Leia D&D (või mõne muu lauamängu) seltskond, kellega mängida

Groupfinder on seltskonna- ja mängijaotsingu platvorm kõigi lauamängude jaoks.

993 aktiivset mängijakuulutust ja 454 mängukuulutust
Mis on aktiivne kuulutus?
Kuulutus on aktiivne seni, kuni omanik hoiab selle avatuna. Kuulutuse üles tõstmine, muutmine või sõnumite saamine hoiab selle aktiivsena. Kui 60 päeva jooksul tegevust ei ole või omanik pole 60 päeva külastanud, muutub kuulutus mitteaktiivseks ja kaob sellest nimekirjast. Omanik saab selle igal ajal uuesti aktiivseks muuta.
Näidiskuulutus: To Erebor and back again, One Ring kampaania Shire-s, 8 mängijat 9-st Näidisprofiil: Strider mängib Pathfinder 2E-d veebis ja Brees

Kas Groupfinder on tasuta?

Jah. Mängu postitamine, mängijaprofiili avaldamine, kuulutuste sirvimine ja teiste mängijatega kirjavahetus ei maksa midagi ning registreerimiseks ei ole pangakaarti vaja. Mängujuhtidele võib hiljem lisanduda tasulisi lisasid, kuid seltskonna ja mängijate leidmine jääb tasuta.

Kas ma leian veebis mängiva D&D seltskonna?

Jah. Paljud siinsed mängud toimuvad veebis, häälvestluses või virtuaalsel mängulaual (brauseris töötav rakendus, mis asendab kaardi ja täringud). Filtreeri mängude nimekiri Online ja D&D 5E järgi ning kirjuta mängujuhile. Kui midagi ei sobi, postita oma mängijaprofiil ja lase mängujuhil end leida.

Milliste süsteemide järgi saan otsida?

D&D 5E, Pathfinder, Call of Cthulhu, Daggerheart ja kümned teised - ning mitte ainult rollimängud. Warhammer, Catan ja muud lauamängud on samas nimekirjas. Märgi need, mida soovid, ning lisa keel, asukoht ja päevad, mil oled vaba, et näha ainult mänge, millega saaksid liituda.

Värsked kuulutused

Kõik värsked postitused (mängud ja profiilid). Kuvatakse nii uued ja värskendatud (bumpitud) postitusi.

