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Update log - 13.05.2026 “A year of Groupfinder”
Update log

Update log - 13.05.2026 “A year of Groupfinder”

Its gonna be May. /images/general-media/1778679800_avRWtoFC.gifThis is gonna ruin the tour... Well, it already is May - and its time for this month’s overview of what we have done during the last month. We would like to keep you updated as to how the platform is evolving and growing - especially since many of our updates might be something you have not noticed (you can read the last month's update log here). Birthday.. Of sorts It was the end of April of last year when we released the current version of Groupfinder. Partly. Most of you might not be aware that Groupfinder was first launched in 2021. We first created the platform for the Estonian TTRPG community to help our local players find groups and players more easily. And it was well-received and used, prompting us to keep working on it, improving and tweaking. /images/general-media/1778679949_qEWkiP3e.jpgHow far we've come since 2021.  Many years later, we decided to step it up a notch and redesign the entire platform and open it up to the world. More than half a year later, Groupfinder (now called Groupfinder, not Grupileidja) was finally released. It took us a few months before we were ready for the global audience. In september, we had our ducks in a row and we started spreading the word about the platform. Users from all over the world slowly started discovering the site and signing up. Gaining initial traction was a difficult task - users would not bother to use Groupfinder, because there weren’t users on the platform. A vicious circle that eventually was resolved thanks to our early pioneers, willing to give us a shot and posted their profiles and groups here. And now, a year later, we can see the platform has almost 6000 registered users with over 1500 active profiles and almost 700 active groups.    Players and systems During the last month, we improved player post creation - choosing the game system is now more visual and clearer. In addition - the process has been integrated with the Library. If a system exists there, it will be more visually distinct. As well as linked to the corresponding Library entry page. Hopefully more players will discover alternative systems to try out. /images/general-media/1778680166_bQADP9rj.pngChoosing the correct systems has never been easier. On Groupfinder The player profile page itself has also been updated and refreshed in multiple ways, making your profile a better calling card for you. Panel is Dashboard We used to call the homepage, the Panel. But we realized, that it didn’t make that much sense to most users. So it is now Dashboard. Not a huge change - but a change nonetheless. The dashboard also received multiple updates and tweaks to make things less cluttered and messy. Library is getting stocked During the month, the library has received multiple new entries. By multiple - I believe we can say well over a hundred new entries have been added. There are multiple new tools, video creators and podcasts/actual play entries for you to discover. Waiting for your next session? Perfect time to start enjoying an actual play series to keep the hype going and perhaps be inspired by the way other groups play. Article series “Covering the basics” We also started with an introductory blog series called “Covering the basics”. Something to guide new players taking their first steps in the hobby. Currently there is one for “Making a character” and one for “How to start as a Dungeon Master”.    And while not part of the series, you might want to take a look at the “Safety tools” article. Something to consider when starting a group with people you’ve never played with before. Tweaks & fixes We've kept a watchful eye on various bugs and problems that needed addressing. The mobile notifications were overly aggressive and at times got a bit spammy - we've told the messenger to calm down.  In messenger you can now react to messages, making it easier for you to agree upon a certain ruling or arrangement. Or, if you like, you can send an image of surprised Pikachu. Sending images in messenger is now possible. Sending a message to someone, but they just won't respond? Hover over their timezone on their profile and see what time it is for them. Maybe they are sleeping. Maybe you should also be? May-be that is all Thanks for reading this month’s update. We will keep on working on things in the background. You can join the Groupfinder discord server if you want to share some thoughts or problems with the platform.   And as always - if you have found Groupfinder useful in any way - be sure to share it with others. Either via a social media post, or just tell your friends about it. You sharing Groupfinder helps us grow. And with more users - more groups. Till next time.

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Värsked kuulutused

Kõik värsked postitused (mängud ja profiilid). Kuvatakse nii uued ja värskendatud (bumpitud) postitusi.

Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DH
Daggerheart
Online
Kampaania
War-torn
Mängijaid
4/6
GM
1/1
Daggerheart
en Inglise

War-torn

The Pitch The North and South Kingdoms of Oncuia have been in a state of unease for quite some time. Recently talk of war has been prevalent, with each kingdom afraid of the other striking first. As this fear of war came to its most prevalent, people have been suffering from the extreme methods of force patriotism leading both kingdoms into cruel rulership as they fight against one another in the prospect of war. It is in this climate that breeds Lymantrius, an invasive threat, a shadow lord, that seems to be profiting off the horrors of war. They have flown under the radar for years but now they’re taking advantage of the fear and unrest to forward their unknown mission.  Tone & Feel Mysterious, Uncanny, Whimsy, Unrest, Doubt, Existential, Eldritch  Themes Cultural Clash, Ends Justify Means, Grief and fear, Transformation and Change, Survival, Rise to the Challenge, Resistance/refusal of the call, Hope in hard times.  Touchstones Hollow Knight, Lord of the Rings, The Odyssey and other Greek Tragedies, Superman, Spiderman, Miraculous LadyBug, Discworld, Lovecraft, and the Twilight Zone.  The Dm - My name is Basil, I've been running games for about 7 years. We're a queer friendly group, we play online. there are three other consistant players, I look for consistancy and at least a heads up if you're gonna be absent. I use several forms of saftey tools to protect my players. looking forawrd to meeting new players!

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Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
PATH1E
Pathfinder 1
Online
Kampaania
Carrion Crown late game, then Iron Gods campaign
Mängijaid
4/6
GM
1/1
Pathfinder 1
en Inglise

Carrion Crown late game, then Iron Gods campaign

Algajasõbralik Algajasõbralik
Homebrew Homebrew
PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's few enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some, whether I like the idea or not). NO FURRIES! Thought I should mention, no other GM I ever heard of even online has thought to link a campaign to time very consistently. Me, I break it down to years and months, and give the campaign a definite ending and thus a conclusion to the storyline (Vampire the Masquerade). I am THAT relentlessly thorough! Same goes for Pathfinder. Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's tend to react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. We are gonna finish up the Carrion Crown campaign first (in the middle of the last book in the campaign, 14th level almost 15th), but with Iron Gods you can pick what you want for the most part, as only a few of the classes have been taken(unchained rogue, gunslinger, cleric, all 3 are female PCS but only one of them is run by a female player, just to show YOU the sex attribute modifiers are actually useful and the new player is thinking up a melee warrior of some kind). Could use a Iron Gods Wizard/Technomancer off the top of my head, the whole campaign seems to be built around the prestige class. Gimme a heads up the day before canceling a game, always be ready to play at least 75% of the game sessions. You get high attributes (25 point buy), and max starting gold normally, but you gotta make the characters WITH MY DIRECT ASSISTANCE as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear).  For example, since Carrion Crown has lots of undead, don't do anything that imposes mental conditions, you need really good saving throws. Iron Gods has much the same problem with robots, undead. I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and likely one male, but played by players of either biological sex. Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves, Drow, Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics (so long as you stay away from melee combat), Sorcerers, Psychics, Mesmerists, Gunslingers, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Rogue and Bard tend to be a mixed result, since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Barbarians, Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way, and women into thinking in a more masculine, direct way by poking them into classes that have the right mindset/tactics. Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja(very culture centric), Samurai(very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes. For example, we are eventually gonna play Iron Gods, and you get access to alien guns so the Gunslinger is welcome, one player made a brine changeling (all of them are female) example already. I won't run Rise of the Runelords since I just got done with that, ran the whole shebang.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. We have a Ranger (archer), but the player is down for the count for medical reasons. There's already a Cleric, Bard, Paladin, as well. There's a newbie running the paladin, and we need someone to run the Wizard. The Ranger used to be killing off smaller opponents, but we could use someone else of any class you want in my list. I dunno, a Sorcerer in addition maybe? No gestalt classes, nothing outside the list below. Each new campaign, take a different class and role. These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk (very culture centric, but there are rare outside examples), Paladin, Fighter, Ranger (and possibly Gunslinger, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.

