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Update log - 13.05.2026 “A year of Groupfinder”
Update log

Update log - 13.05.2026 “A year of Groupfinder”

Its gonna be May. /images/general-media/1778679800_avRWtoFC.gifThis is gonna ruin the tour... Well, it already is May - and its time for this month’s overview of what we have done during the last month. We would like to keep you updated as to how the platform is evolving and growing - especially since many of our updates might be something you have not noticed (you can read the last month's update log here). Birthday.. Of sorts It was the end of April of last year when we released the current version of Groupfinder. Partly. Most of you might not be aware that Groupfinder was first launched in 2021. We first created the platform for the Estonian TTRPG community to help our local players find groups and players more easily. And it was well-received and used, prompting us to keep working on it, improving and tweaking. /images/general-media/1778679949_qEWkiP3e.jpgHow far we've come since 2021.  Many years later, we decided to step it up a notch and redesign the entire platform and open it up to the world. More than half a year later, Groupfinder (now called Groupfinder, not Grupileidja) was finally released. It took us a few months before we were ready for the global audience. In september, we had our ducks in a row and we started spreading the word about the platform. Users from all over the world slowly started discovering the site and signing up. Gaining initial traction was a difficult task - users would not bother to use Groupfinder, because there weren’t users on the platform. A vicious circle that eventually was resolved thanks to our early pioneers, willing to give us a shot and posted their profiles and groups here. And now, a year later, we can see the platform has almost 6000 registered users with over 1500 active profiles and almost 700 active groups.    Players and systems During the last month, we improved player post creation - choosing the game system is now more visual and clearer. In addition - the process has been integrated with the Library. If a system exists there, it will be more visually distinct. As well as linked to the corresponding Library entry page. Hopefully more players will discover alternative systems to try out. /images/general-media/1778680166_bQADP9rj.pngChoosing the correct systems has never been easier. On Groupfinder The player profile page itself has also been updated and refreshed in multiple ways, making your profile a better calling card for you. Panel is Dashboard We used to call the homepage, the Panel. But we realized, that it didn’t make that much sense to most users. So it is now Dashboard. Not a huge change - but a change nonetheless. The dashboard also received multiple updates and tweaks to make things less cluttered and messy. Library is getting stocked During the month, the library has received multiple new entries. By multiple - I believe we can say well over a hundred new entries have been added. There are multiple new tools, video creators and podcasts/actual play entries for you to discover. Waiting for your next session? Perfect time to start enjoying an actual play series to keep the hype going and perhaps be inspired by the way other groups play. Article series “Covering the basics” We also started with an introductory blog series called “Covering the basics”. Something to guide new players taking their first steps in the hobby. Currently there is one for “Making a character” and one for “How to start as a Dungeon Master”.    And while not part of the series, you might want to take a look at the “Safety tools” article. Something to consider when starting a group with people you’ve never played with before. Tweaks & fixes We've kept a watchful eye on various bugs and problems that needed addressing. The mobile notifications were overly aggressive and at times got a bit spammy - we've told the messenger to calm down.  In messenger you can now react to messages, making it easier for you to agree upon a certain ruling or arrangement. Or, if you like, you can send an image of surprised Pikachu. Sending images in messenger is now possible. Sending a message to someone, but they just won't respond? Hover over their timezone on their profile and see what time it is for them. Maybe they are sleeping. Maybe you should also be? May-be that is all Thanks for reading this month’s update. We will keep on working on things in the background. You can join the Groupfinder discord server if you want to share some thoughts or problems with the platform.   And as always - if you have found Groupfinder useful in any way - be sure to share it with others. Either via a social media post, or just tell your friends about it. You sharing Groupfinder helps us grow. And with more users - more groups. Till next time.

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Värsked kuulutused

Kõik värsked postitused (mängud ja profiilid). Kuvatakse nii uued ja värskendatud (bumpitud) postitusi.