Uus
Postitatud 15 minutit tagasi
en Inglise
Homebrew
Homebrew
OSR
OSR
...
Middleburg
Zack
For those in the Jacksonville, FL area, especially Clay County/Fleming Island/Middleburg,  I am looking to start up an in-person Castles & Crusades game soon, likely on Wednesday or Thursday nights. We have a really good venue, so it’s just a matter of gauging interest. PM me for details! Experience: New and veteran players more than welcome!  I am running again after a few years away, but have a lot of experience behind the screen with a lot of games. I have run longer campaigns of Rolemaster, Rifts, Savage Worlds, RuneQuest 6, and Castles & Crusades, along with multiple one-shots at conventions (including Palladium Fantasy and Microlite74). I'm  Content: Expect some level of homebrew additions—lots of sandbox play, some house rules and classes I’ve already had or am kicking the tires on. C&C usually “feels” a lot like AD&D 1e in actual play, but with later d20 rules. I'm really looking to get back to the "sweet spot" that C&C represents. Not interested in 5e, Narrative Storygames, or Pathfinder 2e at this time (just not my thing, just putting it out there since those are common entries).  Play/Running Style: Encounters can be deadly; exploration, diplomacy, teamwork, creative problem-solving, and combat all have their place. What happens is all up to the decisions made around the table. Appropriate for most ages (keeping it pretty clean)—we just game. Friendly to new players--we will,even habe characters you can go with if you don't want or know how to roll one up. Hygiene and basic civility a must.
Lisa lemmikutesse
en Inglise
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Drastic
Hello, there!  I am a veteran player (38-years-old) who switched to D&D 5.5 ever since its release and has played sessions weekly (even multiple times a week). My window of availability is between 6 AM and 11:30 AM, and between 2 PM and 10:30 PM, CET times. I like exploration and all kinds of discoveries. I enjoy RP the most when it furthers the characters, the campaign's story or both. I like combat especially when it mixes in interesting mechanics and objectives, and when I can be creative in my descriptions and my actions. I love overcoming challenges, whatever form they take, through teamwork and preparation. I like believable character actions, because I value immersion a lot, which is why I generally prefer a serious tone over a silly one. Jokes are more than fine, but I much prefer it when they don't undercut tense and emotional moments. As a player, I'm committed, invested in the story and a note-taker, I gravitate the most towards themes related to morality, knowledge/lore and creativity/art, I take my time to gather information and strategize, and I'm good-aligned pretty much always. I never come into a campaign with a clear idea on what character to play, as I very much enjoy trying to weave species, class, concept and backstory with the campaign's world, letting the latter inspire character creation itself. So I tend to ask some questions after I join a new game, to get a better idea and then decide, with an eye on party composition as well. As a person, I'm a big believer in fairness, I'm as anti-toxicity as it gets, and I'm respectful, inclusive, punctual and communicative.
Lisa lemmikutesse
en Inglise fr Prantsuse Hispaania
VtM
Vampire: The Masquerade
...
Online
hiddenson
Well met, stranger. I'm hiddenson. I've played different rpgs since the 90's, mostly as GM. I prefer GMing because I love world building and long-term campaigns. I revel in many layered plots that peel like a bag of onions, tuning preset worlds to my signature flavor of horror and hardcore mechanics. My style is deeply immersive, roleplay heavy, and Rule of Cool. I prefer acting in the first person with people who invest creativity in their characters. At the moment, I'd like to focus on horror games and Cyberpunk. I'd love to play other settings of the World of Darkness. I have extensive experience in Call of Cthulhu in the 1920's as well as in Cyberpunk 2020 so I'll adapt to new editions easily. Lastly, I have little to no experience in the other titles, but I'm eager to try them out. I lean into characters hungry for lore rather than riches. Think erudite professors risking their sanity in eldritch tomes, or tomb raiding archaeologists uncovering more than they bargained for. I recently launched a paid Vampire: The Masquerade Chronicle, so I'm willing to trade seats if our playstyles and game list match. Regarding scheduling, I'm available every day (but would prefer playing every other week) from 9pm to 2am GMT+2, so don't let the timezone be an obstacle to our meeting. Hit me up with your best message and let's tempt fate together!
Lisa lemmikutesse
Uus
Postitatud 57 minutit tagasi
en Inglise
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
Higgins
Hello, I am Higgins. Looking for a game to join.
Lisa lemmikutesse
Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Kampaania
Where Paths Converge
Mängijaid
5/7
GM
1/1
Dungeons & Dragons 5.5E (2024)
en Inglise

Where Paths Converge

Homebrew Homebrew
Algajasõbralik Algajasõbralik
Due to some of my players needing to leave the campaign because of scheduling conflicts I am once again looking to fill up the possible roster with an additional 1-3 players. The campaign is mainly very player choice driven, even though there is a main plot line for the world in which the dead 3 players a big role (the 3 gods that share the domain of death: Bhaal, Bane and Myrkul) Currently the group is in the capital castle, searching for someone who knows more about the dead 3 and their growing influence on a slowly crumbling and dying world. I'm open to all players, genders, ethnicity and all things that can be used to make people feel left out, except for those who actively themselves are opposed to certain people  My players are all quite new and most haven't played before joining my campaign. We're all young adults (around 18-30s) Hopefully some guys will like to join as well since rn I'm a guy who's the dm to a group consisting of mostly biologically female friends and I'm worried that the next girl who joins will question whether I'm creating a harem 😂 Jokes aside, if you feel like you want to try me out as a dm, get into dnd or just want a friendly and open minded group, you're very welcome to join us!

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Lisa lemmikutesse
Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
BitD
Blades in the Dark
Online
Kampaania
GOBLIN TOWN: Build your own town of goblins!
Mängijaid
1/5
GM
1/1
Blades in the Dark
en Inglise

GOBLIN TOWN: Build your own town of goblins!

