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Update log - 13.05.2026 “A year of Groupfinder”
Update log

Update log - 13.05.2026 “A year of Groupfinder”

Its gonna be May. /images/general-media/1778679800_avRWtoFC.gifThis is gonna ruin the tour... Well, it already is May - and its time for this month’s overview of what we have done during the last month. We would like to keep you updated as to how the platform is evolving and growing - especially since many of our updates might be something you have not noticed (you can read the last month's update log here). Birthday.. Of sorts It was the end of April of last year when we released the current version of Groupfinder. Partly. Most of you might not be aware that Groupfinder was first launched in 2021. We first created the platform for the Estonian TTRPG community to help our local players find groups and players more easily. And it was well-received and used, prompting us to keep working on it, improving and tweaking. /images/general-media/1778679949_qEWkiP3e.jpgHow far we've come since 2021.  Many years later, we decided to step it up a notch and redesign the entire platform and open it up to the world. More than half a year later, Groupfinder (now called Groupfinder, not Grupileidja) was finally released. It took us a few months before we were ready for the global audience. In september, we had our ducks in a row and we started spreading the word about the platform. Users from all over the world slowly started discovering the site and signing up. Gaining initial traction was a difficult task - users would not bother to use Groupfinder, because there weren’t users on the platform. A vicious circle that eventually was resolved thanks to our early pioneers, willing to give us a shot and posted their profiles and groups here. And now, a year later, we can see the platform has almost 6000 registered users with over 1500 active profiles and almost 700 active groups.    Players and systems During the last month, we improved player post creation - choosing the game system is now more visual and clearer. In addition - the process has been integrated with the Library. If a system exists there, it will be more visually distinct. As well as linked to the corresponding Library entry page. Hopefully more players will discover alternative systems to try out. /images/general-media/1778680166_bQADP9rj.pngChoosing the correct systems has never been easier. On Groupfinder The player profile page itself has also been updated and refreshed in multiple ways, making your profile a better calling card for you. Panel is Dashboard We used to call the homepage, the Panel. But we realized, that it didn’t make that much sense to most users. So it is now Dashboard. Not a huge change - but a change nonetheless. The dashboard also received multiple updates and tweaks to make things less cluttered and messy. Library is getting stocked During the month, the library has received multiple new entries. By multiple - I believe we can say well over a hundred new entries have been added. There are multiple new tools, video creators and podcasts/actual play entries for you to discover. Waiting for your next session? Perfect time to start enjoying an actual play series to keep the hype going and perhaps be inspired by the way other groups play. Article series “Covering the basics” We also started with an introductory blog series called “Covering the basics”. Something to guide new players taking their first steps in the hobby. Currently there is one for “Making a character” and one for “How to start as a Dungeon Master”.    And while not part of the series, you might want to take a look at the “Safety tools” article. Something to consider when starting a group with people you’ve never played with before. Tweaks & fixes We've kept a watchful eye on various bugs and problems that needed addressing. The mobile notifications were overly aggressive and at times got a bit spammy - we've told the messenger to calm down.  In messenger you can now react to messages, making it easier for you to agree upon a certain ruling or arrangement. Or, if you like, you can send an image of surprised Pikachu. Sending images in messenger is now possible. Sending a message to someone, but they just won't respond? Hover over their timezone on their profile and see what time it is for them. Maybe they are sleeping. Maybe you should also be? May-be that is all Thanks for reading this month’s update. We will keep on working on things in the background. You can join the Groupfinder discord server if you want to share some thoughts or problems with the platform.   And as always - if you have found Groupfinder useful in any way - be sure to share it with others. Either via a social media post, or just tell your friends about it. You sharing Groupfinder helps us grow. And with more users - more groups. Till next time.