Uus
Postitatud 4 minutit tagasi
en Inglise
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oxana
Hi there. My name’s Oxana. I’ve recently created my first D&D character and I’m looking for my first actual adventuring party. I’m new to playing, but I’ve watched a lot of D&D campaigns and know the general flow of the game. My character: Female Tabaxi Rogue / Artificer, Chaotic Good, Level 7: Arcane Trickster 3 / Battle Smith 4. Built in D&D Beyond with a full character sheet. She is queerplatonic, so no ERP. Her concept is designed around her Level 7 features, so I’m looking for a campaign where starting at Level 7 is possible. She uses customized equipment and a few flavourful homebrew elements, built to stay within reasonable Level 7 balance rather than gain extra power. I’m not looking to downgrade/rebuild her, but I’m open to reasonable DM review before joining. Milestone progression preferred. Looking for: D&D 5e 2014 preferred, but 2024-compatible is fine if Artificer, Firearms, and expanded/legacy options are allowed. I’m looking for strong RP and character interaction, balanced combat, exploration, scavenging/adventuring episodes, and the possibility for party relationships and choices to affect the plot. I prefer a balance of humour and seriousness, roleplay rather than professional acting, and a DM open to creativity/improvisation while still reasonably following the rules. No heavy tragedy, horror, gore, snuff, excessive violence, or trauma-focused storytelling. Players and DM must be 18+. About me: I live in Tbilisi, Georgia, GMT+4. Available weekends after 2 PM my time. Online only; D&D Beyond would be a huge plus. Voice chat is fine.
Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5E
Dungeons & Dragons 5E
Online
Kampaania
Curse of Therin
Mängijaid
1/7
Tasuline
Tasuline
GM
1/1
Dungeons & Dragons 5E
en Inglise

Curse of Therin

Tasuline Tasuline
The shadows takes you, the fog is what keeps you the land is your inevitable grave if you let Lord Therin claim you like every adventurer before you Curse of Therin A beginner-friendly gothic horror campaign inspired by Curse of Strahd. This adventure features its own lore, locations, allies, and enemies, along with new homebrew items. You’ll find yourself in situations where there are no simple “good” or “bad” choices only survival. It begins with a straightforward job: an innkeeper offers your party 200 gold to lay poisoned meat in the woods. But as night falls, wolf howls echo through the trees and the shadows begin to move… The land itself reaches out. The ground shifts beneath your feet as a cold, unnatural fog filled with the screams of the dead envelops you, dragging you into a terrifying new home. The Land of Morvok and its ruler of this domain is Lord Darius Therin. Now trapped in this cursed land, you must find a way to escape. The mists will only release you with the permission of its dark lord, Lord Darius Therin. But how do you convince a monster to let go of his newest playthings? This is a heavy rpg with some combat.  You start of as level 1 and the campaign ends around level 16. The campaign will use a mixture of 2014 and 20124 rules Campaign is paid £16 per session and its Every Wednesday 7pm UK time Link to startplaying for more information or to join

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Uus
Postitatud 58 minutit tagasi
en Inglise
TTRPG
Any tabletop system
WARGAME
Any wargame
...
Online
Ricky
Im new here and looking to play some games!
Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5E
Dungeons & Dragons 5E
Online
Kampaania
grounded: the helix organizations mistakes
Mängijaid
5/10
GM
1/1
Dungeons & Dragons 5E
en Inglise