Rollimängukeskne Rollimängukeskne
Algajasõbralik Algajasõbralik
GOBLIN TOWN: Build and run your own town of goblins! Gather a hoard, cause mayhem, cast dark rituals, discover things deep in the earth, slay heroes, and work towards your master plan! [Story-Focused] [Roleplay-Heavy] [18:00 CET] [17:00 GMT] [12:00 EST] If you're interested, fill out the survey here: https://forms.gle/uKDg8hrzdiNeHm7K6 f you're selected, the next step will be a 15 minute Discord call. # A Court of Goblins: Goblins are deeply flawed creatures, driven by base desires. There are those, however, who are able to keep their baser impulses in check, rally others to their cause, and focus on a grander scheme. You play a group of them that, in understanding there is strength in numbers, have banded together to use your ill-gotten gains build a great goblin town deep in the Feywild. You gather a hoard, cause mayhem, cast dark rituals, and discover long forgotten things deep in the earth, all while working towards accomplishing your master plan. This is a game about goblins using ill-gotten gains to build a town. You build traps and other defenses to keep the hoard you gather out of the hands of the greedy adventurers coming to steal it away. Find out just how long you can survive against the inevitable onslaught of heroism your deeds bring. Find out why goblins need to hoard all that gold, who builds all those traps, and how much fun killing adventurers is. However, you’re not just monsters randomly causing chaos and mayhem. Goblins come and go, but the town outlives them, binds them together, and gives them a purpose. You map it out in detail as it’s built, then breathe life into it through play with events like revelry after a victorious raid, calamity striking as a tunnel collapses on your minions, or facing off against adventurers who dare enter your land. Your town is the main character of this story. # Town Themes Every town is built around a theme, determined by its central building, chosen together as a group before the town is built. The theme gives you a set of buildings that you can build within it. The theme keeps players all on the same page thematically, allowing you to design characters that fit in well with the theme or fill a unique niche, as well as choosing steps in your master plan that go along with the theme. The choice of town theme is a statement about what kind of things the players want to do in the game. You can choose from the following central buildings, which determine your theme: **Enclave:** Tapping Into the Arcane. Choose this if you want your town to be **mystical** from top to bottom. Its core feature is its twisted landscape, corrupting the area surrounding your town. An Enclave lets you build the following: academy, crucible, greenery, library, potion lab, scrying pool, and spawning chamber. **Forge:** The Power of Industry. Choose this if you want a town full of **monstrous inventions** and steampunk tech. Its core feature is its power source, boosting the productivity and defenses of your town. A Forge lets you build the following: alchemist lab, guild hall, factory, mineshaft, testing chamber, vehicle bay, and workshop. **Hideout:** Keeping Your Head Low. Choose this if you want to work as a cohesive unit and **manipulate** the other factions of the region. Its core feature is agents of chaos, allowing you to strongly influence other factions. A Hideout lets you build the following: dojo, gambling den, gear locker, obstacle course, planning room, roost, and tavern. **Stronghold:** Through Strength of Arms. Choose this if you want to face challenges with pure **military might**. Its core feature is warband, giving you a powerful minion that can raid the region. A Stronghold lets you build the following: barracks, bestiary, fighting pit, funeral pyre, smithy, war drums, and war room. **Temple:** Serving a Greater Power. Choose this if you want to focus on a certain **god and their domains**. Its core feature is divine intervention, which you can use to cast a powerful spell from your god. A Temple lets you build the following: altar, antechamber, augury circle, dormitory, reliquary, penance chamber, scriptorium. # The Details **Age:** In general, we're looking for people between 21 and 9000. **Content Warnings:** This campaign contains dark drug use, grim humor, minor horror, strong language, violence, and lawyers. **Day:** We'll be playing on Sundays, though we'll occasionally host optional sessions on other days based on player interest. **Frequency:** We'll usually have 2 sessions per month, though we may have 3 if it's one of those strange months with 5 Sundays. **The GM:** I'm originally from Atlanta, but I move around a lot for work. I like snowboarding, stage acting, novels, and tabletop games. I've been GMing for a few years, but I'm new to playing online. I'm male and gay in real life, though I play all sorts of characters in games. **Length:** We generally average around 4-5 hours per session. **Location:** We'll be playing online using Discord and Owlbear Rodeo. We're new to OR, so if you have experience with that, we'll be asking you a lot of questions. **Start Date:** September 27 or October 4th, 2026  **System:** The game we're playing is called *Wicked Ones*, which is a simple, story-focused system. You don't need to be familiar with this system as we'll be teaching as we play. **Size:** Our plan is to have 5 total players. **Time:** We'll be playing at 18:00 CET / 17:00 GMT / 12:00 EST / Whatever time that is where you live. **What We're Looking For:** This is a roleplay heavy, story focused campaign for players looking to get in character, give their character a unique voice, explore their character's motivations, and give their character an arc. If you're interested, fill out the survey here: https://forms.gle/uKDg8hrzdiNeHm7K6 f you're selected, the next step will be a 15 minute Discord call.