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Värsked kuulutused

Kõik värsked postitused (mängud ja profiilid). Kuvatakse nii uued ja värskendatud (bumpitud) postitusi.

en Inglise
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
MannyWatcha
I'm MannyWatcha i'm looking for a game where I can have fun be myself be casual with a bunch of adults and play some dnd. I'm a returning player for 5e i haven't played dnd in a while but have been watching alot of dnd and ttrpg's lately and been wanting to get back into playing dnd again. I am mostly looking for a space type campaign. Migh thave to relearn some rules but i have some gist and past experience how to play the game. I really wanna play dnd again so if anyone has a open table for me i am accepting. Perferably would like to be at a table with 21+ players. Hopping to join in a space themed campaign i already have ideas for what character i wanna use. I'm an adult, with access to a few books online on roll or can gain acccess other places. I really wanna play dnd based off of Neon Odyssey or The world of IOS if you know what those are, exploring some maybe campaings based in space. But i am not limited to that i would be down for some classsic fantasy. Exploring and maybe some one offs. I'm very comfortable with playing with anyone but be sure to tell me about yourself the table rules and give me your red flags.
Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
Year Zero En...
Online
Kampaania
Vaesen: Nordic Horror Roleplaying
Mängijaid
3/5
GM
1/1
Year Zero Engine
en Inglise

Vaesen: Nordic Horror Roleplaying

Kirja teel Kirja teel
Algajasõbralik Algajasõbralik
Hello everyone! We are looking for 2 more players to try out the game "Vaesen" by Nils Hintze (Free League Publishing). https://freeleaguepublishing.com/games/vaesen/ Most of us will be playing it for the first time so no worries if you are not familiar with the game or system. I am organising this campaign in a discord server. It will be played via a mix of voice calls and slower "play by post" via chat whenever players are unavailable.  The timezone for most players is UTC +1/2 (Western Europe). Sessions will likely be organised during weekend afternoons/evenings or Wednesdays and Thursdays after 18:30 CET if scheduling allows. What we are looking for: - Players that are ok with typing out and reading longer paragraphs of text. As some of the game will be played "by post" it is preferable for players to write longer messages and contribute to the worldbuilding and the story. - 18+. No NSFW is intended but all of us are in our mid to late 20s - Bonus points if you have played this game, or a game with the Year Zero Engine before. If you would like to join us, please write a few sentences saying why you are interested in the game/setting and how you fit the criteria above.

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en Inglise
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Blueflare
Hello I'm blue I've been playing ttrpgs for about 5 years now I mainly play dnd 5e as well as pathfinder 2e as well as dabbing in a few other systems but mostly recently I'm looking to get into daggerheart due to it's emphasis on telling the best story possible when it comes to play I really like role playing as well as the ability of meeting new people through ttrpgs
en Inglise
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Drastic
Hello, there!  I am a veteran player (38-years-old) who switched to D&D 5.5 ever since its release and has played sessions weekly (even multiple times a week). I like exploration and all kinds of discoveries. I enjoy RP the most when it furthers the characters, the campaign's story or both. I like combat especially when it mixes in interesting mechanics and objectives, and when I can be creative in my descriptions and my actions. I love overcoming challenges, whatever form they take, through teamwork and preparation. I like believable character actions, because I value immersion a lot, which is why I generally prefer a serious tone over a silly one. Jokes are more than fine, but I much prefer it when they don't undercut tense and emotional moments. As a player, I gravitate the most towards themes related to morality, knowledge/lore and creativity/art, I take my time to gather information (keeping notes) and strategize, and I'm good-aligned pretty much always. I never come in with a clear idea on what character to play, as I very much enjoy trying to weave species, class, concept and backstory with the campaign's world, letting the latter inspire character creation itself. So I tend to ask some questions after I join a new game, to get a better idea and then decide, with an eye on party composition as well. As a person, I'm a big believer in fairness, I'm as anti-toxicity as it gets, and I'm respectful, inclusive, punctual and communicative.
Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5E
Dungeons & Dragons 5E
Online
Kampaania
DnD. DM looking for the players (16-18+)
Mängijaid
0/4
GM
1/1
Dungeons & Dragons 5E
en Inglise