grounded: the helix organizations mistakes

Homebrew Homebrew
Algajasõbralik Algajasõbralik
The Helix Initiative was introduced to the public as a revolutionary leap in environmental adaptation, biological medicine, and survival science. Officially, the organization claimed it was developing new ways for humanity to survive ecological collapse, disease, and resource shortages. Behind closed doors, however, Helix operated hidden research divisions dedicated to experimentation far beyond legal or ethical limits. Somewhere deep within those divisions, a scientist identified in surviving records only as Dr. W██d████ T████ developed a machine capable of shrinking living organisms to less than an inch tall. The technology was presented internally as a breakthrough in resource efficiency and medical research—but many of the subjects brought into testing were children between the ages of eight and sixteen. Most never returned. You are one of the survivors. After undergoing the procedure, you awaken inside an ordinary city park that has become an impossible wilderness at your scale. Blades of grass tower like trees. Puddles become lakes capable of drowning entire groups. Ants patrol the dirt like armored soldiers, while spiders transform sections of the park into web-choked death zones. Every inch of terrain matters. Every storm is catastrophic. Survival depends on learning how to weaponize the environment itself—crafting tools and defenses from thorns, sap, insect shells, broken plastic, roots, and scavenged debris left behind by previous miniature civilizations that clearly did not survive for long. As you explore deeper into the park, you begin discovering abandoned outposts, collapsed shelters, and fragmented Helix logs detailing increasingly unstable experiments. The records reference attempts to create “evolutions chosen suvivors” capable of evolving beyond normal biological limits. Again and again, one phrase appears alongside heavily censored personnel files: MARROW SYNDROME. The disease slowly destroys the body in stages—first decaying bone tissue, then muscle structure, and finally flooding the lungs with blood. Somewhere among the corrupted files are hints that Dr. W██d████ T████ never joined Helix out of loyalty. Some logs imply he infiltrated the organization to expose its corruption, free the surviving test subjects, and continue researching a cure for a terminally ill child connected to the syndrome. Whether those rumors are true remains uncertain. Helix officially denies the existence of both the disease and the scientist. Not every strange thing in the park comes from Helix laboratories. Survivors occasionally encounter a bizarre figure known only as Rock—a hyper-muscular talking bee obsessed with shouting “MUSCLE” at every possible opportunity. Most groups dismiss him as insane until they realize he understands far more about the park than he should. One moment he acts like a reckless coach forcing terrified children to become stronger, and the next he casually references erased facilities, failed experiments, or “previous attempts” that nobody else remembers. Near the edges of abandoned Helix sectors, Rock sometimes becomes unusually quiet, staring into empty space before muttering warnings that sound less like jokes and more like genuine fear. HE IS WATCHING YOUR EVERY MOVE...

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en Inglise fr Prantsuse Hispaania
VtM
Vampire: The Masquerade
Bruxelles - Brussel
Online
hiddenson
Well met, stranger. I'm hiddenson. I've played different rpgs since the 90's, both as GM and as player, and I'd like to get back into it. I prefer GMing because I enjoy world building and long-term campaigns, delving deeper into the preset worlds to give them my signature flavor of horror and hardcore mechanics. My style is immersive, often choosing to play the right track at the right second for the right scene. That said, I enjoy the acting and teamwork part of playing, so I'd like to get the chance to do that as well from time to time. I'm also launching a paid Vampire: The Masquerade 5e soon, so I'm willing to trade seats if our tastes and playstyles match. As this is my player profile, I'd like to focus on roleplay heavy horror games. I'd love to play other settings of the World of Darkness. I have a lot of experience in the previous edition of Call of Cthulhu set in the Roaring Twenties, so I'm sure I can adapt to the new edition easily. Lastly, I have no experience in Shadowdark or Mothership, but I'd like the chance to try them out to round up the horror theme. When it comes to my playing style, I'm roleplay focused and lean into characters keen on knowledge and lore rather than riches. Think erudite professors, librarians looking for eldritch tomes, and tomb raiding archaeologists. When I GM, I lean towards Rule of Cool, and I favor players who invest creativity in their characters. Regarding scheduling, I'm available every day (but would prefer playing every other week) from 9pm to 2am GMT+2. Hit me up with your best message and let's tempt fate together!
Uus
Postitatud 1 tund tagasi
en Inglise
DND5E
Dungeons & Dragons 5E
Homebrew
Homebrew
...
Fort Payne
Anonymous
Hey. I'm looking for a game to socialize and have a good time. It can be a variety of styles, so long as the people are a welcoming group.
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Update log - 13.05.2026 “A year of Groupfinder”
Update log

Update log - 13.05.2026 “A year of Groupfinder”

