Dungeons & Dragons 5.5E (2024)
en
Inglise
D&D. DM is looking for the players (16-18+)

Homebrew

Rollimängukeskne
Monday – Saturday, a group decides on day & time. Most people will probably play between 16:00 – 21:00 (GMT+0)
Played in Discord voice chat
A lot of people wanted to play, but later they went passive/ignore mode. Please, message only if you are going to play, don't make the other players wait
Discord nickname: weebseatshit
*PREMISE*
You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one
It's a Forgotten Realms based, custom (homebrew) campaign with an emphasis on story, characters & adventures, *WITHOUT LEVELS & STATS. "Theatre of the Mind" playstyle (means no VTT). Casual, beginner friendly
Every player can has his own, custom spells/abilities. Custom spells should be created within reason. Imagine that those spells are used against you. A player has up to 5 spells from the start
A player should choose a class that is the closest to his preference & then create spells/abilities. If a player can't, i'll help
I'd like every player to be equally powerful
Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes))
These classes aren't allowed: Artificer, Barbarian, Monk, Psion
d20 roll results: Dungeon Master sets a number in an RNG & decides what success number a player should roll
Spells don't need mana or d20 roll to be cast, they only cooldown, but if a player is gonna spam spells, i'll Elfen Lied him or put some shit like Leo Bonhart from Witcher that will equalize/balance him
*COMBAT*
When combat starts, characters & their enemies roll for initiative to decide who goes first (the one with the biggest number, then decreasing or as Dungeon Master decides)
If it's a tie result, reroll
To choose a target for an enemy, Dungeon Master sets a number in an RNG
To attack, character & other character(s) roll d20. If attacker's number is bigger, he deals damage. If attacker's number is less, a defending character dodges. A defending character can perform a counterattack, but if he fails, he receives damage
To defeat (wound) a character:
• Character must receive damage a certain amount of times
• Character does it with any possible way (using environment, persuasion)
I'll describe locations, looks, with little to no details. So, when a player is for example in a forest, search for "D&D forest artstation" or "forest artstation" & ambient
You can check The Witcher 1 video game. It's my main inspiration when it comes to background (buildings, outdoors, interior design, clothes, general looks, basically all)
Just like with the books, i'd prefer that player imagined his own stuff (& because there may be an info that player may not get or just ignore)