DnD. DM looking for the players (16-18+)

Homebrew Homebrew
Rollimängukeskne Rollimängukeskne
I'd like to play all week, day & time are decided by a group Discord, voice A lot of people that wanted to play, but later they went passive/ignore mode. Please, message only if you are going to play, don't make other players wait Discord nickname: weebseatshit *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's a Forgotten Realms based, custom (homebrew) campaign with an emphasis on story, characters & adventures, without levels & stats. "Theatre of the Mind" playstyle  I checked all classes & there are a lot of, in my opinion cheating spells. So i'd like, NOT INSIST, that every player has his own, custom spells. Though there are some nice spells in an original DnD. A player can have up to 20 spells from the start A player should choose a class that is the closest to his preference & then create spells/abilities. If a player can't, i'll help I'd like every player to be equally powerful d20 roll results: Dungeon Master sets a number in an RNG & decides what success number a player should roll Spells don't need mana or d20 roll to be cast, they only cooldown, but if a player is gonna spam spells, i'll Elfen Lied him or put some shit like Leo Bonhart from Witcher that will equalize/balance him *COMBAT* When combat starts, characters & their enemies roll for initiative to decide who goes first (the one with the biggest number, then decreasing or as Dungeon Master decides) If it's a tie result, reroll To choose a target for an enemy, Dungeon Master sets a number in an RNG To attack, character & other character(s) roll d20. If attacker's number is bigger, he deals damage. If attacker's number is less, a defending character dodges. A defending character can perform a counterattack, but if he fails, he receives damage To defeat (wound) a character: • Character must receive damage a certain amount of times • With any possible way I'll describe locations, looks, with little to no details. So, when a player is for example in a forest, search for "DnD forest artstation" or "forest artstation" & ambient Just like with the books, i'd prefer that player imagined his own stuff (& because there may be an info that player may not get or just ignore) Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes)) These classes aren't allowed: Artificer, Barbarian, Monk, Psion

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Lauarollimäng (ttrpg)
Lauarollimäng (ttrpg)
DND5E
Dungeons & Dragons 5E
Online
Kampaania
Tyranny of Dragons
Mängijaid
0/4
GM
1/1
Dungeons & Dragons 5E
en Inglise uk Ukraina

Tyranny of Dragons

Algajasõbralik Algajasõbralik
Täiskasvanud Täiskasvanud
The module that has captured hearts and souls of many - Tyranny of Dragons - is one of the most popular ones to play. Whether you are an experienced player or want to try something new - you are welcome here.  The game untilises DnD 5e rule with additions from Tasha's Cauldron, Xanatar's Guide and maybe some optional modules if there is a necessity.  Online-only game via Fantasy Grounds VTT (If you don;t know how to use it - no problem at all).  The game is free, nothing to pay. The only requirement is to be ready to dive deep into the game and your character. Time: Friday-Sunday (One of these days) at from 10 AM to 2 PM EST (approximately) = 5 pm - 7 PM GMT +3

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Viimane uuendus
Update log - 13.05.2026 “A year of Groupfinder”
Update log

Update log - 13.05.2026 “A year of Groupfinder”