Its gonna be May. /images/general-media/1778679800_avRWtoFC.gifThis is gonna ruin the tour... Well, it already is May - and its time for this month’s overview of what we have done during the last month. We would like to keep you updated as to how the platform is evolving and growing - especially since many of our updates might be something you have not noticed (you can read the last month's update log here). Birthday.. Of sorts It was the end of April of last year when we released the current version of Groupfinder. Partly. Most of you might not be aware that Groupfinder was first launched in 2021. We first created the platform for the Estonian TTRPG community to help our local players find groups and players more easily. And it was well-received and used, prompting us to keep working on it, improving and tweaking. /images/general-media/1778679949_qEWkiP3e.jpgHow far we've come since 2021.  Many years later, we decided to step it up a notch and redesign the entire platform and open it up to the world. More than half a year later, Groupfinder (now called Groupfinder, not Grupileidja) was finally released. It took us a few months before we were ready for the global audience. In september, we had our ducks in a row and we started spreading the word about the platform. Users from all over the world slowly started discovering the site and signing up. Gaining initial traction was a difficult task - users would not bother to use Groupfinder, because there weren’t users on the platform. A vicious circle that eventually was resolved thanks to our early pioneers, willing to give us a shot and posted their profiles and groups here. And now, a year later, we can see the platform has almost 6000 registered users with over 1500 active profiles and almost 700 active groups.    Players and systems During the last month, we improved player post creation - choosing the game system is now more visual and clearer. In addition - the process has been integrated with the Library. If a system exists there, it will be more visually distinct. As well as linked to the corresponding Library entry page. Hopefully more players will discover alternative systems to try out. /images/general-media/1778680166_bQADP9rj.pngChoosing the correct systems has never been easier. On Groupfinder The player profile page itself has also been updated and refreshed in multiple ways, making your profile a better calling card for you. Panel is Dashboard We used to call the homepage, the Panel. But we realized, that it didn’t make that much sense to most users. So it is now Dashboard. Not a huge change - but a change nonetheless. The dashboard also received multiple updates and tweaks to make things less cluttered and messy. Library is getting stocked During the month, the library has received multiple new entries. By multiple - I believe we can say well over a hundred new entries have been added. There are multiple new tools, video creators and podcasts/actual play entries for you to discover. Waiting for your next session? Perfect time to start enjoying an actual play series to keep the hype going and perhaps be inspired by the way other groups play. Article series “Covering the basics” We also started with an introductory blog series called “Covering the basics”. Something to guide new players taking their first steps in the hobby. Currently there is one for “Making a character” and one for “How to start as a Dungeon Master”.    And while not part of the series, you might want to take a look at the “Safety tools” article. Something to consider when starting a group with people you’ve never played with before. Tweaks & fixes We've kept a watchful eye on various bugs and problems that needed addressing. The mobile notifications were overly aggressive and at times got a bit spammy - we've told the messenger to calm down.  In messenger you can now react to messages, making it easier for you to agree upon a certain ruling or arrangement. Or, if you like, you can send an image of surprised Pikachu. Sending images in messenger is now possible. Sending a message to someone, but they just won't respond? Hover over their timezone on their profile and see what time it is for them. Maybe they are sleeping. Maybe you should also be? May-be that is all Thanks for reading this month’s update. We will keep on working on things in the background. You can join the Groupfinder discord server if you want to share some thoughts or problems with the platform.   And as always - if you have found Groupfinder useful in any way - be sure to share it with others. Either via a social media post, or just tell your friends about it. You sharing Groupfinder helps us grow. And with more users - more groups. Till next time.

