Leia DnD (või mõne muu lauarollimängu) seltskond, kellega mängida

Groupfinder on seltskonna- ja mängijaotsingu platvorm kõigi lauamängude jaoks.

1,111 aktiivset mängijakuulutust ja 579 mängukuulutust
Mis on aktiivne kuulutus?
Kuulutus on aktiivne seni, kuni omanik hoiab selle avatuna. Kuulutuse üles tõstmine, muutmine või sõnumite saamine hoiab selle aktiivsena. Kui 60 päeva jooksul tegevust ei ole või omanik pole 60 päeva külastanud, muutub kuulutus mitteaktiivseks ja kaob sellest nimekirjast. Omanik saab selle igal ajal uuesti aktiivseks muuta.
Näidiskuulutus: To Erebor and back again, One Ring kampaania Shire-s, 8 mängijat 9-st Näidisprofiil: Strider mängib Pathfinder 2E-d veebis ja Brees

Kas Groupfinder on tasuta?

Jah. Mängu postitamine, mängijaprofiili avaldamine, kuulutuste sirvimine ja teiste mängijatega kirjavahetus ei maksa midagi ning registreerimiseks ei ole pangakaarti vaja. Kui soovid meid toetada, lisab valikuline tellimus lisavõimalusi - rohkem mänge korraga üleval, automaatne värskendamine, kõik vasted sinu kuulutusele ja oma värvilahendused. Seltskonna ja mängijate leidmine jääb igal juhul tasuta.

Kas ma leian veebis mängiva D&D seltskonna?

Jah. Paljud siinsed mängud toimuvad veebis, häälvestluses või virtuaalsel mängulaual (brauseris töötav rakendus, mis asendab kaardi ja täringud). Filtreeri mängude nimekiri Online ja D&D 5E järgi ning kirjuta mängujuhile. Kui midagi ei sobi, postita oma mängijaprofiil ja lase mängujuhil end leida.

Leia D&D seltskond

Milliste süsteemide järgi saan otsida?

D&D 5E, Pathfinder, Call of Cthulhu, Daggerheart ja kümned teised - ning mitte ainult rollimängud. Warhammer, Catan ja muud lauamängud on samas nimekirjas. Märgi need, mida soovid, ning lisa keel, asukoht ja päevad, mil oled vaba, et näha ainult mänge, millega saaksid liituda.

Värsked kuulutused

Kõik värsked postitused (mängud ja profiilid). Kuvatakse nii uued ja värskendatud (bumpitud) postitusi.

en Inglise da Taani
VtM
Vampire: The Masquerade
...
København
Online
Vanirkin
Näitleja Draamasõber Tähelepanu jagaja Taustaloo arhitekt Pikamaa seikleja Tasakaalus mängija
Old-timer who loves dark character-driven narratives and intrigue with the occasional splash of color 😁 My name is Erin (she/they), I'm Danish, in my 40s and I'm a retired IT specialist who enjoys fiction and games. Basically I'm looking for a new amatuer Glass Cannon / Critical Role style online experience since my previous group disbanded. Like a long campaign where people are on cam and put a bit of effort into it all. I am however also interested in more casual and voice only games if the fit and the vibe is really solid, as well as local games in the greater Copenhagen area. Some of my favorite settings are Vampire the Masquerade (and most of the WoD), Cyberpunk, Planescape and Eclipse Phase, while for systems I quite admire Wild Words and Forged in the Dark because of their reactive and collaborative nature. My least favorite games would be large groups that's all about combat, optimising, winning and doing progression in a strict system. I'm here for the story and the characters, not the +2 longsword!  Preferences • characters and narrative first • long theatrical campaigns • in-character roleplaying • trust over contraints, rule of cool • adult with lines & veils, session 0 • groups of 3-4 players • video chat, clear audio • high attendance, punctuality About me • 25 years as both player and GM • enthusiastic about writing • happy to be group secretary • flexible hours, easy to reach • cozy gremlin creature Give me a poke if you think I could be a good fit for your game ☺️
Lisa lemmikutesse
Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
Fabula
Fabula Ultima
Online
Kampaania
Fabula Ultima: Heroic Destiny
Mängijaid
1/5
GM
1/1
Fabula Ultima
en Inglise