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en Inglise
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Boby
Hello, my name is boby and I'm a Bulgarian, I have a decent amount of experience playing both 5e and 5.5e and I've DMed 2 campaigns running 5.5e, I've used the beyond VTT and owlbear rodea and don't mind learning new systems or VTTs for a fun game I prefer strategy and combat but I still enjoy roleplay heavy games  Do not approche me about paid games, I understand you need to make ends meet but I'm broke and I think asking for payment sucks out all the enjoyment
Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
Homebrew
Homebrew
Online
Kampaania
Novymirn (Full-Homebrew) 2
Mängijaid
4/5
GM
1/1
Homebrew
en Inglise

Novymirn (Full-Homebrew) 2

Homebrew Homebrew
Rollimängukeskne Rollimängukeskne
**Am going to host another campaign of my Novymirn world, first campaign is full, thats why the 0/5 so slots open! **Probably for friday night, saturdays or sundays noon. Imagine a dark high-fantasy cold world with snowy magical forests, cool pairies and the usual abandoned tank wreck next to a decaying base. In sense thats the world of Novymirn, my homebrew project I have been working on for years, that is lightly taken inspiration from the anime "GATE" as its in a way a clash between fantasy and modern, but its not actually the focus, which in true is the mysterious nature of the world, how it works and what happened. And the clash is the society and history found: the native 'beastfolk' or Zvernarod have built a late-medieval fantasy civilization here, using glowing crystals to cast powerful spells and scavenging strange, ancient metals from long-vanished ruins to forge their weapons. Meanwhile, a dwindling army of normal Soviets who marched through a mysterious portal decades ago are now permanently stranded here, clinging to their firearms, tanks, and a heavily fortified bunker-state. Thats the very brief introduction, and there alot more... About Me First -Language & Timezone: I speak both English and Spanish well, and I’m in the CST/CT Timezone. -Experience: I’m not super experienced running official D&D (I've only done a couple), I have ton of text roleplaying and creative writing experience. Since we are using a system built from scratch, we’ll all be learning, improving, and building this together. -The Logistics: We'll do sessions via Discord voice chat (no cameras needed, though I don't mind them). I'm aiming for weekly or bi-weekly sessions. I’m flexible with the schedule but would prefer late-night CST. Would like to record the sessions and possibly upload them. What to Expect from the Game -The Focus: The campaign will focus heavily on roleplaying, exploration, world immersion, and player interactions. -The System: I use my own super-simplified dice-rolling system. It's designed to let us focus way more on narrative and roleplay, while still keeping that fun luck-vs-skill factor of the dice. -Work in Progress: I’m actively working on this world. It’s mature enough to play in, but expect quite a bit of reading for character creation and immersion. I even have a work-in-progress online character creator form you can use! -Customization: Because I'm still developing the lore, I only have a few official species fully written out. I am totally open to homebrewing custom, in-lore species with you. Expect a few lore holes here and there, but we can fill them together. Who I'm Looking For -Mature/Adults Only: I don't want to deal with any out-of-game drama. -Genuinely Interested: People who actually want to explore the world, find out about its weird nature, the places, and the people. At its core, this game is about discovery. -Reliable: Consistency and punctuality for sessions is huge for me. -Any Experience Level: I don't mind if you are a total beginner or a veteran—I'll need to teach you how I run things anyway!

