Castle VTT

Ülevaade

Castle VTT is currently in active development, so features discussed or shown in screenshots may change.
Castle VTT is a virtual tabletop that runs on the GM's own computer. The desktop app contains the whole server, so there is nothing to rent and nothing to configure. One click puts the table online through a Cloudflare Tunnel, and players join from a browser link. There are no seats to buy and no per-player cost, and the campaign lives on the GM's disk as a database file and an uploads folder they can copy or back up like any other folder. It ships its rules engines in the box rather than assembling them from modules.
Pathfinder 2e
Pathfinder 2nd Edition (2019)Pathfinder 2nd Edition is a tactical, crunchy and highly customizable heroic fantasy roleplaying gam...High-FantasyComplex
Remaster enforces the three-action economy, the multiple attack penalty and four degrees of success;
D&D 5e
Dungeons & Dragons 5e (2014)Dungeons & Dragons 5th Edition (D&D 5E) is a heroic fantasy tabletop roleplaying game published by W...Beginner-friendlyHigh-Fantasy
handles true multiclassing with a shared slot table, separate Pact Magic and per-class save DCs. Both share dynamic lighting with walls and doors, per-player fog of war, server-rolled dice, a 1-20 character builder, and peer-to-peer voice between players' browsers. Importers cover Foundry, Roll20 and Universal VTT, plus a PDF-to-compendium tool with a review step. Castle VTT is in open alpha. Windows, Linux and macOS.

Links

castlevtt.com https://castlevtt.com/ - Official website

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Dungeon Crawler Carl RPG
Tabletop Roleplaying Games

Dungeon Crawler Carl RPG

High-Fantasy
Sci-fi
Rules-medium
The Dungeon Crawler Carl Roleplaying Game is an officially licensed tabletop adaptation of Matt Dinniman's bestselling Dungeon Crawler Carl LitRPG novels, developed by Renegade Game Studios and launched via a BackerKit crowdfunding campaign in April 2026. The campaign became the most-followed TTRPG crowdfunding launch in history, pulling in over 27,000 backers and more than $6.6 million against an original $250,000 goal, putting it in the same company as Brandon Sanderson's Cosmere RPG and Avatar Legends among the biggest tabletop crowdfunders ever run.  The book series itself has an unusually indie-to-mainstream trajectory: Dinniman began posting it as a free web serial on Royal Road in 2020, and it grew organically into a multi-million-copy bestseller before Ace Books picked it up in 2024. Fulfillment for the RPG and its companion deck-building game, Dungeon Crawler Carl: Unstoppable, is expected in late 2026. Description Playing Dungeon Crawler Carl means playing a Crawler - a contestant, willing or otherwise - trapped in the World Dungeon, a lethal, alien-broadcast reality show where survival means keeping quadrillions of viewers across the galaxy entertained. The GM takes on the role of the System AI, the sardonic, rules-obsessed intelligence that narrates the dungeon, hands out achievements, and is never quite as fair as it claims to be.  Players can step directly into the shoes of characters from the novels - Carl, Donut, Katia, and others - or build an original Crawler from more than 30 species and a roster of gleefully absurd classes (Fire Mage Arcanist, Former Child Actor, Shotgun Messenger) that matches the source material's satirical, over-the-top tone. True to the books' obsession with loot, XP, and gamified progression, the ruleset leans hard into that same structure rather than smoothing it over for a more traditional fantasy feel.

