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Mit dem Pen & Paper System "Dungeons & Dragons" auf ins Abenteuer. Finde bei uns deine Spielgruppe und Gleichgesinnte. In unserem Discord findet ihr nicht nur nette Mitglieder zum Austauschen und Plaudern, sondern auch tolle Workshops, Stammtische und kreative Bereicherungen. Und natürlich eine Menge Spielrunden und Angebote für Einsteiger! Habt ihr Fragen zum Spielen, zu offiziellen Abenteuern, oder sucht einfach den Austausch miteinander? Auf unserem Server sind fast 24/7 andere Fans und SpielerInnen dieses Systems anzutreffen! Wir wünschen viel Spaß und viele Nat20!

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The Apocalypse Players
Actual Play & Podcasts

The Apocalypse Players

English
Actual Play
Call of Cthulhu
A Call of Cthulhu actual play podcast. Dice-driven cosmic horrors supplied by Dominic Allen, Joseph Chance, Danann McAleer and guests. --- The Apocalypse Players is an actual play (or live play) TTRPG podcast focused on horror tabletop roleplaying games. Think Dimension 20 or Critical Role, but fewer dragons, more eldritch horrors, and more British actors taking their roleplaying very seriously (most of the time). We primarily play the Chaosium RPG Call of Cthulhu, but have also been known to dabble with other systems, Links apocalypseplayers.com - Podcast website patreon.com - Patreon page discord.com - Discord server

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BlackwaterDnD
Actual Play & Podcasts

BlackwaterDnD

English
Dungeons & Dragons
Actual Play
BlackwaterDnD is a group of best friends rolling dice together and playing pretend, based in Vancouver, Canada playing Dungeons & Dragons. We produce actual play TTRPG content, including our Main Campaign streamed on Twitch, mini-series, and supplementary shows all based around the joy of imagination and improvisation. We are a group of performers and storytellers who focus on stories with heart, that will have you laughing one minute and reaching for your tissues the next. We strive to foster a community that is inclusive, diverse and accessible, and brings a little something for everyone to the table - whether you're brand new to the game, or have every source book you can think of. Links youtube.com - Youtube channel twitch.tv - Twitch channel feeds.transistor.fm - Podcast feed patreon.com - Patreon page discord.gg - Discord server

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Dungeons & Dragons 5e (2014)
Tabletop Roleplaying Games

Dungeons & Dragons 5e (2014)

TTRPG
Beginner-friendly
High-Fantasy
Dungeons & Dragons 5th Edition (D&D 5E) is a heroic fantasy tabletop roleplaying game published by Wizards of the Coast. Released in 2014, it is the edition that brought D&D from a niche hobby into mainstream pop culture - showing up in TV shows, podcasts, and actual-play streams, and introducing millions of new players to the hobby for the first time. 5E was designed after a massive public playtest ("D&D Next") with the explicit goal of being approachable to newcomers while still satisfying veteran players. The Basic Rules are free, and a game can start with nothing more than those rules, some friends, and a set of dice (or a digital dice roller app). In 2024 the core rules received a significant revision, now commonly referred to as Dungeons & Dragons 5.5E (2024). Both versions are fully compatible and most groups mix material freely. The system it directly evolved from is Dungeons & Dragons 4E (2008) Description In D&D 5E, players create fantasy adventurers (a half-orc barbarian, an elven wizard, a tiefling rogue) and one player takes on the role of the Dungeon Master (DM). The DM builds and describes the world, voices the non-player characters (NPCs), controls the monsters, and acts as both the lead storyteller and the rules referee. There is no board. The game is a conversation: the DM describes a scene, the players say what their characters do, and the dice decide what happens when the outcome is uncertain. A typical session runs three to four hours with a group of three to six players plus the DM. The game describes itself as resting on "Three Pillars": Combat, Exploration, and Social Interaction. A single session might include all three, from tracking a monster through the wilderness and negotiating with a shady merchant to fighting a troll at the entrance to a cave. Combat is the most mechanically detailed of the three and tends to take up the largest share of table time, though groups are free to lean as hard into roleplaying or exploration as they like. The default assumption is a high-fantasy world filled with magic, monsters, and ancient ruins. The flagship published setting is the Forgotten Realms, but Wizards of the Coast has released adventures across a range of worlds, and many DMs create their own. The game does not ship a single canon story. Every table's story is different, shaped by what the players do. 5E is designed to be approachable. The core philosophy is "rulings over rules," meaning that when something comes up that the rules do not explicitly cover, the DM is encouraged to make a quick call and keep the game moving rather than stopping to look things up. The rules reward creativity and improvisation, and the system explicitly expects that no one at the table has memorized the entire rulebook. That said, the DM carries most of the preparation work between sessions: building encounters, preparing maps, and keeping the story moving. Players can show up with nothing but their character sheet and a set of dice.

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