Its gonna be May. /images/general-media/1778679800_avRWtoFC.gifThis is gonna ruin the tour... Well, it already is May - and its time for this month’s overview of what we have done during the last month. We would like to keep you updated as to how the platform is evolving and growing - especially since many of our updates might be something you have not noticed (you can read the last month's update log here). Birthday.. Of sorts It was the end of April of last year when we released the current version of Groupfinder. Partly. Most of you might not be aware that Groupfinder was first launched in 2021. We first created the platform for the Estonian TTRPG community to help our local players find groups and players more easily. And it was well-received and used, prompting us to keep working on it, improving and tweaking. /images/general-media/1778679949_qEWkiP3e.jpgHow far we've come since 2021.  Many years later, we decided to step it up a notch and redesign the entire platform and open it up to the world. More than half a year later, Groupfinder (now called Groupfinder, not Grupileidja) was finally released. It took us a few months before we were ready for the global audience. In september, we had our ducks in a row and we started spreading the word about the platform. Users from all over the world slowly started discovering the site and signing up. Gaining initial traction was a difficult task - users would not bother to use Groupfinder, because there weren’t users on the platform. A vicious circle that eventually was resolved thanks to our early pioneers, willing to give us a shot and posted their profiles and groups here. And now, a year later, we can see the platform has almost 6000 registered users with over 1500 active profiles and almost 700 active groups.    Players and systems During the last month, we improved player post creation - choosing the game system is now more visual and clearer. In addition - the process has been integrated with the Library. If a system exists there, it will be more visually distinct. As well as linked to the corresponding Library entry page. Hopefully more players will discover alternative systems to try out. /images/general-media/1778680166_bQADP9rj.pngChoosing the correct systems has never been easier. On Groupfinder The player profile page itself has also been updated and refreshed in multiple ways, making your profile a better calling card for you. Panel is Dashboard We used to call the homepage, the Panel. But we realized, that it didn’t make that much sense to most users. So it is now Dashboard. Not a huge change - but a change nonetheless. The dashboard also received multiple updates and tweaks to make things less cluttered and messy. Library is getting stocked During the month, the library has received multiple new entries. By multiple - I believe we can say well over a hundred new entries have been added. There are multiple new tools, video creators and podcasts/actual play entries for you to discover. Waiting for your next session? Perfect time to start enjoying an actual play series to keep the hype going and perhaps be inspired by the way other groups play. Article series “Covering the basics” We also started with an introductory blog series called “Covering the basics”. Something to guide new players taking their first steps in the hobby. Currently there is one for “Making a character” and one for “How to start as a Dungeon Master”.    And while not part of the series, you might want to take a look at the “Safety tools” article. Something to consider when starting a group with people you’ve never played with before. Tweaks & fixes We've kept a watchful eye on various bugs and problems that needed addressing. The mobile notifications were overly aggressive and at times got a bit spammy - we've told the messenger to calm down.  In messenger you can now react to messages, making it easier for you to agree upon a certain ruling or arrangement. Or, if you like, you can send an image of surprised Pikachu. Sending images in messenger is now possible. Sending a message to someone, but they just won't respond? Hover over their timezone on their profile and see what time it is for them. Maybe they are sleeping. Maybe you should also be? May-be that is all Thanks for reading this month’s update. We will keep on working on things in the background. You can join the Groupfinder discord server if you want to share some thoughts or problems with the platform.   And as always - if you have found Groupfinder useful in any way - be sure to share it with others. Either via a social media post, or just tell your friends about it. You sharing Groupfinder helps us grow. And with more users - more groups. Till next time.

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Randomly picked Library entries