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en Inglise
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Pearl
Hello! My name is Pearl (32, He/Them) I am a west coaster (PST) and typically work nights, but will be available for the game on saturdays I'm a writer, gamer, sometimes GM, and love roleplay and storywriting to death and back. And I sometimes take pictures of animals and nature. I am West coast (pst/-8GMT). I'm in that awkward zone between beginner and intermediate experience when it comes to DND 5e/5.5e. I'm fairly experienced with Modiphious' 2d20 system.
Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5E
Dungeons & Dragons 5E
Online
Kampaania
Ferina Fortunae
Mängijaid
3/4
GM
1/1
Dungeons & Dragons 5E
en Inglise

Ferina Fortunae

Homebrew Homebrew
Lahingukeskne Lahingukeskne
Seeking more players for a Homebrew D&D 5e campaign focused on combat, glory, and daring feats. This is an open recruitment—all levels of experience are welcome! Campaign Setting: The city of Ferina Fortunae, a floating cloud city built for one purpose: eternal entertainment. Here, the greatest gladiators, champions, and warriors across the planes come to test their mettle, promising untold riches and power to the victor. But what happens when the gladiator becomes more than just a pawn in their deadly game? The Plot: Your adventure begins as new arrivals to the city of Ferina Fortunae. Whether you are a disgraced hero seeking a second chance, a thrill-seeker with nothing to lose, or a political prisoner forced into the pits, your path to freedom and power leads through the arena's blood-soaked sands. Survive the gauntlet of monstrous creatures, rival gladiators, and deadly traps to earn your place among the city's elite. But what awaits you inside is more dangerous than any beast you'll face. What to Expect: Action-Packed Combat: A high-octane campaign with a heavy emphasis on dynamic and challenging combat encounters. Including secondary objectives beyond mere survival! Intrigue and Betrayal: Navigate the treacherous alliances within the arena. Glory and Riches: Earn fame, fortune, and legendary status in the cloud city. Roll the Dice! Bring your sharpest wits and a sturdy character, because you'll need both to survive. Game Details: System: Dungeons & Dragons 5.5 (2024), some (2014) Platform: Discord for voice, FoundryVTT for tabletop Schedule: Every Monday Night at 9:00 PM Central Time Zone! There is one spot open on Monday nights, one spot on Tuesday, and one spot on Wednesday. Holla Back!!

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Update log - 13.05.2026 “A year of Groupfinder”
Update log

Update log - 13.05.2026 “A year of Groupfinder”

Its gonna be May. /images/general-media/1778679800_avRWtoFC.gifThis is gonna ruin the tour... Well, it already is May - and its time for this month’s overview of what we have done during the last month. We would like to keep you updated as to how the platform is evolving and growing - especially since many of our updates might be something you have not noticed (you can read the last month's update log here). Birthday.. Of sorts It was the end of April of last year when we released the current version of Groupfinder. Partly. Most of you might not be aware that Groupfinder was first launched in 2021. We first created the platform for the Estonian TTRPG community to help our local players find groups and players more easily. And it was well-received and used, prompting us to keep working on it, improving and tweaking. /images/general-media/1778679949_qEWkiP3e.jpgHow far we've come since 2021.  Many years later, we decided to step it up a notch and redesign the entire platform and open it up to the world. More than half a year later, Groupfinder (now called Groupfinder, not Grupileidja) was finally released. It took us a few months before we were ready for the global audience. In september, we had our ducks in a row and we started spreading the word about the platform. Users from all over the world slowly started discovering the site and signing up. Gaining initial traction was a difficult task - users would not bother to use Groupfinder, because there weren’t users on the platform. A vicious circle that eventually was resolved thanks to our early pioneers, willing to give us a shot and posted their profiles and groups here. And now, a year later, we can see the platform has almost 6000 registered users with over 1500 active profiles and almost 700 active groups.    Players and systems During the last month, we improved player post creation - choosing the game system is now more visual and clearer. In addition - the process has been integrated with the Library. If a system exists there, it will be more visually distinct. As well as linked to the corresponding Library entry page. Hopefully more players will discover alternative systems to try out. /images/general-media/1778680166_bQADP9rj.pngChoosing the correct systems has never been easier. On Groupfinder The player profile page itself has also been updated and refreshed in multiple ways, making your profile a better calling card for you. Panel is Dashboard We used to call the homepage, the Panel. But we realized, that it didn’t make that much sense to most users. So it is now Dashboard. Not a huge change - but a change nonetheless. The dashboard also received multiple updates and tweaks to make things less cluttered and messy. Library is getting stocked During the month, the library has received multiple new entries. By multiple - I believe we can say well over a hundred new entries have been added. There are multiple new tools, video creators and podcasts/actual play entries for you to discover. Waiting for your next session? Perfect time to start enjoying an actual play series to keep the hype going and perhaps be inspired by the way other groups play. Article series “Covering the basics” We also started with an introductory blog series called “Covering the basics”. Something to guide new players taking their first steps in the hobby. Currently there is one for “Making a character” and one for “How to start as a Dungeon Master”.    And while not part of the series, you might want to take a look at the “Safety tools” article. Something to consider when starting a group with people you’ve never played with before. Tweaks & fixes We've kept a watchful eye on various bugs and problems that needed addressing. The mobile notifications were overly aggressive and at times got a bit spammy - we've told the messenger to calm down.  In messenger you can now react to messages, making it easier for you to agree upon a certain ruling or arrangement. Or, if you like, you can send an image of surprised Pikachu. Sending images in messenger is now possible. Sending a message to someone, but they just won't respond? Hover over their timezone on their profile and see what time it is for them. Maybe they are sleeping. Maybe you should also be? May-be that is all Thanks for reading this month’s update. We will keep on working on things in the background. You can join the Groupfinder discord server if you want to share some thoughts or problems with the platform.   And as always - if you have found Groupfinder useful in any way - be sure to share it with others. Either via a social media post, or just tell your friends about it. You sharing Groupfinder helps us grow. And with more users - more groups. Till next time.