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Randomly picked Library entries

Robodad1
Video

Robodad1

TTRPG
English
Dungeons & Dragons
RoboDad1 is a YouTube channel dedicated to helping Dungeon Masters run better, more exciting Dungeons & Dragons games. The channel focuses on breaking down published adventures and transforming them into easier-to-run, more cinematic experiences at the table. Through detailed DM guides, encounter ideas, and practical storytelling advice, RoboDad1 explores popular adventures and settings, offering Dungeon Masters tools to improve pacing, build tension, and bring memorable moments to their players. The channel also covers topics such as common DM mistakes, campaign preparation, adventure design, and creative ways to enhance published modules without increasing prep time. RoboDad1’s guides aim to make running D&D more accessible for new Dungeon Masters while still providing inspiration and clever ideas for experienced Game Masters. Whether you’re preparing your first campaign or looking to improve an existing one, RoboDad1 focuses on one simple goal: helping DMs run unforgettable adventures. Links youtube.com - Youtube channel

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The Gap Between us
Actual Play & Podcasts

The Gap Between us

English
Actual Play
Starfinder
Join our eclectic crew as they try to navigate the harrowing Post-Gap universe of a brand-new original Starfinder 2e adventure campaign: “The Gap Between Us”. A space station full of strangers and lost memories; where even the most familiar settings seem out of place. We drop full Actual Play episodes every Thursday, so grab a seat at the table and follow the journey week by week. Whether you’re a Starfinder veteran or just love a good sci-fi story, you’ll find thrilling adventures, memorable characters, and original TTRPG storytelling right here. The Story Four years post gap, Absalom Station is failing. After The Awakening, societal upheaval began to fracture the station, culminating with the shattering of the Eye. Now three years later, resources are becoming scarce and those who remain are starting to get desperate. Not only have gangs been growing rapidly, but strange creatures and monsters have begun appearing all over the station. Residents form small communities to try to weather the increasingly post-apocalyptic landscape they find themselves in. In an abandoned neighborhood in the Arms, a small community of survivors huddle awake in a commandeered community center in the dead of the night. Tipped off that a local gang’s arrival is imminent, the center’s newest (level 0) members are tasked to defend their new home. Our crew of survivors must level-up and find a way to survive and thrive in their new post gap reality. Links youtube.com - Youtube playlist rss.com - Podcast feed spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed standardactionsnetwork.com - Standard Actions Network website

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Nimble
Tabletop Roleplaying Games

Nimble

TTRPG
English
Rules-light
Nimble is a fast, tactical (and 5e compatible), TTRPG. Your game nights are too precious to waste with slow or fiddly rules! Slay the slog using the best elements from the greatest RPGs around. Nimble empowers players and GMs with more interesting choices, less waiting around, and have more fun playing epic stories Description Nimble RPG is designed to prioritize speed, tactical decision-making, and reduced administrative tracking for both players and Game Masters. The system condenses character sheets and streamlines the action economy to prevent long waiting periods between player turns. Its primary design philosophy centers on accelerating combat encounters without sacrificing strategic depth, utilizing highly lethal weapon mechanics and dynamic monster behaviors. The game is offered both as a complete standalone system and as a modular "rules hack" booklet that can be integrated directly into an ongoing Dungeons & Dragons 5th Edition campaign. System Overview & Key Features Fast Combat Don’t waste your time rolling to see if you can deal damage, just roll your damage dice! You deal that much damage. Attacks miss on a 1, but rolling the maximum is an EXPLODING Critical Hit! Exploding critical hits Roll the die again and add it to the total. There is no limit to how many times this damage can stack, except your luck! Instant Initiative Get RIGHT into combat with Improved Initiative rules that get players immediately into combat in a way that serves the story without breaking up the flow. Quick to prep Nimble is quick to prep and easy to run. You've got enough going on while GMing—Mechanics are all designed to be easy to manage and track at the table. You can be ready to run an adventure in as little as 5 minutes! And there's no need to for new players to read though endless pages of rules, teach new players as you play. Easy to balance Easy Encounter Creation. No matter the size of your party—whether you play in a cozy group with just 1 or 2 heroes, or a huge group of 8 or more—Encounters are easy and intuitive to build and balance for just the right level of challenge you like. Craft massive scale combat encounters, down to legendary solo encounters. Strategic Weapon System A subtly DEEP weapon system that rewards thoughtful play. No more, “I guess I’ll pick the bigger one...” Every weapon is balanced to have interesting strengths & weaknesses in combat. Additional links nimblerpg.com - Official website and rules repository

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