Covering the basics: How to start as a Dungeon Master
Guides & How-to

Covering the basics: How to start as a Dungeon Master

Covering the basics
“Covering the basics” is a easy-to-follow set of articles helping players get through the first steps of the game. You found a game to join? Well done, but now what? Do you have what it takes to be a DM (Dungeon Master)? Short answer: yes Long answer: You might’ve spent most of your games on the other side of the DM screen or watching people masterfully direct their games on Youtube. All this might seem like a daunting and difficult role to fill - all the rules, ruling, voices, worldbuilding and keeping track of everything that is going on. Feels a lot for one person to manage. But here is the honest truth - most DMs are mostly just “winging it” as they go. They might not know every rule in the book or have every alleyway and farmhouse carefully plotted with intricate details for the world their players roam around. You don’t have to be a master of the game to be a dungeon master. It’s just a title, it doesn’t mean they know what they are doing. The context effect You may have watched various expert Dungeon Masters on different streams or Youtube actual plays. And thought that this is the minimum skillset you should have to even dare to take up the role of a DM. But keep in mind, context matters. These shows do not represent your average players or DMs. These are professional productions featuring professional actors. Your players are not expecting a cinematic masterpiece with custom miniatures, terrain or orchestral soundtrack. They are your friends, either new or old. And they just want to hang out, eat snacks, tell stupid jokes and see what happens when they push too many buttons. Don’t compare yourself to others, whether they are your last DM, or someone on Youtube. Your style will be your own. And your mistakes will be part of your journey. You are there to react to their actions and tell them what happens next. That’s it. If your players end the game session feeling happy with how they spent their time, you’ve won as a DM. /images/general-media/1777376584_RRnkxK9n.gifIt is your game, as long as your players are enjoying it, you are winning Start small It is easy to fall into the pit trap of building your own epic world for the players to discover and enjoy. And while there is nothing inherently wrong with it, it would be better to start off small. You will reduce the amount of stress and headache you will endure by not preparing a 50-page lore document beforehand. Instead, consider running a oneshot. A self-contained short adventure, that starts and ends within one session. You will gather your bearings during the game, realize what parts of DMing you enjoy and what you would rather not focus too much on. Use a pre-written adventure. For D&D, you could look towards The Delian Tomb or A Most Potent Brew. These include maps, monsters and all the relevant knowledge you need to run your players a game. Or grab one of the starter sets (ex. Heroes of the Borderlands) and run that. Make sure that you understand the whole story beforehand, so you know where the story is supposed to go. If, however, you feel like creating something of your own, you can simply build a oneshot that follows some specific rules. Entrance: A puzzle or a simple monster fight to get the players involved. Cause: A situation to tie the players’ characters to the story. A clear call to action to guide the characters towards the end-goal of the adventure. Problem: With the goal set, present your adventurers with a situation that requires them to overcome it. Whether by brute force, thinking outside the box, or something completely different. Here’s a DMing secret: You can have your players face a situation that needs solving but as a DM, you do not have to know what the right solution to that needs to be. Let your players attempt different approaches and if they come up with something that seems reasonable, take that as the solution. Final encounter: Your oneshot should be leading towards a finale. Whether it is a boss fight, or a grand puzzle or situation that requires effort and teamwork - anything goes. It should be connected to the previous blocks to establish a cohesive narrative story. The ending (optional): Once the final encounter has been resolved, you can offer your adventurers a conclusion, perhaps it is a treasure hoard, public praise or something different. Since it is a oneshot, you don’t really have to worry about consequences, as the story ends there. Keep in mind, that oneshots should be reactive. Players should be forced to react to situations and not given too much time to wander around, chat with Boblin the Goblin at the tavern, or get bogged down with planning.   A good idea would be to have some pre-made NPCs in the background, so you can pull those up at moments notice. These characters should not have intricate backstories that aren’t vital to the story itself. They may have a simple motive or goal, that can support the story at hand, but isn’t a vital piece of information, should your players completely ignore or miss encountering them. You can use a name generator (like Fantasy Name Generators) to prepare a list of various names to make it seem, like you had those characters prepared and planned ahead of time. Pace over rules Nothing kills the vibe of the game than having to spend ten minutes looking for the correct ruling for a situation. As a rule of thumb, it is recommended to spend up to a minute looking up the rules - and if by then you don’t have the correct answer, make a ruling on the spot. Just be transparent about it and let them know that this ruling might be wrong and is temporary, in the future this might get ruled differently. But for now, to keep the story going, you should decide on the spot. If you have a more experienced player at the table, consult them. As a DM you are already managing way more than one single player should be (you are still a player, even though you are a DM). And offloading some of those responsibilities to someone else is the right thing to do. The DM does not have to be the most knowledgeable player at the table - they are the narrative engine, not the wikipedia. /images/general-media/1777376267_EGzmZM7I.webpDon't spend too much time pondering the orb finding the correct ruling, keep the game going A session zero It is highly recommended to have a quick session zero before starting your first game. Whether it is a brief oneshot or the start of a longer campaign - leveling with your group will help you avoid misunderstandings in the future. Recommended reading: Library: Session 0 checklist: How to build a DnD group that lasts Gather your tools Now prepare your adventure. You will most likely spend a lot more time than you should preparing for the first session. But being somewhat overprepared will help you in the long run. Once you start understanding how DMing works, you will get better at preparing for each session, eventually cutting down on the time spent on prep.   A DM trick worth remembering and learning, is called “moving castles”. You may have prepared a location or an encounter for your players to discover or run into. But through the magic of player agency they head in the complete opposite direction to your prepared piece of content (it happens). Instead of scrapping the work you have prepared, you can simply move it, so that the adventurers still run into it. A worn-down castle filled with a tribe of goblins, waiting to ambush anyone entering the front gate? Simply move it, perhaps adjust some elements to fit the new location. Instead of goblins, they are now human mercenaries or bandits. Instead of a castle, it is a small village. This isn’t to say, that you should focus on railroading the players (although for a oneshot it would be highly recommended, that you keep your players on the track you have prepared). But re-using prepared content in a new and appropriate way is the smart play. Other than that, all you need to get started, are your dice (or digital dice, if that is more convenient for you), and some paper, to write down notes, events and questions for you to look up between sessions. Remember, you are a player too. You should be having fun, although it will feel intimidating and stressful at first, it will get better. /images/general-media/1777376172_KgL1adMK.webp Take the leap You are stepping into a very rewarding experience of the game. Even if you are not planning on becoming a recurring DM, you will gain a better understanding of the game and the system. This will, in turn, make you a better player. Guaranteed. If you are ready to give DMing a shot, you can start off by creating a group on Groupfinder and find your players. Be sure to use the “Newbie friendly” tag to indicate the tone of the game. If you have a player in your group who has been interested in DMing, but has not had the courage to get started - “gently” send them this article, to nudge them to get started.