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Viimane uuendus
Update log - August 2026 “Group manager”
Update log

Update log - August 2026 “Group manager”

Oh boy. This is going to be a lot of things to talk about. We have been busy and productive. But, as is tradition - here is an update on the updates we have added - We have Group manager, post listings updates, library redesign, timezone filtering, game applications and some more. So here we go. Group manager We'll start with the biggest new feature on Groupfinder. The Group manager. This has been something we have been working on since the start of the year and now finally got around to releasing it.  /images/general-media/1786708533_fHKbu2AS.png What it is, is the logical next step from Groupfinder's core function. Once you find a group, you can move everything to the manager and keep track of your players, your documents, notes, maps, images, links, polls, timefinder polls and session notes. As an integrated part of the platform it will help you keep everything organized and in one place. You can read more about the manager on this info page we created.  But to break it down simply, here is a list of all the base functionalities: /images/manager-info/group-overview.png Manager dashboard As a group owner/GM, you can create a manager group within moments - Enter the game's name, add some illustrative images and the group is created. On the dashboard you can start adding images, organizing documents and inviting your players. Asset management All documents most likely should not be visible to all members. You can set different view and edit permissions for each category. For example, create a separate category for "The Goblin Boys" and let only your goblin players see the contents. You can share forbidden goblin knowledge with only them. Or create a category, that everyone can see for your worldbuilding lore bits. The map of the world, the overall history of the campaign or an illustration of the tavernkeeper that already hates your PCs. We cannot describe all the possibilities and approaches, as we imagine you will all find a different way to interact and organize your games. And more power to you - this is your group manager, we only provide the framework. Player folders To keep specific assets private, you can find a folder on the right side of every member. This is a folder that only the group owner and that specific user can see - no external prying eyes allowed. Timefinder Scheduling is the biggest boss of tabletop gaming? Pretty much. While we cannot create a tool that completely solves it - we have timefinder - a scheduling poll system to settle on the next date that works for everyone. Session notes Players forgetting what happened last time, only to be reminded moments before the session starts that they are about to fight the BBEG? Write a session note after the last game and make it easier for your players to remember what happened last time and what the current direction is. Session notes can also be useful when trying to go back in time to know where the downward spiral of your campaign began. In addition players can leave session feedback. Things they liked and things they didn't. This will help any GM improve by focusing more on aspects the players enjoyed and cut back or rethink parts that didn't really jive with them. Polls, questionnaires and safety tools Group manager has interactive assets for you to use to settle on a specific question, understand the players' preferences and make sure everyone is enjoying the game, by having everyone fill a safety tool questionnaire. You never know if you don't ask. And there is more to discover. You will get the best idea of what and how the manager works by just tinkering and trying it out on your own. You can switch over to (and from) the manager by interacting with the finder/manager button in the menu. /images/general-media/1786709626_5gGr5AH5.png Post listings update We updated both the player and games listings pages. With added subcategories to quickly filter and find specific types of posts, you should find it easier to only find what you are looking for. /images/general-media/1786709750_LLT1IETF.png With this update, Groupfinder is now welcoming all West Marches games, when before we were rather hesitant about groups with no fixed amount of seats. Library redesign The library has slowly grown into one of our core elements. And the library, while practical, was due some attention. And boy - it definitely got some. With this update, the entries have a more logical layout. The tabletop community has tons of interesting games, projects and creators. We are all about empowering and helping you spread the word. /images/general-media/1786710068_3ifxmq5c.png If we created an entry for you in the past - be sure to visit your page and claim it. Once we approve your claim, you will have access to editing and improving it. And if one of your favourite creators, projects or game systems is in the library, be sure to pop over and click that "Recommend" button - this will help them a lot, as they will become more visible in the library. Timezone filtering Timezones and filtering by time and day were a thing many of you had asked for throughout many months. While we understood the need for such filtering options, we couldn't pin down exactly HOW the filtering should work. Well, now we did - now you can either look games by selecting your timezone (and the deviation) or by selecting specific weekdays and expected game starting times. /images/general-media/1786710633_01LM4ygV.pngYou should be able to use the filters to find games that work with your schedule. Game applications Want your potential players to fill out an application, to make sure they are a good fit for your game? You can build a game application that users can fill out. If they seem like a good match - get in touch with them and invite them to the group you created via group manager (See how this all ties together nicely?). /images/general-media/1786710844_lwLsPRj0.png And many other smaller updates This update log is long enough as it is - but there are many other smaller updates and improvements to discover and utilize. But hopefully we are steering Groupfinder in the right direction to make it even better for everyone to use and eventually start playing. If you have any feedback or critique - we welcome it all. Either use the Contact us button, or join our Discord server and we can chat there. The team is there ready to listen and help. Be sure to try out our new Group manager and share your feedback and ideas with us. Till next time.

