Dark Nexus

Ülevaade

Four strangers. Drawn together. Robbed of their memories. Trapped in a waking nightmare. Their lives have ended. But their story is just beginning. Dark Nexus is a
Pathfinder https://groupfinder.eu/library/pathfinder-2009
actual play audio podcast with original episode artwork each week. A group of long-time friends attempt to survive the unspeakable horrors of Paizo’s "Strange Aeons" adventure path. Join us every Monday for a new chapter in an epic Weird Horror mystery.
Art by Matt Wahlquist https://tartarsaucecomics.com/

Viimased episoodid

  • 1h 17m

    Act IV, Chapter 192 & Epilogue: Announcement

    Wherein a voice rings out. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age. Visit our Content page...

  • 1h 01m

    Act IV, Chapter 191: Anarchy

    Wherein order breaks down in Blossoming Thorn. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age. Vis...

  • 57m

    Act IV, Chapter 190: Attack!

    Wherein forces converge atop the fortress. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age. Visit o...

  • 1h 08m

    Act IV, Chapter 189: Ambush

    Wherein the mission begins. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age. Visit our Content page...

  • 1h 23m

    Act IV, Chapter 188: Analysis

    Wherein they gather information on their next target. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of a...

  • 54m

    Act IV, Chapter 187: Afterlife

    Wherein souls are released. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age. Visit our Content page...

  • 1h 08m

    Act IV, Chapter 186: Acclimation

    Wherein they all adjust to new realities. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age. Visit ou...

  • 1h 10m

    Act IV, Chapter 185: Ages

    Wherein the Prisoner’s tale concludes. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age. Visit our C...

  • 1h 04m

    Act IV, Chapter 184: Accounting

    Wherein they take stock of what they learned and what they lost. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18...

  • 1h 18m

    Act IV, Chapter 183: Angel

    Wherein the Keeper welcomes visitors to the Soul. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age....

  • 50m

    Act IV, Chapter 182: Apparatus

    Wherein failure meets consequence. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age. Visit our Conte...

  • 1h 04m

    Act IV, Chapter 181: Antechamber

    Wherein they approach the puzzle box. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age. Visit our Co...

  • 1h 08m

    Act IV, Chapter 180: Actual

    Wherein the real Miacknian Mun is revealed. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age. Visit...

  • 1h 08m

    Act IV, Chapter 179: Alchemists

    Wherein they enter the laboratory. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age. Visit our Conte...

  • 1h 00m

    Act IV, Chapter 178: Amok

    Wherein something’s rampaging in the Menagerie. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age. Vi...

  • 1h 38m

    Act IV, Chapter 177: Arcana

    Wherein things have changed on the second level. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age. V...

  • 1h 22m

    Act IV, Chapter 176: Anew

    Wherein a second team enters the Mysterium. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age. Visit...

  • 1h 12m

    Act IV, Chapter 175: Aliens

    Wherein the tale continues, across distance and time. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of...

  • 1h 16m

    Act IV, Chapter 174: Afterwards

    Wherein they work out how to move forward. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age. Visit o...

  • 1h 55m

    Act IV, Interlude Part 6

    Wherein the survivors go below. Dark Nexus is a creation of Plug & Hum Productions. Visit us at darknexuspodcast.com. This is a horror story and may not be appropriate for anyone under 18 years of age. Visit our Content...

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The Cosmere Roleplaying Game
Tabletop Roleplaying Games

The Cosmere Roleplaying Game

TTRPG
High-Fantasy
Complex
The Cosmere Roleplaying Game is an officially licensed tabletop RPG based on Brandon Sanderson's Cosmere universe - the shared setting behind The Stormlight Archive, Mistborn, and a dozen other series - designed by Andrew Fischer and published by Brotherwise Games in partnership with Sanderson's own Dragonsteel Entertainment. Announced in late 2023, its August 2024 Kickstarter raised over $15 million, making it not just the most-funded tabletop RPG in the platform's history but the most-funded tabletop game of any kind. The first campaign setting, covering Roshar from The Stormlight Archive, released digitally in mid-2025 and in print that October; a second setting covering Scadrial from Mistborn is planned for 2026, with more of the Cosmere expected to follow as Sanderson's novels do.