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Hackmaster
Tabletop Roleplaying Games

Hackmaster

English
Complex
Low-Fantasy
HackMaster is a crunchy, old-school fantasy tabletop roleplaying game published by Kenzer & Company, created by Jolly R. Blackburn and David Kenzer. It began as a fictional game, a parody of Dungeons & Dragons played by the characters in Blackburn's comic strip Knights of the Dinner Table, and became a real product when the comic's fictional third edition turned into the published Fourth Edition in 2001. That edition won the 2002 Origins Award for Game of the Year 2001. HackMaster Fifth Edition followed in 2011, bringing a Player's Handbook and Gamemaster's Guide, and the line has since grown to more than forty add-ons and supplements. Kenzer and Company announced a 25th anniversary edition, HackMaster XXV, in March 2026 through a Kickstarter campaign. The Fifth Edition directly evolved from HackMaster Fourth Edition, which is a custom system derived from Advanced Dungeons & Dragons (AD&D). Description Players create characters from a race and a class, as in the older editions of Dungeons & Dragons, in a low-magic world that reads as strongly old-school. The default setting is the Kingdoms of Kalamar. The Game Master (GM) runs combat, exploration and the consequences of both, and the game's rules back up a harder, more simulationist style than the parody that started it. The game asks a table to accept a lot of detail. The rules are described as crunchy, with many optional combat moves and fighting styles and wound-by-wound healing that takes real time. It suits groups who enjoy knowing exactly how a fight works and don't mind reference tables, and it is a poor fit for anyone who wants a quick, rules-light evening.

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The Critshow
Actual Play & Podcasts

The Critshow

English
Actual Play
Monster of the Week
Welcome to The Critshow - an actual play podcast where a group of friends uses tabletop role playing games to walk the line between humor, horror and heart. Focused on character-driven storytelling, our show features a variety of systems, from pulse-pounding horror to high fantasy to fast-paced sci-fi and beyond. Whether you're a seasoned gamer or new to TTRPGs, The Critshow offers engaging narratives, hilarious moments, and captivating arcs that will keep you coming back every Wednesday. Seasons 1-6: The Other Side of the Coin - Three friends find themselves as the last line of defense between the everyday world and the things that go bump in the night. Using Monster of the Week and other Powered by the Apocalypse games, the team works to save the Omniverse in this dimension hopping story. Season 7: The Clockwinders – Cadvini is in peril and it’s up to a group of Clockwinders in training to rediscover and repair the movement cores to save their world from the looming threat of destruction by fire, frost, and Fey. Using the Fate system in a world where there are eons of lost history, players unlock a world's worth of mysterious lore. Shows The Clockwinders The planet Cadvini is dying. Tidally locked, with one side a burning wasteland, and the other side a frozen forever-night, its people have managed to forge their lives in the temperate zone between. But the great old machines that keep the planet steady, called Movement Cores, have started to break down. The planet is beginning to spin, which could mean the ruin of all. Join Arkady ‘Kade’ Atwater, Einon Kerning, and Maxine Hollis as they venture across the wilds in order to find and fix the broken cores. They have Fey folk, aether-enhanced beasts, and all other manner of dangers to face… but this is their duty. They are The Clockwinders. Shadows in the Smoke Shadows in the Smoke tells the story of Hargrave House, a group of mysterious investigators in Victorian London who tackle the cases that Scotland Yard can’t or won’t. Amidst the monsters and murderers on the shadowy streets, an ancient power is growing in strength – a Queen in her own right, seeking vengeance against Victoria. Can the hunters discover her plot and save Queen and country, or will they succumb to their own darkness and become little more than the monsters they once hunted? Find out in Shadows in the Smoke, a Victorian gothic horror Actual Play utilizing The Between by Jason Cordova. Other Side of the Coin Our Monster of the Week campaign, wherein the characters are alternate-universe versions of the players themselves. Imagine that one minor thing could mean  the difference between our universe and another; something as simple as a  coin flip having the opposite result can lead to two drastically  different outcomes. We set the game in what is  essentially our world, albeit a version in which one small  decision changed the course of our hunters’ lives and set them on a  completely different path. While Monster of the Week will always  be the “home base” of our show to which our team will return,  our show is that it exists in a Powered By the  Apocalypse universe with many worlds… each of which conveniently seems  to be set within a different PBtA game! Links thecritshowpodcast.com - Official website youtube.com - Youtube channel twitch.tv - Twitch channel patreon.com - Patreon page podcasts.apple.com - Apple Podcasts page

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