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Randomly picked Library entries

The Grey League
Blogs

The Grey League

English
Dungeons & Dragons
Pathfinder 2E
The Grey League Community page is a place for players and Game Masters. The main hub is their blog which dives into the lore, cultures, religions, factions, history, and places of Greyhawk. Alongside this setting lore, the blog also explores Pathfinder 2e rules, GM tools, house rules, access to adventures, reviews, and practical ideas for running richer campaigns and worldbuilding. Whether someone is a long-time Greyhawk fan or a new arrival, a Pathfinder GM looking for inspiration, or a curious player looking for roleplay tips, The Grey League offers something of use.

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Covering the basics: Making a character
Guides & How-to

Covering the basics: Making a character

Covering the basics
“Covering the basics” is a easy-to-follow set of articles helping players get through the first steps of the game. You found a game to join? Well done, but now what? A character What makes a good character to play? Is it optimizing your stats to be the most overpowered character? Picking the right skills, feats, powers or spells? For some players, yes - that is important. And at the end of the day, you don’t want to end up with a character who will be outdone by everyone else in your party. But at the same time, your character should be more than just useful - they should be interesting. They are more than just “Human Fighter” or an “Elf Ranger”. When creating a character, what is important, but to create a character the other players and the world will want to interact with, focusing on who is even more vital. We will not be focusing on the intricate details of how you should create your character sheet, instead the article will serve as a guideline of how to flesh out your new hero (or anti-hero). /images/general-media/1776695082_Yb187gsl.jpgYour character should be more than just a two-dimensional adventurer. Make them real and the game will treat them as such. Who is your character? To start weaving your character into someone interesting, you need to find that core concept to start building around.   For inspiration, think back at some characters from a book, movie, tv show, game or real life. Find someone that has that core essence that you feel would be interesting to roleplay. Perhaps Rincewind the tourist from Discworld, Beorn from The Hobbit, Donna from Doctor Who or perhaps Esquie from Clair Obscur. Whichever character comes to you as someone you’d like to somehow pay homage to, can be worked with. Think of what makes that character interesting to you, is it their attitude towards problems, other people or nature. Are they clumsy, perceptive, analytical or indifferent towards things? The way they see the world is a great direction to have. Now the end-goal is not to copy the character 1 to 1. That is almost never going to work. The nature of the game is likely to be very much based on random outcomes, no matter how well-planned and foolproof your approach is. As dice determine the success of various attempts, it is best to keep that in mind.   A bad roll can turn your James Bond into Johnny English. Flesh them out If you have a core concept, you can start working on making them more real. Ask yourself various questions about them. “What made them like this?” “Why would they be adventuring?” “Is there a problem they are running from?” “What is their favourite dish?” Yes, even figuring out their favourite food can be a great process of figuring out who they are. It might not be a fact that would ever come to play, but can be a good stepping stone to actually understanding them. Knowing their favourite dish or colour can be helpful when diving deeper into that answer. Their favourite colour is pink - why? Did they grow up in a house that had pink wallpaper? Or was there an ever-blooming cherry blossom tree that they have fond memories of? Where was that tree? Does it hold some significance to them? Was there another person involved with that fondness? What happened to them? And so forth. Just like actual humans have preferences that don’t derive from nothing - neither should your character. The more you ask, the more real they become through this. It is highly recommended to write those points down - so you have a written understanding of them. And you can later refer back to the document to remind yourself of who they are. /images/general-media/1776695107_mBmxHoQ9.jpgWhat made them like this? A tragic event in their past or a goal they haven't yet reached? Backstory Ask your GM questions about the world and the setting. The more you understand, the easier it will be for you to place them there. If your GM is willing to work with you to flesh out the world around your character’s past, you will end up adding towns, locations, events and traditions to their world.   