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GATEWAY RPG: The Free Rules Lite d20 Game System
Tabletop Roleplaying Games

GATEWAY RPG: The Free Rules Lite d20 Game System

English
Free
Indie
GATEWAY RPG is a free, rules-lite d20 framework engineered for speed, simplicity, and total creative freedom. Built upon the familiar chassis of 5th Edition mechanics, it serves as the ultimate bridge to the world of tabletop gaming. Whether you are introducing friends to their first session or running a high-octane one-shot for seasoned veterans, GATEWAY gets you playing in minutes, not hours. From neon-soaked Cyberpunk streets to grit-filled Noir alleys, if you can imagine it, GATEWAY can run it. What’s Inside? The 42-Page Core Rulebook: A streamlined engine for Players and GMs, available in both English and Spanish (Reglas en Español). The Deluxe Edition: The definitive 102-page PDF compiling the Core Rules, Solo Rules, and Bestiary into one volume. Accessible Formats: All rules are formatted in high-quality, printable PDFs with options for both white and book-textured backgrounds. Ready-to-Play Content: Jump straight into the action with Pre-generated Characters and One-Shot Adventure Modules spanning multiple genres. The Player’s Toolkit: Includes printable and form-fillable Character Sheets, a 1-page Quick Reference sheet, and a dedicated d20 Oracle for Solo Play. Starter Bestiary: A multi-genre supplement featuring 25 adversaries across 11 settings, from High Fantasy and Space Opera to Cthulhu-style Horror. Universal Compatibility: Use the Advanced Play Variant for long campaigns or easily port your characters into D&D, Pathfinder, or Star Wars d20. Homebrew & Variant Rules Supplement: Level up your game with 20+ pages of optional mechanics. Features include "Spark of Heroism" (Inspiration), Pushing for Success (Partial Success), and Genre Modifiers for high-tension Survival or Cosmic Horror play. Pocket-Sized Character Sheets: Compact sheets designed for portability and efficiency. Solo Play Quickstart Zine: A portable, zine-style guide for quick, on-the-go solo adventures.

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Monster of the Week (2012)
Tabletop Roleplaying Games

Monster of the Week (2012)

TTRPG
English
Rules-light
Monster of the Week (MOTW) is an urban fantasy-horror tabletop role-playing game developed by Michael Sands. It was first published in 2012, and a revised edition was published by Evil Hat Productions in 2015. The entire theme of the game is heavily inspired by TV shows like Buffy, Supernatural, X-Files, Fringe and many others. The system it directly evolved from is Apocalypse World (2010) Description Players in the MOTW system take on the role of monster hunters. Capable of dealing with most creatures that might get in their way. Using skills to solve mysteries, track monsters and eventually defeat them.  System Overview & Key Features Powered by the Apocalypse Engine (2d6) Players roll two six-sided dice (2d6) when performing actions, adding relevant character modifiers to the result. Rolling a 10 or higher is considered a success. 7-9 is a partial success, which will also carry some added consequences. Getting a 6 or lower means failure - you have not succeeded in whatever you attempted and dire consequences are soon to follow. Basic and Playbook Moves Game mechanics are categorized into discrete actions called "Moves." Basic Moves are universally available to all characters and cover common actions such as "Investigate a Mystery," "Kick Some Ass," or "Act Under Pressure." Playbook Moves are exclusive, specialized abilities granted by a character's chosen Playbook, allowing them to manipulate the narrative or game mechanics in unique ways. Finite Luck Points Each character possesses a limited track of Luck points. A player may permanently expend a point of Luck to retroactively alter a dice roll to a 12 (a complete success) or to entirely negate a single instance of sustained damage. Luck is a resource the players have to keep an eye on. Using too much can get you out of trouble, but if you don't have it when you need it most - trouble awaits. Harm and Exploiting Weaknesses Physical trauma is tracked using a short monitor called "Harm." Player characters and adversaries possess low thresholds for sustaining Harm, making direct combat inherently dangerous. To successfully defeat a primary antagonist, players are mechanically required to investigate and utilize the creature's specific weakness, as standard physical attacks are often insufficient to achieve a permanent victory. The Mystery Countdown To structure a gameplay session, the Keeper utilizes a tool called the Countdown. This is a chronological timeline detailing the sequence of events that will occur if the player characters fail to intervene. The Countdown is divided into escalating phases, ending with a catastrophic event. It serves to govern the pacing of the investigation and provide a sense of urgency. Additional links evilhat.com - Official Evil Hat Productions website genericgames.co.nz - Official home of Michael Sands and the original game files

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