DG Builder

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Build, Share, and Explore Daggerheart Homebrew

Create everything you need for your Daggerheart experience in one place — from custom adversaries to full collections — and share it with a growing community.
Create Without Limits Design your own homebrew content with powerful and flexible tools: Build full adversaries with complete stat blocks Create classes, subclasses, ancestries, and communities Define domains, environments, equipment, and transformations Everything is fully customizable, giving you complete control over your ideas.
Your Personal Library Keep all your creations organized and accessible: Store and manage all your cards in one place Edit, duplicate, or remove content anytime Control visibility — keep things private or share publicly Export your creations (PNG and more) Your library grows with you as your world expands.
Share and Discover Connect with the community and showcase your work: Publish your creations to the community feed Explore new and top-rated content from other creators Visit user profiles and discover their worlds Share your cards and collections through public links Great ideas don’t stay hidden — they evolve through sharing.
Build Worlds with Collections Go beyond single cards: Group related content into collections Organize campaigns, settings, or themed expansions Present your ideas as complete, immersive packages
AI-Powered Creation Speed up your workflow with AI-assisted tools: Generate adversaries from descriptions and tiers Create domains and other content from prompts From idea to playable content in seconds.
Compendium & Knowledge Hub Access structured game knowledge anytime: Browse content by category in the compendium Explore wiki-style pages for rules and references Everything you need, always within reach.
Characters & Tools (Beta) Take your experience even further: Create and manage player characters - beta Experiment with virtual tabletop features - draft New tools are constantly being developed and improved.
Built for Creators Designed to support your growth: Flexible subscription plans with expanded limits Monthly totems and additional resources Optional upgrades when you need more Start free, expand when you’re ready.
Craft Your Experience Make the platform your own: Multiple visual themes (including Daggerheart styles) Light and dark modes English and Brazilian Portuguese support
Always Evolving We’re continuously improving: Public roadmap with upcoming features Ongoing updates based on community feedback

Start Creating Today

Whether you're building a single encounter or an entire world, this platform gives you the tools to bring your ideas to life — and share them with others.

Additional links

dg-builder.com https://dg-builder.com - DG Builder website

Other entries

Dragonbane - The Advanced Age Roleplaying Gamers
Actual Play & Podcasts

Dragonbane - The Advanced Age Roleplaying Gamers

English
Actual Play
Dragonbane
Actual Play featuring Free League's new Dragonbane TTRPG. Step into the rich history of the Misty Vale. Once the heart of a long forgotten empire, it has been a wild and untamed place for nearly a millennia, hiding secrets and treasures in its towers & crypts. Join our diverse band of adventurers—Dane, the astute human scholar; Quiverwing, the Mallard Mage; Brains, the Wolfkin Thief; Sigyn, the Elven Huntress; Karyn, the Halfling Bard; Korgan, the Halfling Fighter; and Balor, the Dwarven Smith. Together, we’ll explore the ancient secrets of a long forgotten empire, facing challenges and forging our destiny in a world where every castle, cave and crypt holds echoes of a bygone era. Get ready for an epic journey filled with laughter, suspense, and unforgettable moments in the Misty Vale! Links youtube.com - Youtube playlist theaarpgs.com - Podcast website

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Blades in the Dark (2017)
Tabletop Roleplaying Games

Blades in the Dark (2017)

TTRPG
English
Heist
Blades in the Dark is a heist-themed tabletop roleplaying game system about a crew of daring misfits  on the streets of an industrial fantasy city. Published by Evil Hat Productions in 2017 and designed by John Harper, it introduced the highly influential Forged in the Dark rules engine. BitD revolutionized the heist genre in tabletop gaming by pushing players straight into the act, eliminating the "planning phase". The system it loosely evolved from is Apocalypse World Description In Blades in the Dark, players are part of a criminal organization in Doskvol, a grim Victorian era city. The city is protected by a wall of lightning, to keep any threat on the outside. Players create their characters as either smugglers, thieves, assassins or cultists and explore the criminal underworld, perform dangerous heists, manage gang warfare and grow their criminal organization. The game focuses heavily on narrative momentum and failing forward. Characters are competent but flawed, constantly accumulating stress, trauma, and heat from the law as their gang rises to power. System Overview & Key Features Action Roll (d6 Dice Pool) The core mechanic uses a pool of six-sided dice(d6) based on a character's action rating. The highest die result will determine the outcome of the action. 6 is considered a full success, 4-5 is a partial success with a consequence, and 1-3 is a failure. Rolling multiple full successes is considered a critical success. Position and Effect Before every roll, the Game Master explicitly states the character's Position (Controlled, Risky, or Desperate) and Effect (Limited, Standard, or Great). This transparently communicates the exact stakes and potential fallout of the action before the dice hit the table. Stress and Resistance Characters have a Stress track. Players can spend Stress to give themselves for extra dice when rolling. They can also use it to assist an ally, or fuel their special abilities. Players can also spend Stress when facing any situation or consequence the GM throws at them, this makes the characters very skilled, but forces them to consider when to spend it. The Flashback Mechanic Instead of spending hours planning a heist, the crew simply chooses a target, picks a detail, and jumps right into the action. Later, they can use Stress, to envoke a flashback moment, where they explain how they had already planned for such a situation, or had "solved" it beforehand. Progress Clocks The game uses circular progress tracks called Clocks to visually represent approaching danger or the progress of a complex task. A clock might represent the alert level of the city watch, the structural integrity of a safe vault, or the patience of a rival gang leader. The Crew as a Character The criminal organization the players run has its own character sheet. The organization gains experience, levels up, claims territory, and unlocks special abilities, ensuring that the gang's rise to power is just as mechanically significant as the characters' Additional links evilhat.com - Official Evil Hat Productions website bladesinthedark.com - Official System Reference Document and rules database

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Nobody Wake the Bugbear
Actual Play & Podcasts

Nobody Wake the Bugbear

English
Actual Play
Mothership
Nobody Wake The Bugbear is a finely crafted actual play experience for the Mothership Sci-Fi Horror RPG. We are NOT a live stream, each episode is expertly edited for maximum audio quality and clarity so you can join us in the excitement and passion of a group of friends at the table, all the while aiming for the best listening experience. Links youtube.com - Youtube channel nwtb.podbean.com - Podbean feed

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