays out of the way during a session, rather than one that becomes an evening prep job. Built originally by the creator for their own table and needs, it offers a streamlined solution for anyone with similar goals. /images/general-media/1785161337_ZnhecuRG.png Mappadux is system agnostic and designed to be used for any in person RPG, fitting a playstyle where the same game system is rarely used twice. It does not enforce any rules, but it does contain general purpose GM tools applicable to most games, such as scaled maps, measuring tools, clocks, timers, initiative trackers, and map markers. This VTT is about adding immersion and setting a mood. For in person games, these elements are far more important than managing movement, actions, or other busywork. Setting the mood and getting players immersed in the game with audio and visual effects without getting in the way is the central design philosophy. Allowing the GM to manage everything during play with a couple of clicks or by pressing a touch screen is key; needing to reach for a keyboard during a session is considered a design failure. On the GM side, Mappadux covers usual table needs without menu hunting mid scene: fog of war, painted shader effects, animated backdrops, markers, motion trackers, atmospheric and positional audio, and immersive visual filters like parchment, hand drawn, or CRT phosphor. Image maps, animated maps, composite or layered maps, and rich text map handouts like letters, posters, and journal pages all sit side by side in one library. Players are not passive participants unless the GM wants them to be. While phones or tablets are not required at the table, connecting them unlocks optional Player Voice functionality. These features give each player a named identity with their own draggable map token, map pings (a quick 'look here!'), two way secret note passing with an optional LLM assisted reply for the GM, and a way to submit initiative easily. Everything a GM builds, including maps, audio, splash screens, and themes, travels in a single .mappadux pack file that can optionally be encrypted. This allows a prepared session to be handed to players, posted to a Patreon, or shared with the wider community as easily as forwarding a file. Mappadux is attribution focused: every map and sound carries its license, source, and creator, and the asset library can copy a ready to paste credits block. /images/general-media/1785161343_us80ZTo0.png Its defining trick is peer to peer screen sharing over the local network. Any phone, tablet, TV, or laptop on the same WiFi becomes a fully functional second screen by scanning a QR code or entering details manually, with no HDMI cable, no dongle, and no app to install. A GM can run a laptop as a control screen, lay a tablet flat on the table at true 1 inch or 25 mm scale as a mini battlemap, and face another tablet at the players for handouts and reveals. This creates a complete three screen setup that fits in a bag. Mappadux includes accessibility features such as screen reader compatibility for handout text blocks on both GM and player views, and feedback for improvement is always welcome. Mappadux is open source (MIT), free to download, modify, and use, and remains under active development with a community on Discord for feedback and bug reports. /images/general-media/1785161349_qbDExtcX.png Links mappadux.com - Mappadux website github.com  - Github page discord.gg - Discord server ko-fi.com - Support the project

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The Critshow
Actual Play & Podcasts

The Critshow

English
Actual Play
Monster of the Week
Welcome to The Critshow - an actual play podcast where a group of friends uses tabletop role playing games to walk the line between humor, horror and heart. Focused on character-driven storytelling, our show features a variety of systems, from pulse-pounding horror to high fantasy to fast-paced sci-fi and beyond. Whether you're a seasoned gamer or new to TTRPGs, The Critshow offers engaging narratives, hilarious moments, and captivating arcs that will keep you coming back every Wednesday. Seasons 1-6: The Other Side of the Coin - Three friends find themselves as the last line of defense between the everyday world and the things that go bump in the night. Using Monster of the Week and other Powered by the Apocalypse games, the team works to save the Omniverse in this dimension hopping story. Season 7: The Clockwinders – Cadvini is in peril and it’s up to a group of Clockwinders in training to rediscover and repair the movement cores to save their world from the looming threat of destruction by fire, frost, and Fey. Using the Fate system in a world where there are eons of lost history, players unlock a world's worth of mysterious lore. Shows The Clockwinders The planet Cadvini is dying. Tidally locked, with one side a burning wasteland, and the other side a frozen forever-night, its people have managed to forge their lives in the temperate zone between. But the great old machines that keep the planet steady, called Movement Cores, have started to break down. The planet is beginning to spin, which could mean the ruin of all. Join Arkady ‘Kade’ Atwater, Einon Kerning, and Maxine Hollis as they venture across the wilds in order to find and fix the broken cores. They have Fey folk, aether-enhanced beasts, and all other manner of dangers to face… but this is their duty. They are The Clockwinders. Shadows in the Smoke Shadows in the Smoke tells the story of Hargrave House, a group of mysterious investigators in Victorian London who tackle the cases that Scotland Yard can’t or won’t. Amidst the monsters and murderers on the shadowy streets, an ancient power is growing in strength – a Queen in her own right, seeking vengeance against Victoria. Can the hunters discover her plot and save Queen and country, or will they succumb to their own darkness and become little more than the monsters they once hunted? Find out in Shadows in the Smoke, a Victorian gothic horror Actual Play utilizing The Between by Jason Cordova. Other Side of the Coin Our Monster of the Week campaign, wherein the characters are alternate-universe versions of the players themselves. Imagine that one minor thing could mean  the difference between our universe and another; something as simple as a  coin flip having the opposite result can lead to two drastically  different outcomes. We set the game in what is  essentially our world, albeit a version in which one small  decision changed the course of our hunters’ lives and set them on a  completely different path. While Monster of the Week will always  be the “home base” of our show to which our team will return,  our show is that it exists in a Powered By the  Apocalypse universe with many worlds… each of which conveniently seems  to be set within a different PBtA game! Links thecritshowpodcast.com - Official website youtube.com - Youtube channel twitch.tv - Twitch channel patreon.com - Patreon page podcasts.apple.com - Apple Podcasts page

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