Fabula Ultima: Heroic Destiny

Rollimängukeskne
Suurema osa mänguajast võtavad vestlus, karakter ja lugu.
Algajasõbralik
Uued mängijad on oodatud ja keegi ei eelda, et sa reegleid ette tead.
System: Fabula Ultima   Platform: Foundry VTT + Discord (voice)   Time: GMT. 19:00. Any weekday except Monday. Hello all! I'm looking to start a Fabula Ultima campaign, which means I'm currently looking for up to 4 players to join me on an adventure inspired by some of the most beloved JRPGs out there! If you've ever played games like Final Fantasy, Chrono Trigger, Dragon Quest or Octopath Traveler, you'll probably have a good idea of what to expect. If not, don't worry! Fabula Ultima brings the atmosphere and storytelling of classic JRPGs to the tabletop. Imagine a world filled with ancient ruins, strange little villages, floating kingdoms, mysterious forests, bizarre monsters and powerful villains with grand ambitions. A world where unlikely heroes grow through hardship, forge friendships and eventually find themselves facing challenges far greater than themselves. Most importantly, this is a story we'll build together. There is no pre-written adventure or predetermined plot. We'll create the world, its history, conflicts and locations together, with your characters and their choices driving the story forward. The System Fabula Ultima is designed around the experience of classic JRPGs. You don't need any prior experience with the genre or the system, but here's what you can expect: A story about heroes: This is a game about extraordinary individuals confronting extraordinary challenges. Your characters are destined for great things, and overcoming setbacks is just as important as achieving victories. Collaborative worldbuilding: We'll build our setting together! You'll have a say in its cultures, locations, history and conflicts. Your characters will be part of what makes this world unique. Character-driven storytelling: Your character's personality, motivations and relationships matter. The game rewards you for embracing their identity and playing into their personal story. Tactical, cinematic combat: Boss encounters are a major part of the experience. Enemies have unique abilities and mechanics, encouraging teamwork, clever strategies and combining your characters' strengths. Build your own hero: Characters are created by combining different classes, allowing for plenty of interesting combinations. Want to be a warrior who dabbles in alchemy or a gun-wielding mage? Go for it! Ultimately, the game is less concerned with realism and more interested in creating those larger-than-life adventures that make JRPGs so memorable. About myself The one line that best describes me as a GM is that I'm relaxed, friendly, and here to make sure everyone has a great time. My games are all about good vibes, fun and group chemistry. I am the biggest fan of my players' characters and will always hype you up and work with you to make the game unforgettable. I also like going full out when it comes to aesthetics so expect pixel sprites, jrpg-style combat-huds, and other cool stuff like that. While I am new at Fabula Ultima, I make up for it with years of experience in various other systems which I hope will inform my approach. I tend to lean more so towards atmospheric systems so this felt right down my alley. My Hopes I'm hoping to find a group of people who are just as interested in the experience of playing together as they are in the game itself. I'd love for us to develop a proper group dynamic, get invested in each other's characters, share a few laughs and create stories we'll look back on fondly. You don't need to be an experienced roleplayer or JRPG enthusiast. Newcomers are more than welcome! All I ask is that you're friendly, enthusiastic and willing to engage with the other players.  A creative mind is also very much appreciated! Game details We'll be using Discord for voice and Foundry VTT for everything else! You don't need to buy or download anything. I'll simply send you a link and you can join through your browser. How to apply All I require from you is to fill out this super short questionnaire to the best of your ability. Here is the questionnaire: https://forms.gle/5u1rySimJ6kCJZVh9 To conclude Thanks for taking the time to read my post! I'm really looking forward to introducing people to Fabula Ultima and seeing what kind of world and story we can create together. I'll keep the post up for a few days and conduct interviews in the coming days. If you have any questions, feel free to leave a comment and I'll do my best to answer them! Hope you all have a lovely day/evening, and I hope to hear from you soon!

Loe edasi

Lisa lemmikutesse
en Inglise
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Fullmetall
Sünge veteran Pikamaa seikleja
Hi, I'm looking for a long term campaign, primarily text based, but open to voice as well. Homebrew, module, or anything in between doesn't matter to me. I'm in it to tell a good story, and all of those will serve well as the medium. Since I'm roleplay focused I'd like the campaign to also be roleplay focused or an equal mix of combat, RP and Exploration. Not particularly interested in dungeon crawls.  A little bit about me. I'm in the UTC+3 timezone for reference. I have played D&D 5e and 5.5e for about 5 years now so while not a several decades old veteran as some, I'm fairly experienced with the rules and the systems. I'm looking for a collaborative experience and ready to bounce ideas on character level and on campaign level. I tend to value story progression and character relationships the highest since that's what I'm most interested in exploring. I tend to favor dark fantasy or grimdark settings, but will play high fantasy and more as long as the campaign is not a parody. Jokes are perfectly fine in moderation. What you can expect from me is detailed backstories with a lot of hooks, the ability to adapt to the campaign's needs, and high collaboration in general. I enjoy planning arcs with either the DM or other players. In the context of text based campaigns, I can post every day, and multiple times, so I'm very active. For live text or live sessions on voice, you can expect high punctuality and proactive communication. If I can't make a session, you'll hear from me ahead of time without having to ask.  What I expect in return, collaborative storytelling, good vibes, and the willingness to work with me to create the best version of the story we can tell together.  If that sounds interesting, feel free to contact me.
Lisa lemmikutesse
Viimane uuendus
Update log - October 2026 "Ten thousand and you"
Update log