You may find it difficult to write your character’s backstory. You are not a writer, at least thats what you keep telling yourself. Doesn’t matter - your GM is hardly expecting you to write an eloquent piece of literary history. And that is not really that important. What is, is to know where your character came from - do they have a past that slowly catches up to them. A debt that will eventually have to be repaid. Or a goal that they are striving towards, as they have set out on their adventuring path. You shouldn’t try to aim for a 7-page backstory from the start. Some GMs might find backstories that are too detailed and long to be counter-productive. But setting where they grew up, with whom they interacted back then - how they grew up and mark down some important events that formed them as a character. Think back to the core concept of your character - and reverse-engineer your way towards the events and reasons why they ended up that way. Generative AI Now that various AI tools exist, players might find it easy to prompt the LLM with something like “Write a backstory for my elf ranger. When they were young, their parents abandoned them in a forest. There, wolves adopted them. But the wolves also abandoned them. Now they trust nobody. Their aspiration, though they keep it a secret from others, is to open a bakery.” And AI will give you a long backstory to work with.   But you are not done. Don’t just copy-paste it into a document and send it to your GM for approval. While using Gemini, ChatGPT or any other AI tool is useful for fleshing out some ideas, you need to make sure they are your ideas. You can take the draft you have been provided with and start working on the details - AI is unlikely to understand your character perfectly - what it is, that got you interested in them in the first place. Remove, add, rewrite and polish the initial draft. Make sure it is consistent with the world your GM has given you. And once you are done with an initial version, take some time and read through the whole backstory. Does it make sense to you? Do they feel real? And is the core idea still present? At the end of the day, it is your character. Using various tools to help you flesh out is helpful, but you should know them better than anyone else. Consider making a short summary section for you and the GM to reference later. Highlight various bits that are important to you. Connecting people Your character doesn’t have to be a lone wolf in the world. At times it can be better and more convenient to connect your character with another player’s.   Talk with your party before the game and see if you can find some common ground with some other character. Perhaps they were childhood friends, but drifted apart. Or perhaps they met once on opposite sides of a battlefield. Creating a connection to another character can make it easier for your GM to connect them to their world.   A shared past can be a great framework to make sure your party ends up as a cohesive group, not just “written together”. Your Game Master will have their hands full with various aspects of running the game, they will appreciate it, if you hand them characters that have a reason to adventure together. /images/general-media/1776695187_W8cxu9E4.jpgYour character's journey is just beginning. A good backstory is a great foundation to build on. Work in progress Your character should not be something that is completed once the first session rolls around. Instead feel free to add bits and pieces as you discover the world through playing. You are bound to find new aspects of the world, that your character could be connected to. Of course make sure that your GM is notified of these additions. And that it still fits with their vision of the game. Find your story If you have a great idea that you want to play with, but haven't found a game to play yet. Look at the games that are looking for players. Or post your player profile and find a tabletop rpg group to play with.

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Rola Iniciativa
Actual Play & Podcasts

Rola Iniciativa

Portuguese
Dungeons & Dragons
Actual Play
Rola Iniciativa pretende ser uma ferramenta de divulgação dos jogos narrativos em Língua Portuguesa! Links youtube.com - Youtube channel twitch.tv - Twitch channel

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