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ScoreRunner
Tools & Platforms

ScoreRunner

English
Free
Character sheets
A powerful, app-like character keeper for Blades in the Dark loaded with a suite of tools so you can spend more time playing and less time on admin! What makes ScoreRunner special? Deep Cuts + Vanilla Flexibility Pick which rule modules you want to use vanilla rules for and which to use Deep Cuts rules for. The character sheets update automatically! Everything adapts to your preferences - playbooks, crew sheets, abilities, and more. Super GM-Friendly See ALL your PCs' info on a single screen! The Dashboard tab displays a read-only view of up to 16 PC character sheets at a time. Track harm levels with color-coded visual cues, monitor encumbrance at a glance, and keep everyone in sync with shared clocks that mirror across all PC sheets. One Sheet Per PC Each PC gets their own tab (PC1-PC16), with everything they need (character info, clocks, dice roller) all on one screen. Pick a tab, name your character and select your playbook. The appropriate starting dots, special abilities, contacts, items, and more fill in automatically. Integrated Tools Sleek Progress Clocks: Easy-to-use circular or non-circular progress clocks for everyone Faction Tracker: Track faction status and progress clocks for any faction the crew interacts with Roll Log: Every dice roll is automatically recorded with timestamp and results Session Zero & Safety: A one-screen guide and log for session zero info, including safety tools Zones: Fate-style Zone "maps" with movable tokens for when you want more than Theater of the Mind Names: Quick reference list of names for NPCs Rules Cheatsheet: Expandable sections with key rules organized for easy reference Links roezmv.itch.io - Scorerunner itch.io page

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Corkboards & Curiosities
Video

Corkboards & Curiosities

English
Youtube
Discussions
Creature obsessed with horror, mystery, and tabletop RPG. You too? Welcome! Take your seat at the table, bring your best set of dice, ignore the tentacles in the corner, and let's hang. Links youtube.com - Youtube channel patreon.com - Patreon page

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