Update log - October 2026 "Ten thousand and you"

We admit. This Update log comes a "bit" late. But for good reasons. We've been busy, busy working on Groupfinder. After all, we reached 10,000 users and the platform is actively growing. New people are discovering Groupfinder and adding their player profiles or using it to look for their games. For your constant and reliable support, we are very grateful. Thank you to all of you. So lets take a look at what were the main updates and improvements in September. Groupmanager The group managing side of the platform is evolving and growing. We have introduced a number of various tweaks and improvements to make it an even better tool for you and your group. Tiles Multiple new tiles have been added to the Groupmanager, allowing groups to add rulebooks, characters and monsters (from Roll20 and D&D Beyond) to the dashboard of your group's page. You have full control over what you find necessary and useful and what makes the manager useful to you. If you like the concept of the tiles but dont see one that matches your need - you can simply build your own and add it to the tiles library. Your Groupmanager dashboard is yours - customize it by adding relevant tiles to your particular group or game. /images/general-media/1792593736_15rGmolf.png Various other improvements and tweaks have been implemented to make the whole dashboard easier to use and giving the GMs more control over what users can have access to and what you want to keep private. State of tabletop We also posted an updated version of our user analysis in the form of "State of tabletop - 2026". Looking at what you are using Groupfinder for - which game systems, what format and how the ratio of players-to-games looks like. It is definitely an interesting read - and anyone curious about numbers and data is more than welcome to take a look and see what conclusions we were able to make. Messenger and chat The messenger has undergone quite a few design changes - making it more modern and user friendly. The initial approach needed proper love and care. We finally got around to refreshing the way the messenger feels and behaves. Including various performance improvements to help make it even better. Getting in touch with groups or players is now even easier and familiar with how the messengers on other platforms work. Player profiles Players can now find the "Additional info" tab in their player profile page. There you can fill questionnaires to determine your playstyle and preferences, making it easier for others to see what kind of a player you are and whether you'd be a good fit for their game. You can also list your previous game history to give you a space to show off all the games you've been a part of. /images/general-media/1792593833_yNKIsawr.png In addition to the Additional info tab, you will also find a "Characters" tab. If you are waiting to play a specific character concept, feel free to show it off to others. Either to better show others what kind of characters you are planning to play. Or just show off characters you've played in the past. If a character you've created has a themesong or music. Add that as well - give the readers the full experience of who that character is. The Library We have redesigned multiple parts of the library to bring everything up to date with the various bits and pieces that were updated in the past. More tools, game systems, creators and events have been added. And you can suggest more for us to add if you feel like there is something still missing. More focus and room has been given to projects to post updates and news for their projects. Either a new podcast episode gets released, a major update to the tool platform or just something to let others know you are still actively working on it. And more There have been other, smaller server-side improvements to make sure the platform stays fast, easy to use and mostly bug-free. And various tweaks in different parts of the platform that, while important and necessary, would eventually make this Update log too long. Some of those updates were implemented in October, some updates that are live will be discussed in next month's Update log. As this log gets posted a bit later than we'd like, it sits in a weird limbo between September and October. But again, thank you for being here, using Groupfinder and hopefully telling others about the platform. Till next time

Loe edasi

Reklaami Groupfinderis
Anna teistele teada oma ühisrahastusprojektist, lauarollimängu platvormist, poest, üritusest või tootest. Jõua lauamängusõpradeni seal, kus nad on. See aitab meil platvormi ülal hoida ja arendada.
Võta ühendust