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Oneshoty a Minikampaně
Communities

Oneshoty a Minikampaně

Discord server
Universal
Czech
Rád bych vás pozval na Discord server Oneshoty a Minikampaně. Záměr za ním je mít příležitost, vyzkoušet si hry skrze jedno nebo krátkou sérii sezení, žádné dlouhé kampaně. Ideální by bylo, kdyby to u hráčů rozšířilo povědomí o hrách, stylech a žánrech, které předtím neznali a trochu podpořilo kulturu tohoto druhu hraní v kontrastu k dlouhodobým kampaním bez jasného konce. Není nutné tam ty hry reálně hrát, je to hlavně prostor pro sehnání hráčů. Tvůrcům by se mohl hodit k hledání playtesterů. Links Discord server invite

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Cheto See
Artists

Cheto See

Character illustrations
Hi! My name is Cheto See, and I’m a Concept Artist/Illustrator. I make artwork for TTRPG Sourcebooks and even more fun, commissions of players’ characters. My specialty is designing characters, and helping people visually build their characters, sometimes in ways they couldn’t even imagine. I have a background in costume design, I continuously research historical clothing and equipment, and supernatural lore from many different cultures, and I even practice historical archery, and have dabbled in HEMA. When it comes to visually building fantasy characters, I know my stuff! /images/general-media/1779283367_8UhQmszY.jpg I can draw: - Full Body Character Artwork (with a plain background) - Half Body Character Artwork (with a simple background) - Character Reference Sheets (with Front and Back views and costume and prop callouts) - Even simple colored sketches just to help you visualize your character! You can check out my work at: https://artstation.com/chetosee https://www.instagram.com/chetosee.art/ /images/general-media/1779283386_tbVsjI61.jpg For rates and details, you can reach me at: chetosee@gmail.com Or place orders at: https://vgen.co/chetosee Thank you!

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Port Saga
Actual Play & Podcasts

Port Saga

English
Actual Play
Vampire the Masquerade
Indie podcast creator Rachel J. Wilkinson brings together a diverse cast of professional voice actors and World of Darkness enthusiasts in the first V5 scripted audio drama. This 20-episode show centers on the fictional mid-Atlantic city of Port Saga and the vampires who call it home. Vampire: The Masquerade PORT SAGA is for anyone hungry for a VTM V5 story that goes beyond books and actual plays to create a fully dramatized, immersive audio experience. Links racheljwilkinson.com - Port Saga official page youtube.com - Youtube playlist spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed

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