Juhuslikult valitud Varamu kirjed

Talislanta
Tabletop Roleplaying Games

Talislanta

High-Fantasy
Rules-medium
Heroic
Talislanta is a fantasy tabletop roleplaying game created by Stephan Michael Sechi, first published by Bard Games in 1987. It draws its inspiration from Jack Vance's Dying Earth novels and the travelogue spirit of the Arabian Nights rather than from Tolkien. It built its identity around a single blunt promise printed right on the box: "no elves". No dwarves, no halflings, no standard-issue fantasy races at all - just dozens of original cultures found nowhere else in the genre.  The game has passed through five editions and nearly as many publishers, including a stint at Wizards of the Coast in the early '90s, and creator Stephan Michael Sechi now makes the entire back catalogue - every edition, every supplement - available for free through the official Talislanta Library. Description Playing Talislanta starts with a choice. Instead of creating a character from separate race, class, and skill lists, players pick one of well over a hundred archetypes. Things like the Cymrilan Rogue Magician, the Jaka Beastmaster, or the Mandalan Mystic Warrior - each one a fully realised character tied to a specific culture. Complete with attributes, skills, gear, and a place in the world already worked out. A little light customisation (a point moved here, a skill added there) and the character is ready to play.  What makes the game distinct isn't its mechanics, which are deliberately light, but the scale of its setting: the continent of Talislanta is home to more than a hundred distinct peoples, and the rulebooks spend far more pages on culture, custom, and worldview than on combat math. It rewards players who want to explore a genuinely alien fantasy world over chasing mechanical optimisation. System Overview & Key Features Archetype-Based Character Creation Character creation isn't a build process, it's a selection process. Every archetype in the book arrives fully statted, dressed, and equipped, tied to a named culture and a defined role in Talislantan society. Archetypes are deliberately unbalanced against one another, since staying true to the setting mattered more to Sechi than parity between character options. The Unified Action Table Skill checks, combat rolls, and magic all resolve on a single d20 chart. Attacking works exactly like any other skill roll: add a skill rating, compare to a target number. There's no separate combat subsystem to memorise, which keeps the rules themselves down to a few dozen pages even in the densest editions. Modes and Orders Magic runs on two interlocking pieces: Modes (twelve broad effect categories like Attack, Heal, or Illusion) and Orders (culturally rooted schools of magic, from Cartomancy to Elemental Magic). A magician's Order shapes how a Mode behaves and looks when cast, so the same underlying effect plays out completely differently in different hands - which lets a short list of Modes support a near-endless variety of actual spells. A World Built Without Tolkien Every culture in Talislanta was designed to avoid genre default: no elves, no generic barbarians, no standard dragons. In their place are peoples like the Thralls (identical clone-warriors distinguishable only by tattoo), the sky-sailing Phantasians, and the shapeshifting Sindarans. The setting material - not the rules - is where most of the page count and most of the game's reputation live. Links talislanta.com - Official Talislanta website talislanta.com/talislanta-library - Free official PDFs of every edition and supplement ever published

Loe edasi

Progeny
Tools & Platforms

Progeny

English
Free
Character sheets
Progeny is a character creator and play companion for Vampire: The Masquerade 5th Edition. It has a uniquely powerful and complete character creation guidance that helps even newcomers create fully fledged characters in just a few minutes. Then you can use your character right inside Progeny to play or export it to PDF or for other VtM character keepers. Progeny is completely free and open source. Links progeny.odin-matthias.com - Official website github.com - Project Github page ko-fi.com - Support the project

Loe edasi

Twilight: 2000 (2021)
Tabletop Roleplaying Games

Twilight: 2000 (2021)

English
Rules-medium
Modern
Twilight: 2000 is a post-apocalyptic military tabletop roleplaying game of survival after a limited nuclear war, first published by Game Designers' Workshop (GDW) in 1984. The original was designed by Frank Chadwick, Dave Nilsen, Loren K. Wiseman and Lester W. Smith. Players usually portray American soldiers stranded in Central Europe after the Twilight War, which began as a Sino-Soviet conflict in 1995. The game received the H.G. Wells Award for Best Roleplaying Rules of 1984 at Origins 1985. The current edition, the fourth, was published by Free League Publishing in 2021 on the Year Zero Engine, and its setting options include Poland and Sweden. The system is the fourth edition of Twilight: 2000, following editions published in 1984, 1990 and 1993, and it replaced the earlier rules with the Year Zero Engine, which also runs Tales from the Loop. Description Players take on the remains of a military unit, cut off from their command and trying to get home across a ruined continent. The Game Master (GM) runs a sandbox in which the group scavenges, trades, fights and tracks supplies, and the original adventure "Escape from Kalisz" and the Free City of Krakow module sent players through Poland. The game asks a table to value survival over glory. Ammunition, fuel and food are limited and combat is dangerous, so a party has to choose its fights. It suits groups who like logistics and grim, grounded stories more than heroic action.

Loe edasi